标签:
原文网址: http://www.cnblogs.com/csdev
Networkcomms 是一款C# 语言编写的TCP/UDP通信框架 作者是英国人 以前是收费的 目前作者已经开源 许可是:Apache License v2
开源地址是:https://github.com/MarcFletcher/NetworkComms.Net
TCP连接监听器
/// <summary> /// A TCP connection listener /// TCP连接监听器 /// </summary> public class TCPConnectionListener : ConnectionListenerBase { #if WINDOWS_PHONE || NETFX_CORE /// <summary> /// The equivalent TCPListener class in windows phone /// WP系统中与TCPListener类相对应的类 /// </summary> StreamSocketListener listenerInstance; #else /// <summary> /// The .net TCPListener class. /// .net中TCPListener类 /// </summary> TcpListener listenerInstance; /// <summary> /// SSL options that are associated with this listener /// 监听器相对应的SSL选项 /// </summary> public SSLOptions SSLOptions { get; private set; } #endif /// <summary> /// Create a new instance of a TCP listener /// 创建一个新的TCP监听器实例 /// </summary> /// <param name="sendReceiveOptions">The SendReceiveOptions to use with incoming data on this listener 此监听器上接收进入的数据所使用的收发参数 </param> /// <param name="applicationLayerProtocol">If enabled NetworkComms.Net uses a custom /// application layer protocol to provide useful features such as inline serialisation, /// transparent packet transmission, remote peer handshake and information etc. We strongly /// recommend you enable the NetworkComms.Net application layer protocol.</param> /// applicationLayerProtocol 应用层协议状态 我们强烈建议您启用此项,使得networkcomms能为您提供内部序列化,透明数据包传送,远程端点握手等功能。 /// 只有与其他语言进行通信时,此项才设置为禁用 /// <param name="allowDiscoverable">Determines if the newly created <see cref="ConnectionListenerBase"/> will be discoverable if <see cref="Tools.PeerDiscovery"/> is enabled.</param> /// allowDiscoverable 是否允许被发现 此项与networkcomms中一项端点自动扫描功能有关 public TCPConnectionListener(SendReceiveOptions sendReceiveOptions, ApplicationLayerProtocolStatus applicationLayerProtocol, bool allowDiscoverable = false) :base(ConnectionType.TCP, sendReceiveOptions, applicationLayerProtocol, allowDiscoverable) { #if !WINDOWS_PHONE && !NETFX_CORE SSLOptions = new SSLOptions(); #endif } #if !WINDOWS_PHONE && !NETFX_CORE /// <summary> /// Create a new instance of a TCP listener /// 创建一个新的TCP监听器实例 /// </summary> /// <param name="sendReceiveOptions">The SendReceiveOptions to use with incoming data on this listener 此监听器上接收进入的数据所使用的收发参数 </param> /// <param name="applicationLayerProtocol">If enabled NetworkComms.Net uses a custom /// application layer protocol to provide useful features such as inline serialisation, /// transparent packet transmission, remote peer handshake and information etc. We strongly /// recommend you enable the NetworkComms.Net application layer protocol.</param> /// applicationLayerProtocol 应用层协议状态 我们强烈建议您启用此项,使得networkcomms能为您提供内部序列化,透明数据包传送,远程端点握手等功能。 /// 只有与其他语言进行通信时,此项才设置为禁用 /// <param name="allowDiscoverable">Determines if the newly created <see cref="ConnectionListenerBase"/> will be discoverable if <see cref="Tools.PeerDiscovery"/> is enabled.</param> /// allowDiscoverable 是否允许被发现 此项与networkcomms中一项端点自动扫描功能有关 public TCPConnectionListener(SendReceiveOptions sendReceiveOptions, ApplicationLayerProtocolStatus applicationLayerProtocol, SSLOptions sslOptions, bool allowDiscoverable = false) : base(ConnectionType.TCP, sendReceiveOptions, applicationLayerProtocol, allowDiscoverable) { this.SSLOptions = sslOptions; } #endif /// <inheritdoc /> internal override void StartListening(EndPoint desiredLocalListenEndPoint, bool useRandomPortFailOver) { if (desiredLocalListenEndPoint.GetType() != typeof(IPEndPoint)) throw new ArgumentException("Invalid desiredLocalListenEndPoint type provided.", "desiredLocalListenEndPoint"); if (IsListening) throw new