标签:
Android 自定义布局实现气泡弹窗,可控制气泡尖角方向及偏移量。
首先自定义一个气泡布局。
/**
* 气泡布局
*/
public class BubbleRelativeLayout extends RelativeLayout {
/**
* 气泡尖角方向
*/
public enum BubbleLegOrientation {
TOP, LEFT, RIGHT, BOTTOM, NONE
}
public static int PADDING = 30;
public static int LEG_HALF_BASE = 30;
public static float STROKE_WIDTH = 2.0f;
public static float CORNER_RADIUS = 8.0f;
public static int SHADOW_COLOR = Color.argb(100, 0, 0, 0);
public static float MIN_LEG_DISTANCE = PADDING + LEG_HALF_BASE;
private Paint mFillPaint = null;
private final Path mPath = new Path();
private final Path mBubbleLegPrototype = new Path();
private final Paint mPaint = new Paint(Paint.DITHER_FLAG);
private float mBubbleLegOffset = 0.75f;
private BubbleLegOrientation mBubbleOrientation = BubbleLegOrientation.LEFT;
public BubbleRelativeLayout(Context context) {
this(context, null);
}
public BubbleRelativeLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public BubbleRelativeLayout(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs);
}
private void init(final Context context, final AttributeSet attrs) {
//setGravity(Gravity.CENTER);
ViewGroup.LayoutParams params = new ViewGroup.LayoutParams(ViewGroup.LayoutParams.MATCH_PARENT, ViewGroup.LayoutParams.MATCH_PARENT);
setLayoutParams(params);
if (attrs != null) {
TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.bubble);
try {
PADDING = a.getDimensionPixelSize(R.styleable.bubble_padding, PADDING);
SHADOW_COLOR = a.getInt(R.styleable.bubble_shadowColor, SHADOW_COLOR);
LEG_HALF_BASE = a.getDimensionPixelSize(R.styleable.bubble_halfBaseOfLeg, LEG_HALF_BASE);
MIN_LEG_DISTANCE = PADDING + LEG_HALF_BASE;
STROKE_WIDTH = a.getFloat(R.styleable.bubble_strokeWidth, STROKE_WIDTH);
CORNER_RADIUS = a.getFloat(R.styleable.bubble_cornerRadius, CORNER_RADIUS);
} finally {
if (a != null) {
a.recycle();
}
}
}
mPaint.setColor(SHADOW_COLOR);
mPaint.setStyle(Style.FILL);
mPaint.setStrokeCap(Cap.BUTT);
mPaint.setAntiAlias(true);
mPaint.setStrokeWidth(STROKE_WIDTH);
mPaint.setStrokeJoin(Paint.Join.MITER);
mPaint.setPathEffect(new CornerPathEffect(CORNER_RADIUS));
if (Build.VERSION.SDK_INT >= 11) {
setLayerType(LAYER_TYPE_SOFTWARE, mPaint);
}
mFillPaint = new Paint(mPaint);
mFillPaint.setColor(Color.WHITE);
mFillPaint.setShader(new LinearGradient(100f, 0f, 100f, 200f, Color.WHITE, Color.WHITE, TileMode.CLAMP));
if (Build.VERSION.SDK_INT >= 11) {
setLayerType(LAYER_TYPE_SOFTWARE, mFillPaint);
}
mPaint.setShadowLayer(2f, 2F, 5F, SHADOW_COLOR);
renderBubbleLegPrototype();
setPadding(PADDING, PADDING, PADDING, PADDING);
}
@Override
protected void onConfigurationChanged(Configuration newConfig) {
super.onConfigurationChanged(newConfig);
}
/**
* 尖角path
*/
private void renderBubbleLegPrototype() {
mBubbleLegPrototype.moveTo(0, 0);
mBubbleLegPrototype.lineTo(PADDING * 1.5f, -PADDING / 1.5f);
mBubbleLegPrototype.lineTo(PADDING * 1.5f, PADDING / 1.5f);
mBubbleLegPrototype.close();
}
public void setBubbleParams(final BubbleLegOrientation bubbleOrientation, final float bubbleOffset) {
mBubbleLegOffset = bubbleOffset;
mBubbleOrientation = bubbleOrientation;
}
/**
* 根据显示方向,获取尖角位置矩阵
* @param width
* @param height
* @return
*/
private Matrix renderBubbleLegMatrix(final float width, final float height) {
final float offset = Math.max(mBubbleLegOffset, MIN_LEG_DISTANCE);
float dstX = 0;
float dstY = Math.min(offset, height - MIN_LEG_DISTANCE);
final Matrix matrix = new Matrix();
switch (mBubbleOrientation) {
case TOP:
dstX = Math.min(offset, width - MIN_LEG_DISTANCE);
dstY = 0;
matrix.postRotate(90);
break;
case RIGHT:
dstX = width;
dstY = Math.min(offset, height - MIN_LEG_DISTANCE);
matrix.postRotate(180);
break;
case BOTTOM:
dstX = Math.min(offset, width - MIN_LEG_DISTANCE);
dstY = height;
matrix.postRotate(270);
break;
}
matrix.postTranslate(dstX, dstY);
return matrix;
}
@Override
protected void onDraw(Canvas canvas) {
final float width = canvas.getWidth();
final float height = canvas.getHeight();
mPath.rewind();
mPath.addRoundRect(new RectF(PADDING, PADDING, width - PADDING, height - PADDING), CORNER_RADIUS, CORNER_RADIUS, Direction.CW);
mPath.addPath(mBubbleLegPrototype, renderBubbleLegMatrix(width, height));
