标签:模型 switch print memcpy 队列实现 i++ 思想 简单 sgd
我这里要讲的并不是IPC中的消息队列,我要讲的是在进程内部实现自定义的消息队列,让各个线程的消息来推动整个进程的运动。进程间的消息队列用于进程与进程之间的通信,而我将要实现的进程内的消息队列是用于有序妥当处理来自于各个线程请求,避免一窝蜂的请求而导致消息的异常丢失。想想socket编程里的listen函数吧,里面要设置一个队列长度的参数,其实来自网络的请求已经排成一个请求队列了,只是这个队列是系统帮我们做好了,我们看不到而已。如果系统不帮我们做这个等待队列的话,那就需要我们程序员在应用层实现了。
typedef struct Msg_Hdr_s
{
uint32 msg_type;
uint32 msg_len;
uint32 msg_src;
uint32 msg_dst;
}Msg_Hdr_t;
typedef struct Msg_s
{
Msg_Hdr_t hdr;
uint8 data[100];
} Msg_t;
typedef struct Queue_s
{
int head;
int rear;
sem_t sem;
Msg_t data[QUEUE_SIZE];
}Queue_t;
int MsgQueueInit(Queue_t* Q)
{
if(!Q)
{
printf("Invalid Queue!\n");
return -1;
}
Q->rear = 0;
Q->head = 0;
sem_init(&Q->sem, 0, 1);
return 0;
}
int MsgDeQueue(Queue_t* Q, Msg_t* msg)
{
if(!Q)
{
printf("Invalid Queue!\n");
return -1;
}
if(Q->rear == Q->head) //only one consumer,no need to lock head
{
printf("Empty Queue!\n");
return -1;
}
memcpy(msg, &(Q->data[Q->head]), sizeof(Msg_t));
Q->head = (Q->head+1)%QUEUE_SIZE;
return 0;
}
int MsgEnQueue(Queue_t* Q, Msg_t* msg)
{
if(Q->head == (Q->rear+1)%QUEUE_SIZE)
{
printf("Full Queue!\n");
return -1;
}
sem_wait(&Q->sem);
memcpy(&(Q->data[Q->rear]), msg, sizeof(Msg_t));
Q->rear = (Q->rear+1)%QUEUE_SIZE;
sem_post(&Q->sem);
return 0;
}
三、构造消息处理者
if(pthread_create(&handler_thread_id, NULL, (void*)msg_handler, NULL))
{
printf("create handler thread fail!\n");
return -1;
}
void msg_printer(Msg_t* msg)
{
if(!msg)
{
return;
}
printf("%s: I have recieved a message!\n", __FUNCTION__);
printf("%s: msgtype:%d msg_src:%d dst:%d\n\n",__FUNCTION__,msg->hdr.msg_type,msg->hdr.msg_src,msg->hdr.msg_dst);
}
void msg_handler()
{
sleep(5); //let‘s wait 5s when starts
while(1)
{
Msg_t msg;
memset(&msg, 0 ,sizeof(Msg_t));
int res = MsgDeQueue((Queue_t*)&MsgQueue, &msg);
if(res != 0)
{
sleep(10);
continue;
}
msg_printer(&msg);
sleep(1);
}
}
enum MSG_TYPE
{
GO_HOME,
GO_TO_BED,
GO_TO_LUNCH,
GO_TO_CINAMA,
GO_TO_SCHOOL,
GO_DATEING,
GO_TO_WORK,//6
};
void handler()
{
switch(msgtype)
{
case GO_HOME: go_home(); break;
case GO_TO_BED: go_to_bed(); break;
.......
