标签:reader 技巧 void 优化 hand live make ransient released
public interface ReadWriteLock { /** * Returns the lock used for reading. * * @return the lock used for reading. */ Lock readLock(); /** * Returns the lock used for writing. * * @return the lock used for writing. */ Lock writeLock(); }
/* * Read vs write count extraction constants and functions. * Lock state is logically divided into two unsigned shorts: * The lower one representing the exclusive (writer) lock hold count, * and the upper the shared (reader) hold count. */ static final int SHARED_SHIFT = 16; static final int SHARED_UNIT = (1 << SHARED_SHIFT); static final int MAX_COUNT = (1 << SHARED_SHIFT) - 1; static final int EXCLUSIVE_MASK = (1 << SHARED_SHIFT) - 1; /** Returns the number of shared holds represented in count */ static int sharedCount(int c) { return c >>> SHARED_SHIFT; } /** Returns the number of exclusive holds represented in count */ static int exclusiveCount(int c) { return c & EXCLUSIVE_MASK; }
/** * The number of reentrant read locks held by current thread. * Initialized only in constructor and readObject. * Removed whenever a thread‘s read hold count drops to 0. */ private transient ThreadLocalHoldCounter readHolds; /** * The hold count of the last thread to successfully acquire * readLock. This saves ThreadLocal lookup in the common case * where the next thread to release is the last one to * acquire. This is non-volatile since it is just used * as a heuristic, and would be great for threads to cache. * * <p>Can outlive the Thread for which it is caching the read * hold count, but avoids garbage retention by not retaining a * reference to the Thread. * * <p>Accessed via a benign data race; relies on the memory * model‘s final field and out-of-thin-air guarantees. */ private transient HoldCounter cachedHoldCounter; /** * firstReader is the first thread to have acquired the read lock. * firstReaderHoldCount is firstReader‘s hold count. * * <p>More precisely, firstReader is the unique thread that last * changed the shared count from 0 to 1, and has not released the * read lock since then; null if there is no such thread. * * <p>Cannot cause garbage retention unless the thread terminated * without relinquishing its read locks, since tryReleaseShared * sets it to null. * * <p>Accessed via a benign data race; relies on the memory * model‘s out-of-thin-air guarantees for references. * * <p>This allows tracking of read holds for uncontended read * locks to be very cheap. */ private transient Thread firstReader = null; private transient int firstReaderHoldCount;
if (r == 0) { firstReader = current; firstReaderHoldCount = 1; } else if (firstReader == current) { firstReaderHoldCount++; } else { HoldCounter rh = cachedHoldCounter; if (rh == null || rh.tid != current.getId()) cachedHoldCounter = rh = readHolds.get(); else if (rh.count == 0) readHolds.set(rh); rh.count++; }
/** * Acquires the read lock. * * <p>Acquires the read lock if the write lock is not held by * another thread and returns immediately. * * <p>If the write lock is held by another thread then * the current thread becomes disabled for thread scheduling * purposes and lies dormant until the read lock has been acquired. */ public void lock() { sync.acquireShared(1); }sync.acquireShared方法存在于AbstractQueuedSynchronizer类中,
/** * Acquires in shared mode, ignoring interrupts. Implemented by * first invoking at least once {@link #tryAcquireShared}, * returning on success. Otherwise the thread is queued, possibly * repeatedly blocking and unblocking, invoking {@link * #tryAcquireShared} until success. * * @param arg the acquire argument. This value is conveyed to * {@link #tryAcquireShared} but is otherwise uninterpreted * and can represent anything you like. */ public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) //@1 doAcquireShared(arg); //@2 }根据常识,具体获取锁的过程在子类中实现,果不其然,tryAcquireShared方法在ReentrantReadWriterLock的Sync类中实现
protected final int tryAcquireShared(int unused) { /* * Walkthrough: * 1. If write lock held by another thread, fail. * 2. Otherwise, this thread is eligible for * lock wrt state, so ask if it should block * because of queue policy. If not, try * to grant by CASing state and updating count. * Note that step does not check for reentrant * acquires, which is postponed to full version * to avoid having to check hold count in * the more typical non-reentrant case. * 3. If step 2 fails either because thread * apparently not eligible or CAS fails or count * saturated, chain to version with full retry loop. */ Thread current = Thread.currentThread(); //@1 start int c = getState(); if (exclusiveCount(c) != 0 && getExclusiveOwnerThread() != current) return -1; // @1 end int r = sharedCount(c); if (!readerShouldBlock() && r < MAX_COUNT && compareAndSetState(c, c + SHARED_UNIT)) { // @2 if (r == 0) { //@21 firstReader = current; firstReaderHoldCount = 1; } else if (firstReader == current) { //@22 firstReaderHoldCount++; } else { // @23 HoldCounter rh = cachedHoldCounter; if (rh == null || rh.tid != current.getId()) cachedHoldCounter = rh = readHolds.get(); else if (rh.count == 0) readHolds.set(rh); rh.count++; } return 1; } return fullTryAcquireShared(current); // @3 }
