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串口通信类,WPF

时间:2016-09-12 17:13:35      阅读:417      评论:0      收藏:0      [点我收藏+]

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参考之前的资料,写了一个自己常用的串口类,

字符串发送类型用了两种方式,char[] 和byte[] ;

数据接收也是采用两种 char[] 和byte[] 两种。

类代码贴出来:

 public class SerialPortManager
    {
        private bool _recStaus = true;//接收状态字
        private bool _comPortIsOpen;
        private void SetAfterClose()//成功关闭串口或串口丢失后的设置
        {
            _comPortIsOpen = false;//串口状态设置为关闭状态 
        }
        private void SetComLose()//成功关闭串口或串口丢失后的设置
        {
            SetAfterClose();//成功关闭串口或串口丢失后的设置
        }
        public SerialPort CurrentSerialPort { get; set; } = new SerialPort();
        public byte[] ReceivedDataPacket { get; set; }

        public bool OpenSerialPort(SerialPort serialPortPara)
        {
            CurrentSerialPort = serialPortPara;
            if (_comPortIsOpen == false) //ComPortIsOpen == false当前串口为关闭状态,按钮事件为打开串口
            {
                try //尝试打开串口
                {
                    CurrentSerialPort.ReadTimeout = 8000; //串口读超时8秒
                    CurrentSerialPort.WriteTimeout = 8000; //串口写超时8秒,在1ms自动发送数据时拔掉串口,写超时5秒后,会自动停止发送,如果无超时设定,这时程序假死
                    CurrentSerialPort.ReadBufferSize = 1024; //数据读缓存
                    CurrentSerialPort.WriteBufferSize = 1024; //数据写缓存
                    CurrentSerialPort.DataReceived += ComReceive; //串口接收中断
                    CurrentSerialPort.Open();
                    _comPortIsOpen = true; //串口打开状态字改为true                 
                }
                catch (Exception exception) //如果串口被其他占用,则无法打开
                {
                    _comPortIsOpen = false;
                    ReceiveCompleted = false;
                    throw new Exception("unable open serial port" + exception.Message);
                }
                return true;
            }
            return true;
        }

        public char[] ReceivedDataPacketChar { get; set; }
        public bool ReceiveCompleted { get; set; }

        private void ComReceive(object sender, SerialDataReceivedEventArgs e)
        {
            ReceiveCompleted = false;
            if (_recStaus) //如果已经开启接收
            {
                try
                {
                    Thread.Sleep(50);
                    ReceivedDataPacket = new byte[CurrentSerialPort.BytesToRead];
                    ReceivedDataPacketChar = new char[CurrentSerialPort.BytesToRead];
                    // change to char datas 
                    if (ByteMode)
                    {
                        CurrentSerialPort.Read(ReceivedDataPacket, 0, ReceivedDataPacket.Length);
                    }
                    else
                    {
                        CurrentSerialPort.Read(ReceivedDataPacketChar, 0, CurrentSerialPort.BytesToRead);
                    }
                    ReceiveCompleted = true;
                }
                catch (Exception)
                {
                    if (CurrentSerialPort.IsOpen == false) //如果ComPort.IsOpen == false,说明串口已丢失
                    {
                        SetComLose(); //串口丢失后相关设置
                    }
                    else
                    {
                        throw new Exception("unable to receive data");
                    }
                }
            }
            else //暂停接收
            {
                CurrentSerialPort.DiscardInBuffer(); //清接收缓存
            }
        }

        public bool SendDataPacket(string dataPacket)
        {
            char[] dataPacketChar = dataPacket.ToCharArray();
            return SendDataPacket(dataPacketChar);
        }

        public bool SendDataPacket(byte[] dataPackeg)
        {
            try
            {
                ByteMode = true;
                CurrentSerialPort.Write(dataPackeg, 0, dataPackeg.Length);

            }
            catch (Exception exception)
            {
                Console.WriteLine(exception.Message);
                return false;
            }
            return true;
        }

        public bool CloseSerialPort()
        {
            try//尝试关闭串口
            {
                CurrentSerialPort.DiscardOutBuffer();//清发送缓存
                CurrentSerialPort.DiscardInBuffer();//清接收缓存
                //WaitClose = true;//激活正在关闭状态字,用于在串口接收方法的invoke里判断是否正在关闭串口
                CurrentSerialPort.Close();//关闭串口
                                          // WaitClose = false;//关闭正在关闭状态字,用于在串口接收方法的invoke里判断是否正在关闭串口
                SetAfterClose();//成功关闭串口或串口丢失后的设置
                _comPortIsOpen = false;
            }
            catch//如果在未关闭串口前,串口就已丢失,这时关闭串口会出现异常
            {
                if (CurrentSerialPort.IsOpen == false)//判断当前串口状态,如果ComPort.IsOpen==false,说明串口已丢失
                {
                    SetComLose();
                }
                else//未知原因,无法关闭串口
                {
                    throw new Exception("unable close serial port");
                }
            }
            return true;
        }

        public bool ByteMode { get; set; }

        public bool SendDataPacket(char[] senddata)
        {
            try
            {
                ByteMode = false;
                CurrentSerialPort.Write(senddata, 0, senddata.Length);
            }
            catch (Exception exception)
            {
                Console.WriteLine(exception.Message);
                return false;
            }
            return true;
        }
    }

调用方法:char[]

 private SerialPortManager _serialPortManager = new SerialPortManager();
char[] bytes ={(char)0xAA,(char)0xFF,(char)0x55,
                (char)0xff, (char)0x06, (char)0x20,
                (char)0xAA,(char)0XEE,(char)0x55,(char)0xEE};
            _serialPortManager.SendDataPacket(bytes);

byte[]

byte[] byteOrdor = new byte[]
            {
                0xAA,0XFF,0X55,
                0XFF,0X06,0X20,0XAA,0XEE,0X55,0XEE
            };
            _serialPortManager.SendDataPacket(byteOrdor);

数据接收数组对应使用 

public byte[] ReceivedDataPacket { get; set; }
public char[] ReceivedDataPacketChar { get; set; }

实际可用。

 

串口通信类,WPF

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原文地址:http://www.cnblogs.com/pangkang/p/5865219.html

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