}
}
这里的handler就是一个简单的状态机了,根据给定的消息类型(事件)去做特定的事,推动状态机的转动。
四、构造消息生产者
if(pthread_create(&thread1_id, NULL, (void*)msg_sender1, NULL))
{
printf("create thread1 fail!\n");
return -1;
}
if(pthread_create(&thread2_id, NULL, (void*)msg_sender2, NULL))
{
printf("create thread2 fail!\n");
return -1;
}
if(pthread_create(&thread3_id, NULL, (void*)msg_sender3, NULL))
{
printf("create thread3 fail!\n");
return -1;
}
void msg_sender1()
{
int i = 0;
while(1)
{
if(i > 10)
{
i = 0;
}
Msg_t msg;
msg.hdr.msg_type = i++;
msg.hdr.msg_src = THREAD1;
msg.hdr.msg_dst = HANDLER;
MsgEnQueue((Queue_t*)&MsgQueue, &msg);
printf("%s: Thread1 send a message!\n",__FUNCTION__);
sleep(1);
}
}
void msg_sender2()
{
int i = 0;
while(1)
{
if(i > 10)
{
i = 0;
}
Msg_t msg;
msg.hdr.msg_type = i++;
msg.hdr.msg_src = THREAD2;
msg.hdr.msg_dst = HANDLER;
MsgEnQueue((Queue_t*)&MsgQueue, &msg);
printf("%s: Thread2 send a message!\n",__FUNCTION__);
sleep(1);
}
}
void msg_sender3()
{
int i = 0;
while(1)
{
if(i > 10)
{
i = 0;
}
Msg_t msg;
msg.hdr.msg_type = i++;
msg.hdr.msg_src = THREAD3;
msg.hdr.msg_dst = HANDLER;
MsgEnQueue((Queue_t*)&MsgQueue, &msg);
printf("%s: Thread3 send a message!\n",__FUNCTION__);
sleep(1);
}
}
这里我create了三个线程来模拟消息生产者,每个生产者每隔1秒往消息队列里写消息。
五、跑起来看看
1 #include <stdio.h>
2 #include <pthread.h>
3 #include <semaphore.h>
4 #include <unistd.h>
5 #include <string.h>
6 #include "msg_def.h"
7
8 Queue_t MsgQueue;
9
10 int main(int argc, char* argv[])
11 {
12 int ret;
13 pthread_t thread1_id;
14 pthread_t thread2_id;
15 pthread_t thread3_id;
16 pthread_t handler_thread_id;
17
18 ret = MsgQueueInit((Queue_t*)&MsgQueue);
19 if(ret != 0)
20 {
21 return -1;
22 }
23
24 if(pthread_create(&handler_thread_id, NULL, (void*)msg_handler, NULL))
25 {
26 printf("create handler thread fail!\n");
27 return -1;
28 }
29
30
31 if(pthread_create(&thread1_id, NULL, (void*)msg_sender1, NULL))
32 {
33 printf("create thread1 fail!\n");
34 return -1;
35 }
36
37 if(pthread_create(&thread2_id, NULL, (void*)msg_sender2, NULL))
38 {
39 printf("create thread2 fail!\n");
40 return -1;
41 }
42
43 if(pthread_create(&thread3_id, NULL, (void*)msg_sender3, NULL))
44 {
45 printf("create thread3 fail!\n");
46 return -1;
47 }
48
49
50 while(1)
51 {
52 sleep(1);
53 }
54
55 return 0;
56 }
57
58
59
60
61 int MsgQueueInit(Queue_t* Q)
62 {
63 if(!Q)
64 {
65 printf("Invalid Queue!\n");
66 return -1;
67 }
68 Q->rear = 0;
69 Q->head = 0;
70 sem_init(&Q->sem, 0, 1);
71 return 0;
72 }
73
74 int MsgDeQueue(Queue_t* Q, Msg_t* msg)
75 {
76 if(!Q)
77 {
78 printf("Invalid Queue!\n");
79 return -1;
80 }
81 if(Q->rear == Q->head) //only one cosumer,no need to lock head
82 {
83 printf("Empty Queue!\n");
84 return -1;
85 }