final boolean readerShouldBlock() { /* As a heuristic to avoid indefinite writer starvation, * block if the thread that momentarily appears to be head * of queue, if one exists, is a waiting writer. This is * only a probabilistic effect since a new reader will not * block if there is a waiting writer behind other enabled * readers that have not yet drained from the queue. */ return apparentlyFirstQueuedIsExclusive(); //该方法,具体又是在 AbstractQueuedSynchronizer中 } /** * Returns {@code true} if the apparent first queued thread, if one * exists, is waiting in exclusive mode. If this method returns * {@code true}, and the current thread is attempting to acquire in * shared mode (that is, this method is invoked from {@link * #tryAcquireShared}) then it is guaranteed that the current thread * is not the first queued thread. Used only as a heuristic in * ReentrantReadWriteLock. */ final boolean apparentlyFirstQueuedIsExclusive() { Node h, s; return (h = head) != null && (s = h.next) != null && !s.isShared() && s.thread != null; }
/** * Full version of acquire for reads, that handles CAS misses * and reentrant reads not dealt with in tryAcquireShared. */ final int fullTryAcquireShared(Thread current) { /* * This code is in part redundant with that in * tryAcquireShared but is simpler overall by not * complicating tryAcquireShared with interactions between * retries and lazily reading hold counts. */ HoldCounter rh = null; for (;;) { int c = getState(); if (exclusiveCount(c) != 0) { //@31 if (getExclusiveOwnerThread() != current) return -1; // else we hold the exclusive lock; blocking here // would cause deadlock. } else if (readerShouldBlock()) { //@32 // Make sure we‘re not acquiring read lock reentrantly if (firstReader == current) { //@33 // assert firstReaderHoldCount > 0; } else { //@34 if (rh == null) { rh = cachedHoldCounter; if (rh == null || rh.tid != current.getId()) { rh = readHolds.get(); if (rh.count == 0) readHolds.remove(); } } if (rh.count == 0) return -1; } } if (sharedCount(c) == MAX_COUNT) throw new Error("Maximum lock count exceeded"); if (compareAndSetState(c, c + SHARED_UNIT)) { // @35 if (sharedCount(c) == 0) { firstReader = current; firstReaderHoldCount = 1; } else if (firstReader == current) { firstReaderHoldCount++; } else { if (rh == null) rh = cachedHoldCounter; if (rh == null || rh.tid != current.getId()) rh = readHolds.get(); else if (rh.count == 0) readHolds.set(rh); rh.count++; cachedHoldCounter = rh; // cache for release } return 1; } } }
public final void acquireShared(int arg) { if (tryAcquireShared(arg) < 0) //@1 doAcquireShared(arg); //@2 } /** * Acquires in shared uninterruptible mode. * @param arg the acquire argument */ private void doAcquireShared(int arg) { final Node node = addWaiter(Node.SHARED); //@1 boolean failed = true; try { boolean interrupted = false; for (;;) { // @2,开始自旋重试 final Node p = node.predecessor(); // @3 if (p == head) { // @4 int r = tryAcquireShared(arg); if (r >= 0) { setHeadAndPropagate(node, r); //@5 p.next = null; // help GC if (interrupted) selfInterrupt(); failed = false; return; } } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) // @6 interrupted = true; } } finally { if (failed) cancelAcquire(node); } }
/** * Sets head of queue, and checks if successor may be waiting * in shared mode, if so propagating if either propagate > 0 or * PROPAGATE status was set. * * @param node the node * @param propagate the return value from a tryAcquireShared */ private void setHeadAndPropagate(Node node, int propagate) { Node h = head; // Record old head for check below setHead(node); /* * Try to signal next queued node if: * Propagation was indicated by caller, * or was recorded (as h.waitStatus) by a previous operation * (note: this uses sign-check of waitStatus because * PROPAGATE status may transition to SIGNAL.) * and * The next node is waiting in shared mode, * or we don‘t know, because it appears null * * The conservatism in both of these checks may cause * unnecessary