标签:
最近在工作用到Map等一系列的集合,于是,想仔细看一下其具体实现。
public class HashMap<K,V> extends AbstractMap<K,V>
implements Map<K,V>, Cloneable, Serializable
public abstract class AbstractMap<K,V> implements Map<K,V>
该类实现了Map接口,具体结构如下:
该类代码很简单,不再赘述。
该接口没有什么好说的,但通过该接口,就解释了为什么HashMap总一些字段是用transient来修饰。
一旦变量被transient修饰,变量将不再是对象持久化的一部分,该变量内容在序列化后无法获得访问。
如果希望保持元素的输入顺序应该使用LinkedHashMap
此处的非同步指的是多线程访问,并至少一个线程修改HashMap结构。结构修改包括任何新增、删除映射,但仅仅修改HashMap中已存在项值得操作不属于结构修改。
public HashMap(int initialCapacity, float loadFactor)
初始容量默认值:
/**
* The default initial capacity - MUST be a power of two.
*/
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
加载因子默认值:
/**
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
容量是HashMap在创建时“桶”的数量,而初始容量是哈希表在创建时分配的空间大小。加载因子是哈希表在其容量自动增加时能达到多满的衡量尺度(比如默认为0.75,即桶中数据达到3/4就不能再放数据了)。
默认0.75这是时间和空间成本上一种折衷:增大负载因子可以减少 Hash 表(就是那个 Entry 数组)所占用的内存空间,但会增加查询数据的时间开销,而查询是最频繁的的操作(HashMap 的 get() 与 put() 方法都要用到查询);减小负载因子会提高数据查询的性能,但会增加 Hash 表所占用的内存空间。 。
(树形存储在treemap中再探讨)
链表形式存储?树形结构?
* This map usually acts as a binned (bucketed) hash table, but
* when bins get too large, they are transformed into bins of
* TreeNodes, each structured similarly to those in
* java.util.TreeMap. Most methods try to use normal bins, but
* relay to TreeNode methods when applicable (simply by checking
* instanceof a node).
/**
* Associates the specified value with the specified key in this map.
* If the map previously contained a mapping for the key, the old
* value is replaced.
*
* @param key key with which the specified value is to be associated
* @param value value to be associated with the specified key
* @return the previous value associated with <tt>key</tt>, or
* <tt>null</tt> if there was no mapping for <tt>key</tt>.
* (A <tt>null</tt> return can also indicate that the map
* previously associated <tt>null</tt> with <tt>key</tt>.)
*/
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
/**
* Implements Map.put and related methods
*
* @param hash hash for key
* @param key the key
* @param value the value to put
* @param onlyIfAbsent if true, don‘t change existing value
* @param evict if false, the table is in creation mode.
* @return previous value, or null if none
*/
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
//hashmap第一次添加元素,调用resize()方法初始化table
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
//通过与运算判断tab[hash]位置是否有值
//从newNode这里可以看出,hashmap中key value是以Node<K,V>实例的形式存放的
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)//如果p类型为TreeNode,调用树的添加元素方法
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
//不是TreeNode,即为链表,遍历链表,查找给定关键字
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
//到达链表的尾端也没有找到key值相同的节点,则生成一个新的Node
p.next = newNode(hash, key, value, null);
//创建新节点后若超出树形化阈值,则转换为树形存储
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
//如果找到关键字相同的结点
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
// e不为空,即map中存在要添加的关键字
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();//扩容
afterNodeInsertion(evict);
return null;
}
小注:
1、回调
afterNodeAccess(e);
afterNodeInsertion(evict);
是为LinkedHashMap回调准备的,相当于C#中的委托。
2、计算hash值
/**
* Computes key.hashCode() and spreads (XORs) higher bits of hash
* to lower. Because the table uses power-of-two masking, sets of
* hashes that vary only in bits above the current mask will
* always collide. (Among known examples are sets of Float keys
* holding consecutive whole numbers in small tables.) So we
* apply a transform that spreads the impact of higher bits
* downward. There is a tradeoff between speed, utility, and
* quality of bit-spreading. Because many common sets of hashes
* are already reasonably distributed (so don‘t benefit from
* spreading), and because we use trees to handle large sets of
* collisions in bins, we just XOR some shifted bits in the
* cheapest possible way to reduce systematic lossage, as well as
* to incorporate impact of the highest bits that would otherwise
* never be used in index calculations because of table bounds.
