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Android自定义View——多边形网格属性图

时间:2016-09-06 23:14:18      阅读:428      评论:0      收藏:0      [点我收藏+]

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多边形网格属性图


事先说明:

该View涉及到Path类的运用,如果对Path类不熟悉的,可以看http://blog.sina.com.cn/s/blog_4d9c3fec0102vyhs.html,这篇文章通熟易懂

该View还涉及到数学的Cos和Sin式子,也就是一些圆的基本知识,如果不了解的话请补补高中知识吧


效果图:

技术分享   技术分享


步骤一:分析变量信息

    //-------------我们必须给的模拟数据-------------
    //n边形
    private int n = 5;
    //文字
    private String[] text = new String[]{"物理攻击", "魔法攻击", "防御能力", "上手度", "射程"};
    //区域等级,值不能超过n边形的个数
    private int[] area = new int[]{4, 1, 3, 2, 1};

    //-------------View相关-------------
    //View自身的宽和高
    private int mHeight;
    private int mWidth;
    
    //-------------画笔相关-------------
    //边框的画笔
    private Paint borderPaint;
    //文字的画笔
    private Paint textPaint;
    //区域的画笔
    private Paint areaPaint;

    //-------------多边形相关-------------
    //n边形个数
    private int num = 5;
    //两个多边形之间的半径
    private int r = 50;
    //n边形顶点坐标
    private float x, y;
    //n边形角度
    private float angle = (float) ((2 * Math.PI) / n);
    //文字与边框的边距等级,值越大边距越小
    private int textAlign = 5;

    //-------------颜色相关-------------
    //边框颜色
    private int mColor = 0xFF000000;
    //文字颜色
    private int textColor = 0xFFFF0000;
    //区域颜色
    private int areaColor = 0x800000ff;


晒上我的画的美图帮助理解:

技术分享

如果想切换到5、6、7边形等等,则必须修改其中这几条数据:

    //-------------我们必须给的模拟数据-------------
    //n边形
    private int n = 5;
    //文字
    private String[] text = new String[]{"物理攻击", "魔法攻击", "防御能力", "上手度", "射程"};
    //区域等级,值不能超过n边形的个数
    private int[] area = new int[]{4, 1, 3, 2, 1};


步骤二:获取View的宽和高
    public MyPolygonView(Context context) {
        super(context);
    }

    public MyPolygonView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyPolygonView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth = w;
        mHeight = h;
    }

步骤三:实现onDraw方法,进行我们的绘制
    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //初始化画笔
        initPaint();
        //画布移到中心点
        canvas.translate(mWidth / 2, mHeight / 2);
        //画n边形
        drawPolygon(canvas);
        //画n边形的中点到顶点的线
        drawLine(canvas);
        //画文字
        drawText(canvas);
        //画蓝色区域
        drawArea(canvas);
    }
    /**
     * 初始化画笔
     */
    private void initPaint() {
        //边框画笔
        borderPaint = new Paint();
        borderPaint.setAntiAlias(true);
        borderPaint.setStyle(Paint.Style.STROKE);
        borderPaint.setColor(mColor);
        borderPaint.setStrokeWidth(3);
        //文字画笔
        textPaint = new Paint();
        textPaint.setTextSize(30);
        textPaint.setColor(textColor);
        textPaint.setAntiAlias(true);
        //区域画笔
        areaPaint = new Paint();
        areaPaint.setColor(areaColor);
        areaPaint.setAntiAlias(true);
        areaPaint.setStyle(Paint.Style.FILL_AND_STROKE);
    }

    /**
     * 绘制多边形
     *
     * @param canvas
     */
    private void drawPolygon(Canvas canvas) {
        Path path = new Path();
        //n边形数目
        for (int j = 1; j <= num; j++) {
            float r = j * this.r;
            path.reset();
            //画n边形
            for (int i = 1; i <= n; i++) {
                x = (float) (Math.cos(i * angle) * r);
                y = (float) (Math.sin(i * angle) * r);
                if (i == 1) {
                    path.moveTo(x, y);
                } else {
                    path.lineTo(x, y);
                }
            }
            //关闭当前轮廓。如果当前点不等于第一个点的轮廓,一条线段是自动添加的
            path.close();
            canvas.drawPath(path, borderPaint);
        }
    }