wake-ups, but only when there are multiple * racing acquires/releases, so most need signals now or soon * anyway. */ if (propagate > 0 || h == null || h.waitStatus < 0) { // @1 Node s = node.next; if (s == null || s.isShared()) // @2 doReleaseShared(); //@3 } } /** * Sets head of queue to be node, thus dequeuing. Called only by * acquire methods. Also nulls out unused fields for sake of GC * and to suppress unnecessary signals and traversals. * * @param node the node */ private void setHead(Node node) { head = node; node.thread = null; node.prev = null; } /** * Release action for shared mode -- signal successor and ensure * propagation. (Note: For exclusive mode, release just amounts * to calling unparkSuccessor of head if it needs signal.) */ private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { //@4 int ws = h.waitStatus; if (ws == Node.SIGNAL) { //@5 if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) //@6 continue; // loop on failed CAS } if (h == head) // loop if head changed //@7 break; } }
public void unlock() { sync.releaseShared(1); } //AbstractQueuedSynchronizer的 realseShared方法 public final boolean releaseShared(int arg) { if (tryReleaseShared(arg)) { doReleaseShared(); return true; } return false; } // ReentrantReadWriterLock.Sync tryReleaseShared protected final boolean tryReleaseShared(int unused) { Thread current = Thread.currentThread(); if (firstReader == current) { // @1 start // assert firstReaderHoldCount > 0; if (firstReaderHoldCount == 1) firstReader = null; else firstReaderHoldCount--; } else { HoldCounter rh = cachedHoldCounter; if (rh == null || rh.tid != current.getId()) rh = readHolds.get(); int count = rh.count; if (count <= 1) { readHolds.remove(); if (count <= 0) throw unmatchedUnlockException(); } --rh.count; // @1 end } for (;;) { // @2 int c = getState(); int nextc = c - SHARED_UNIT; if (compareAndSetState(c, nextc)) // Releasing the read lock has no effect on readers, // but it may allow waiting writers to proceed if // both read and write locks are now free. return nextc == 0; } } AbstractQueuedSynchronizer的doReleaseShared /** * Release action for shared mode -- signal successor and ensure * propagation. (Note: For exclusive mode, release just amounts * to calling unparkSuccessor of head if it needs signal.) */ private void doReleaseShared() { /* * Ensure that a release propagates, even if there are other * in-progress acquires/releases. This proceeds in the usual * way of trying to unparkSuccessor of head if it needs * signal. But if it does not, status is set to PROPAGATE to * ensure that upon release, propagation continues. * Additionally, we must loop in case a new node is added * while we are doing this. Also, unlike other uses of * unparkSuccessor, we need to know if CAS to reset status * fails, if so rechecking. */ for (;;) { Node h = head; if (h != null && h != tail) { int ws = h.waitStatus; if (ws == Node.SIGNAL) { if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0)) continue; // loop to recheck cases unparkSuccessor(h); } else if (ws == 0 && !compareAndSetWaitStatus(h, 0, Node.PROPAGATE)) continue; // loop on failed CAS } if (h == head) // loop if head changed break; } }
public void lock() { sync.acquire(1); } public final void acquire(int arg) { if (!tryAcquire(arg) && acquireQueued(addWaiter(Node.EXCLUSIVE), arg)) selfInterrupt(); } 对上述代码是不是似曾相识,对了,在学习ReentrantLock时候,看到的一样,acquire是在AbstractQueuedSynchronizer中,关键是在 tryAcquire方法,是在不同的子类中实现的。那我们将目光移到ReentrantReadWriterLock.Sync中 protected final boolean tryAcquire(int acquires) { /* * Walkthrough: * 1. If read count nonzero or write count nonzero * and owner is a different thread, fail. * 2. If count would saturate, fail. (This can only * happen if count is already nonzero.) * 3. Otherwise, this thread is eligible for lock if * it is either a reentrant acquire or * queue policy allows it. If so, update state * and set owner. */ Thread current = Thread.currentThread(); int c = getState(); int w = exclusiveCount(c); if (c != 0) { // @1 // (Note: if c != 0 and w == 0 then shared count != 0) if (w == 0 || current != getExclusiveOwnerThread()) //@2 return false; if (w + exclusiveCount(acquires) > MAX_COUNT) throw new Error("Maximum lock count exceeded"); // Reentrant acquire setState(c + acquires); //@3 return true; } if (writerShouldBlock() || !compareAndSetState(c, c + acquires)) //@4 return false; setExclusiveOwnerThread(current); //@5 return true; }
java并发锁ReentrantReadWriteLock读写锁源码分析
标签:reader 技巧 void 优化 hand live make ransient released
原文地址:http://blog.csdn.net/prestigeding/article/details/53286756