*/
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
‘>>>’:无符号右移,忽略符号位,空位都以0补齐
value >>> num – num 指定要移位值value 移动的位数。
即按二进制形式把所有的数字向右移动对应位数,低位移出(舍弃),高位的空位补零。对于正数来说和带符号右移相同,对于负数来说不同。
^异或:两个操作数的位中,相同则结果为0,不同则结果为1。
这也正好解释了为什么HashMap底层数组的长度总是 2 的 n 次方。因为这样(数组长度-1)正好相当于一个“低位掩码”。“异或”操作的结果就是散列值的高位全部归零,只保留低位值,用来做数组下标访问。
以初始长度16为例,16-1=15。
2进制表示是00000000 00000000 00001111。
和某hash值做“异或”操作如下,结果就是截取了最低的四位值。
```
10100101 11000100 00100101
00000000 00000000 00001111
----------------------------------
00000000 00000000 00000101 //高位全部归零,只保留末四位
更详细的步骤如下:
/**
* Returns the value to which the specified key is mapped,
* or {@code null} if this map contains no mapping for the key.
*
* <p>More formally, if this map contains a mapping from a key
* {@code k} to a value {@code v} such that {@code (key==null ? k==null :
* key.equals(k))}, then this method returns {@code v}; otherwise
* it returns {@code null}. (There can be at most one such mapping.)
*
* <p>A return value of {@code null} does not <i>necessarily</i>
* indicate that the map contains no mapping for the key; it‘s also
* possible that the map explicitly maps the key to {@code null}.
* The {@link #containsKey containsKey} operation may be used to
* distinguish these two cases.
*
* @see #put(Object, Object)
*/
public V get(Object key) {
Node<K,V> e;
return (e = getNode(hash(key), key)) == null ? null : e.value;
}
/**
* Implements Map.get and related methods
*
* @param hash hash for key
* @param key the key
* @return the node, or null if none
*/
final Node<K,V> getNode(int hash, Object key) {
Node<K,V>[] tab; Node<K,V> first, e; int n; K k;
if ((tab = table) != null && (n = tab.length) > 0 &&
//hash & length-1 定位数组下标
(first = tab[(n - 1) & hash]) != null) {
if (first.hash == hash && // always check first node
((k = first.key) == key || (key != null && key.equals(k))))
return first;
if ((e = first.next) != null) {
//第一个节点是TreeNode,则采用位桶+红黑树结构,
//调用TreeNode.getTreeNode(hash,key),
//遍历红黑树,得到节点的value
if (first instanceof TreeNode)
return ((TreeNode<K,V>)first).getTreeNode(hash, key);
do {
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
return e;
} while ((e = e.next) != null);
}
}
return null;
}
树节点的查找:
/**
* Calls find for root node.
*/
final TreeNode<K,V> getTreeNode(int h, Object k) {
return ((parent != null) ? root() : this).find(h, k, null);
}
/**
* Finds the node starting at root p with the given hash and key.
* The kc argument caches comparableClassFor(key) upon first use
* comparing keys.
*通过hash值的比较,递归的去遍历红黑树,
compareableClassFor(Class k):判断实例k对应的类是否实现了Comparable接口,如果实现了该接口并
在某些时候如果红黑树节点的元素are of the same "class C implements Comparable<C>" type
*利用他们的compareTo()方法来比较大小,这里需要通过反射机制来check他们到底是不是属于同一个类,是不是具有可比较性.
*/
final TreeNode<K,V> find(int h, Object k, Class<?> kc) {
TreeNode<K,V> p = this;
do {
int ph, dir; K pk;
TreeNode<K,V> pl = p.left, pr = p.right, q;
if ((ph = p.hash) > h)
p = pl;
else if (ph < h)
p = pr;
else if ((pk = p.key) == k || (k != null && k.equals(pk)))
return p;
else if (pl == null)
p = pr;
else if (pr == null)
p = pl;
else if ((kc != null ||
(kc = comparableClassFor(k)) != null) &&
(dir = compareComparables(kc, k, pk)) != 0)
p = (dir < 0) ? pl : pr;
else if ((q = pr.find(h, k, kc)) != null)
return q;
else
p = pl;
} while (p != null);
return null;
}
在创建 HashMap 时根据实际需要适当地调整 load factor 的值;如果程序比较关心空间开销、内存比较紧张,可以适当地增加负载因子;如果程序比较关心时间开销,内存比较宽裕则可以适当的减少负载因子。通常情况下,程序员无需改变负载因子的值。
如果开始就知道 HashMap 会保存多个 key-value 对,可以在创建时就使用较大的初始化容量,如果 HashMap 中 Entry 的数量一直不会超过极限容量(capacity * load factor),HashMap 就无需调用 resize() 方法重新分配 table 数组,从而保证较好的性能。当然,开始就将初始容量设置太高可能会浪费空间(系统需要创建一个长度为 capacity 的 Entry 数组),因此创建 HashMap 时初始化容量设置也需要小心对待。
1.8中的HashMap类代码大约2000多行,此处只挑选了插入、获取元素两个比较重要的点,先阅读记录一下,后续有时间继续更新。
作者:jiankunking 出处:http://blog.csdn.net/jiankunking
标签:
原文地址:http://blog.csdn.net/jiankunking/article/details/52673302