    /**
     * 画多边形线段
     *
     * @param canvas
     */
    private void drawLine(Canvas canvas) {
        Path path = new Path();
        float r = num * this.r;
        for (int i = 1; i <= n; i++) {
            path.reset();
            x = (float) (Math.cos(i * angle) * r);
            y = (float) (Math.sin(i * angle) * r);
            path.lineTo(x, y);
            canvas.drawPath(path, borderPaint);
        }
    }

    /**
     * 画文字
     *
     * @param canvas
     */
    private void drawText(Canvas canvas) {
        float r = num * this.r;
        for (int i = 1; i <= n; i++) {
            //测量文字的宽高
            Rect rect = new Rect();
            textPaint.getTextBounds(text[i - 1], 0, text[i - 1].length(), rect);
            float textWidth = rect.width();
            float textHeight = rect.height();

            x = (float) (Math.cos(i * angle) * r);
            y = (float) (Math.sin(i * angle) * r);
            //位置微调
            if (x < 0) {
                x = x - textWidth;
            }
            if (y > 25) {
                y = y + textHeight;
            }
            //调文字与边框的边距
            float LastX = x + x / num / textAlign;
            float LastY = y + y / num / textAlign;
            canvas.drawText(text[i - 1], LastX, LastY, textPaint);
        }
    }

    /**
     * 画区域
     *
     * @param canvas
     */
    private void drawArea(Canvas canvas) {
        Path path = new Path();
        for (int  i= 1;  i<= n; i++) {
            float r = area[i - 1] * this.r;
            x = (float) (Math.cos(i * angle) * r);
            y = (float) (Math.sin(i * angle) * r);
            if (i == 1) {
                path.moveTo(x, y);
            } else {
                path.lineTo(x, y);
            }
        }
        //关闭当前轮廓。如果当前点不等于第一个点的轮廓,一条线段是自动添加的
        path.close();
        canvas.drawPath(path, areaPaint);
    }

步骤四:分析上面代码的绘制过程

思路分析:
1、开始画画前:我们要把画笔准备好,这里看代码就能明白意思了,接着把整个View的图纸的重心点定位到我们整个View宽高的中点,这样开始画画的(0,0)点就在这个View的中点了。
2、画n边形:第一层循环是画出n边形的数目,第二层循环才是画n边形的步骤,我们讲解第二层循环。首先通过角度(angle)可以找出我们n边形的顶点,用到了高中知识。接着让Path移到(path.moveTo)某一顶点开始,然后连接下一个顶点(path.lineTo)作为直线,最后用(path.close)会自动把最后一条边自动合上。记住,画完一个n边形后记得(path.reset),让path的起点回到(0,0)。
3、画n边形到顶点之间的直线:这个不难理解,这里就不多讲了。
4、画红色文字:这里的实现方法大家都可以自己实现,放在哪里看你个人的爱好,如果有更好的方法请留言,谢谢。这里我用的方法就是先测量出每个字符串的宽高,只要想办法将字符串的某个顶点移到n边形的顶点重合,并不占用网格位置,接着全部向外扩散就行了。
晒上我美美的图解:
技术分享
5、画区域:根据绘制了多边形可以理解这个绘制区域,只是将其r改为区域所需要的值即可,这里不过多介绍。

最后献上这个类的源码:源码下载
public class MyPolygonView extends View {

    //-------------我们必须给的模拟数据-------------
    //n边形
    private int n = 5;
    //文字
    private String[] text = new String[]{"物理攻击", "魔法攻击", "防御能力", "上手度", "射程"};
    //区域等级,值不能超过n边形的个数
    private int[] area = new int[]{4, 1, 3, 2, 1};

    //-------------View相关-------------
    //View自身的宽和高
    private int mHeight;
    private int mWidth;

    //-------------画笔相关-------------
    //边框的画笔
    private Paint borderPaint;
    //文字的画笔
    private Paint textPaint;
    //区域的画笔
    private Paint areaPaint;

    //-------------多边形相关-------------
    //n边形个数
    private int num = 5;
    //两个多边形之间的半径
    private int r = 50;
    //n边形顶点坐标
    private float x, y;
    //n边形角度
    private float angle = (float) ((2 * Math.PI) / n);
    //文字与边框的边距等级,值越大边距越小
    private int textAlign = 5;