canvas.drawPath(mPath, mPaint);
canvas.scale((width - STROKE_WIDTH) / width, (height - STROKE_WIDTH) / height, width / 2f, height / 2f);
canvas.drawPath(mPath, mFillPaint);
}
}
样式 attrs.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<declare-styleable name="bubble">
<attr name="shadowColor" format="color" />
<attr name="padding" format="dimension" />
<attr name="strokeWidth" format="float" />
<attr name="cornerRadius" format="float" />
<attr name="halfBaseOfLeg" format="dimension" />
</declare-styleable>
</resources>
然后自定义一个PopupWindow,用于显示气泡。
public class BubblePopupWindow extends PopupWindow {
private BubbleRelativeLayout bubbleView;
private Context context;
public BubblePopupWindow(Context context) {
this.context = context;
setWidth(ViewGroup.LayoutParams.WRAP_CONTENT);
setHeight(ViewGroup.LayoutParams.WRAP_CONTENT);
setFocusable(true);
setOutsideTouchable(false);
setClippingEnabled(false);
ColorDrawable dw = new ColorDrawable(0);
setBackgroundDrawable(dw);
}
public void setBubbleView(View view) {
bubbleView = new BubbleRelativeLayout(context);
bubbleView.setBackgroundColor(Color.TRANSPARENT);
bubbleView.addView(view);
setContentView(bubbleView);
}
public void setParam(int width, int height) {
setWidth(width);
setHeight(height);
}
public void show(View parent) {
show(parent, Gravity.TOP, getMeasuredWidth() / 2);
}
public void show(View parent, int gravity) {
show(parent, gravity, getMeasuredWidth() / 2);
}
/**
* 显示弹窗
*
* @param parent
* @param gravity
* @param bubbleOffset 气泡尖角位置偏移量。默认位于中间
*/
public void show(View parent, int gravity, float bubbleOffset) {
BubbleRelativeLayout.BubbleLegOrientation orientation = BubbleRelativeLayout.BubbleLegOrientation.LEFT;
if (!this.isShowing()) {
switch (gravity) {
case Gravity.BOTTOM:
orientation = BubbleRelativeLayout.BubbleLegOrientation.TOP;
break;
case Gravity.TOP:
orientation = BubbleRelativeLayout.BubbleLegOrientation.BOTTOM;
break;
case Gravity.RIGHT:
orientation = BubbleRelativeLayout.BubbleLegOrientation.LEFT;
break;
case Gravity.LEFT:
orientation = BubbleRelativeLayout.BubbleLegOrientation.RIGHT;
break;
default:
break;
}
bubbleView.setBubbleParams(orientation, bubbleOffset); // 设置气泡布局方向及尖角偏移
int[] location = new int[2];
parent.getLocationOnScreen(location);
switch (gravity) {
case Gravity.BOTTOM:
showAsDropDown(parent);
break;
case Gravity.TOP:
showAtLocation(parent, Gravity.NO_GRAVITY, location[0], location[1] - getMeasureHeight());
break;
case Gravity.RIGHT:
showAtLocation(parent, Gravity.NO_GRAVITY, location[0] + parent.getWidth(), location[1] - (parent.getHeight() / 2));
break;
case Gravity.LEFT:
showAtLocation(parent, Gravity.NO_GRAVITY, location[0] - getMeasuredWidth(), location[1] - (parent.getHeight() / 2));
break;
default:
break;
}
} else {
this.dismiss();
}
}
/**
* 测量高度
*
* @return
*/
public int getMeasureHeight() {
getContentView().measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
int popHeight = getContentView().getMeasuredHeight();
return popHeight;
}
/**
* 测量宽度
*
* @return
*/
public int getMeasuredWidth() {
getContentView().measure(View.MeasureSpec.UNSPECIFIED, View.MeasureSpec.UNSPECIFIED);
int popWidth = getContentView().getMeasuredWidth();
return popWidth;
}
}
view_popup_window.xml
<?xml version="1.0" encoding="utf-8"?>
<com.yuyh.library.BubbleRelativeLayout
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="@+id/brlBackground"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:background="@android:color/transparent"
app:cornerRadius="10"
app:halfBaseOfLeg="18dp"
app:padding="18dp"
app:shadowColor="#64000000"
app:strokeWidth="5">
</com.yuyh.library.BubbleRelativeLayout>
BubblePopupWindow leftTopWindow = new BubblePopupWindow(MainActivity.this);
View bubbleView = inflater.inflate(R.layout.layout_popup_view, null);
TextView tvContent = (TextView) bubbleView.findViewById(R.id.tvContent);
tvContent.setText("HelloWorld");
leftTopWindow.setBubbleView(bubbleView); // 设置气泡内容
leftTopWindow.show(view, Gravity.BOTTOM, 0); // 显示弹窗
dependencies {
compile ‘com.yuyh.bubble:library:1.0.0‘
}
Android 实现气泡布局/弹窗,可控制气泡尖角方向及偏移量
标签:
原文地址:http://blog.csdn.net/yyh352091626/article/details/52314372