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一说到3D,可能第一反应就是使用OpenGL ES。。。。但是,实现这么个小功能,要动用这玩意,莫名的恐惧啊!!!!至今也没弄明白这个怎么玩。。。
好吧,幸亏还有个Camera类可以帮助我们,据说底层实现实现也是使用的是OpenGL ES
注意:使用的是android.graphics.Camera
话不多说了,直接上代码:
public class _3DAnimation extends Animation { private float mFromDegrees; private float mToDegrees; private float mCenterX; private float mCenterY; private Camera mCamera; public _3DAnimation(float fromDegress,float toDegress){ this.mFromDegrees=fromDegress; this.mToDegrees=toDegress; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); this.mCenterX=width/2; this.mCenterY=height/2; mCamera=new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { super.applyTransformation(interpolatedTime, t); final float fromDegrees = mFromDegrees; float degrees = fromDegrees + (mToDegrees - mFromDegrees) * interpolatedTime; final Matrix matrix = t.getMatrix(); //interpolatedTime 0~1变化 mCamera.save(); mCamera.rotateY(degrees); mCamera.getMatrix(matrix); mCamera.restore(); matrix.preTranslate(-mCenterX, -mCenterY);//相机位于(0,0),移动图片,相机位于图片中心 matrix.postTranslate(mCenterX, mCenterY); } }
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原文地址:http://www.cnblogs.com/lyysz/p/5829884.html