    //-------------颜色相关-------------
    //边框颜色
    private int mColor = 0xFF000000;
    //文字颜色
    private int textColor = 0xFFFF0000;
    //区域颜色
    private int strengthColor = 0x800000ff;



    public MyPolygonView(Context context) {
        super(context);
    }

    public MyPolygonView(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyPolygonView(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }

    @Override
    protected void onSizeChanged(int w, int h, int oldw, int oldh) {
        super.onSizeChanged(w, h, oldw, oldh);
        mWidth = w;
        mHeight = h;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        super.onDraw(canvas);
        //初始化画笔
        initPaint();
        //画布移到中心点
        canvas.translate(mWidth / 2, mHeight / 2);
        //画n边形
        drawPolygon(canvas);
        //画n边形的中点到顶点的线
        drawLine(canvas);
        //画文字
        drawText(canvas);
        //画蓝色区域
        drawArea(canvas);
    }

    /**
     * 初始化画笔
     */
    private void initPaint() {
        //边框画笔
        borderPaint = new Paint();
        borderPaint.setAntiAlias(true);
        borderPaint.setStyle(Paint.Style.STROKE);
        borderPaint.setColor(mColor);
        borderPaint.setStrokeWidth(3);
        //文字画笔
        textPaint = new Paint();
        textPaint.setTextSize(30);
        textPaint.setColor(textColor);
        textPaint.setAntiAlias(true);
        //区域画笔
        areaPaint = new Paint();
        areaPaint.setColor(strengthColor);
        areaPaint.setAntiAlias(true);
        areaPaint.setStyle(Paint.Style.FILL_AND_STROKE);
    }

    /**
     * 绘制多边形
     *
     * @param canvas
     */
    private void drawPolygon(Canvas canvas) {
        Path path = new Path();
        //n边形数目
        for (int j = 1; j <= num; j++) {
            float r = j * this.r;
            path.reset();
            //画n边形
            for (int i = 1; i <= n; i++) {
                x = (float) (Math.cos(i * angle) * r);
                y = (float) (Math.sin(i * angle) * r);
                if (i == 1) {
                    path.moveTo(x, y);
                } else {
                    path.lineTo(x, y);
                }
            }
            //关闭当前轮廓。如果当前点不等于第一个点的轮廓,一条线段是自动添加的
            path.close();
            canvas.drawPath(path, borderPaint);
        }
    }

    /**
     * 画多边形线段
     *
     * @param canvas
     */
    private void drawLine(Canvas canvas) {
        Path path = new Path();
        float r = num * this.r;
        for (int i = 1; i <= n; i++) {
            path.reset();
            x = (float) (Math.cos(i * angle) * r);
            y = (float) (Math.sin(i * angle) * r);
            path.lineTo(x, y);
            canvas.drawPath(path, borderPaint);
        }
    }

    /**
     * 画文字
     *
     * @param canvas
     */
    private void drawText(Canvas canvas) {
        float r = num * this.r;
        for (int i = 1; i <= n; i++) {
            //测量文字的宽高
            Rect rect = new Rect();
            textPaint.getTextBounds(text[i - 1], 0, text[i - 1].length(), rect);
            float textWidth = rect.width();
            float textHeight = rect.height();

            x = (float) (Math.cos(i * angle) * r);
            y = (float) (Math.sin(i * angle) * r);
            //位置微调
            if (x < 0) {
                x = x - textWidth;
            }
            if (y > 25) {
                y = y + textHeight;
            }
            //调文字与边框的边距
            float LastX = x + x / num / textAlign;
            float LastY = y + y / num / textAlign;
            canvas.drawText(text[i - 1],LastX, LastY, textPaint);
        }
    }

    /**
     * 画区域
     *
     * @param canvas
     */
    private void drawArea(Canvas canvas) {
        Path path = new Path();
        for (int  i= 1;  i<= n; i++) {
            float r = area[i - 1] * this.r;
            x = (float) (Math.cos(i * angle) * r);
            y = (float) (Math.sin(i * angle) * r);
            if (i == 1) {
                path.moveTo(x, y);
            } else {
                path.lineTo(x, y);
            }
        }
        //关闭当前轮廓。如果当前点不等于第一个点的轮廓,一条线段是自动添加的
        path.close();
        canvas.drawPath(path, areaPaint);
    }
}












Android自定义View——多边形网格属性图

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原文地址:http://blog.csdn.net/qq_30379689/article/details/52435493

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