InvalidOperationException("Attempted to call StartListening when already listening."); IPEndPoint desiredLocalListenIPEndPoint = (IPEndPoint)desiredLocalListenEndPoint; try { #if WINDOWS_PHONE || NETFX_CORE listenerInstance = new StreamSocketListener(); listenerInstance.ConnectionReceived += newListenerInstance_ConnectionReceived; listenerInstance.BindEndpointAsync(new Windows.Networking.HostName(desiredLocalListenIPEndPoint.Address.ToString()), desiredLocalListenIPEndPoint.Port.ToString()).AsTask().Wait(); #else listenerInstance = new TcpListener(desiredLocalListenIPEndPoint); listenerInstance.Start(); listenerInstance.BeginAcceptTcpClient(TCPConnectionReceivedAsync, null); #endif } catch (SocketException) { //If the port we wanted is not available //如果我们希望监听的端口已经被占用 useRandomPortFailOver(是否随机指定一个新端口) if (useRandomPortFailOver) { try { #if WINDOWS_PHONE || NETFX_CORE listenerInstance.BindEndpointAsync(new Windows.Networking.HostName(desiredLocalListenIPEndPoint.Address.ToString()), "").AsTask().Wait(); #else listenerInstance = new TcpListener(desiredLocalListenIPEndPoint.Address, 0); listenerInstance.Start(); listenerInstance.BeginAcceptTcpClient(TCPConnectionReceivedAsync, null); #endif } catch (SocketException) { //If we get another socket exception this appears to be a bad IP. We will just ignore this IP //如果我们重新指定端口,还是没有监听成功,则可能是IP地址的问题 if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Error("It was not possible to open a random port on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port."); throw new CommsSetupShutdownException("It was not possible to open a random port on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port."); } } else { if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Error("It was not possible to open port #" + desiredLocalListenIPEndPoint.Port.ToString() + " on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port."); throw new CommsSetupShutdownException("It was not possible to open port #" + desiredLocalListenIPEndPoint.Port.ToString() + " on " + desiredLocalListenIPEndPoint.Address + ". This endPoint may not support listening or possibly try again using a different port."); } } #if WINDOWS_PHONE || NETFX_CORE this.LocalListenEndPoint = new IPEndPoint(desiredLocalListenIPEndPoint.Address, int.Parse(listenerInstance.Information.LocalPort)); #else this.LocalListenEndPoint = (IPEndPoint)listenerInstance.LocalEndpoint; #endif this.IsListening = true; } /// <inheritdoc /> internal override void StopListening() { IsListening = false; try { #if WINDOWS_PHONE || NETFX_CORE listenerInstance.Dispose(); #else listenerInstance.Stop(); #endif } catch (Exception) { } } #if WINDOWS_PHONE || NETFX_CORE private void newListenerInstance_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args) { try { IPEndPoint localEndPoint = new IPEndPoint(IPAddress.Parse(args.Socket.Information.LocalAddress.DisplayName.ToString()), int.Parse(args.Socket.Information.LocalPort)); IPEndPoint remoteEndPoint = new IPEndPoint(IPAddress.Parse(args.Socket.Information.RemoteAddress.DisplayName.ToString()), int.Parse(args.Socket.Information.RemotePort)); ConnectionInfo newConnectionInfo = new ConnectionInfo(ConnectionType.TCP, remoteEndPoint, localEndPoint, ApplicationLayerProtocol, this); TCPConnection.GetConnection(newConnectionInfo, NetworkComms.DefaultSendReceiveOptions, args.Socket, true); } catch (ConfirmationTimeoutException) { //If this exception gets thrown its generally just a client closing a connection almost immediately after creation } catch (CommunicationException) { //If this exception gets thrown its generally just a client closing a connection almost immediately after creation } catch (ConnectionSetupException) { //If we are the server end and we did not pick the incoming connection up then tooo bad! } catch (SocketException) { //If this exception gets thrown its generally just a client closing a connection almost immediately after creation } catch (Exception ex) { //For some odd reason SocketExceptions don‘t always get caught above, so another check if (ex.GetBaseException().GetType() != typeof(SocketException)) { //Can we catch the socketException by looking at the string error text? if (ex.ToString().StartsWith("System.Net.Sockets.SocketException")) LogTools.LogException(ex, "ConnectionSetupError_SE"); else LogTools.LogException(ex, "ConnectionSetupError"); } } } #else /// <summary> /// Async method for handling up new incoming TCP connections /// 处理新的TCP连接的异步方法 /// </summary> private void TCPConnectionReceivedAsync(IAsyncResult ar) { if (!IsListening) return; try { TcpClient newTCPClient = listenerInstance.EndAcceptTcpClient(ar); ConnectionInfo newConnectionInfo = new ConnectionInfo(ConnectionType.TCP, (IPEndPoint)newTCPClient.Client.RemoteEndPoint, (IPEndPoint)newTCPClient.Client.LocalEndPoint, ApplicationLayerProtocol, this); if (NetworkComms.LoggingEnabled) NetworkComms.Logger.Info("New incoming TCP connection from " + newConnectionInfo); //We have to use our own thread pool here as the performance of the .Net one is awful //此处我们使用了networkcomms自带的自定义线程池 其性能超越了.net自带的线程池 NetworkComms.IncomingConnectionEstablishThreadPool.EnqueueItem(QueueItemPriority.Normal, new WaitCallback((obj) => { #region Pickup The New Connection try { TCPConnection.GetConnection(newConnectionInfo, ListenerDefaultSendReceiveOptions, newTCPClient, true, SSLOptions); } catch (ConfirmationTimeoutException) { //If this exception gets thrown its generally just a client closing a connection almost immediately after creation //如果此处抛出异常 一般为客户端创建连接后立即关闭了连接 } catch (CommunicationException) { //If this exception gets thrown its generally just a client closing a connection almost immediately after creation // //如果此处抛出异常 一般为客户端创建连接后立即关闭了连接 } catch (ConnectionSetupException) { //If we are the server end and we did not pick the incoming connection up then tooo bad! //如果我们是服务器端 我们没有接收到进入的连接 } catch (SocketException) { //If this exception gets thrown its generally just a client closing a connection almost immediately after creation // //如果此处抛出异常 一般为客户端创建连接后立即关闭了连接 } catch (Exception ex) { //For some odd reason SocketExceptions don‘t always get caught above, so another check //由于一些未知的原因 上面的代码不能捕捉到所有的异常 所以我们还要尽行一些检测 if (ex.GetBaseException().GetType() != typeof(SocketException)) { //Can we catch the socketException by looking at the string error text? //通过检测字符型错误信息来捕捉 socket异常 if (ex.ToString().StartsWith("System.Net.Sockets.SocketException")) LogTools.LogException(ex, "ConnectionSetupError_SE"); else LogTools.LogException(ex, "ConnectionSetupError"); } } #endregion }), null); } catch (SocketException) { //如果此处抛出异常 一般为客户端创建连接后立即关闭了连接 } catch (Exception ex) { //For some odd reason SocketExceptions don‘t always get caught above, so another check //由于一些未知的原因 上面的代码不能捕捉到所有的异常 所以我们还要尽行一些检测 if (ex.GetBaseException().GetType() != typeof(SocketException)) { //Can we catch the socketException by looking at the string error text? if (ex.ToString().StartsWith("System.Net.Sockets.SocketException")) LogTools.LogException(ex, "ConnectionSetupError_SE"); else LogTools.LogException(ex, "ConnectionSetupError"); } } finally { listenerInstance.BeginAcceptTcpClient(TCPConnectionReceivedAsync, null); } } #endif }
介绍开源的.net通信框架NetworkComms框架 源码分析(二十一 )TCPConnectionListener
标签:
原文地址:http://www.cnblogs.com/csdev/p/5820828.html