86 memcpy(msg, &(Q->data[Q->head]), sizeof(Msg_t));
87 Q->head = (Q->head+1)%QUEUE_SIZE;
88 return 0;
89
90 }
91
92 int MsgEnQueue(Queue_t* Q, Msg_t* msg)
93 {
94 if(Q->head == (Q->rear+1)%QUEUE_SIZE)
95 {
96 printf("Full Queue!\n");
97 return -1;
98 }
99 sem_wait(&Q->sem);
100 memcpy(&(Q->data[Q->rear]), msg, sizeof(Msg_t));
101 Q->rear = (Q->rear+1)%QUEUE_SIZE;
102 sem_post(&Q->sem);
103 return 0;
104 }
105
106 void msg_printer(Msg_t* msg)
107 {
108 if(!msg)
109 {
110 return;
111 }
112 printf("%s: I have recieved a message!\n", __FUNCTION__);
113 printf("%s: msgtype:%d msg_src:%d dst:%d\n\n",__FUNCTION__,msg->hdr.msg_type,msg->hdr.msg_src,msg->hdr.msg_dst);
114
115 }
116
117 int msg_send()
118 {
119
120 Msg_t msg;
121 msg.hdr.msg_type = GO_HOME;
122 msg.hdr.msg_src = THREAD1;
123 msg.hdr.msg_dst = HANDLER;
124 return MsgEnQueue((Queue_t*)&MsgQueue, &msg);
125
126 }
127
128 void msg_handler()
129 {
130 sleep(5); //let‘s wait 5s when starts
131 while(1)
132 {
133 Msg_t msg;
134 memset(&msg, 0 ,sizeof(Msg_t));
135 int res = MsgDeQueue((Queue_t*)&MsgQueue, &msg);
136 if(res != 0)
137 {
138 sleep(10);
139 continue;
140 }
141 msg_printer(&msg);
142 sleep(1);
143 }
144 }
145
146
147 void msg_sender1()
148 {
149 int i = 0;
150 while(1)
151 {
152 if(i > 10)
153 {
154 i = 0;
155 }
156 Msg_t msg;
157 msg.hdr.msg_type = i++;
158 msg.hdr.msg_src = THREAD1;
159 msg.hdr.msg_dst = HANDLER;
160 MsgEnQueue((Queue_t*)&MsgQueue, &msg);
161 printf("%s: Thread1 send a message!\n",__FUNCTION__);
162 sleep(1);
163 }
164 }
165
166 void msg_sender2()
167 {
168 int i = 0;
169 while(1)
170 {
171 if(i > 10)
172 {
173 i = 0;
174 }
175 Msg_t msg;
176 msg.hdr.msg_type = i++;
177 msg.hdr.msg_src = THREAD2;
178 msg.hdr.msg_dst = HANDLER;
179 MsgEnQueue((Queue_t*)&MsgQueue, &msg);
180 printf("%s: Thread2 send a message!\n",__FUNCTION__);
181 sleep(1);
182 }
183 }
184
185 void msg_sender3()
186 {
187 int i = 0;
188 while(1)
189 {
190 if(i > 10)
191 {
192 i = 0;
193 }
194 Msg_t msg;
195 msg.hdr.msg_type = i++;
196 msg.hdr.msg_src = THREAD3;
197 msg.hdr.msg_dst = HANDLER;
198 MsgEnQueue((Queue_t*)&MsgQueue, &msg);
199 printf("%s: Thread3 send a message!\n",__FUNCTION__);
200 sleep(1);
201 }
202 }
msg_def.h:
1 #include <stdio.h>
2 #include <pthread.h>
3 #include <semaphore.h>
4
5 typedef unsigned char uint8;
6 typedef unsigned short unit16;
7 typedef unsigned int uint32;
8
9 #define QUEUE_SIZE 1000
10
11 typedef struct Msg_Hdr_s
12 {
13 uint32 msg_type;
14 uint32 msg_len;
15 uint32 msg_src;
16 uint32 msg_dst;
17 }Msg_Hdr_t;
18
19 typedef struct Msg_s
20 {
21 Msg_Hdr_t hdr;
22 uint8 data[100];
23 } Msg_t;
24
25 typedef struct Queue_s
26 {
27 int head;
28 int rear;
29 sem_t sem;
30 Msg_t data[QUEUE_SIZE];
31 }Queue_t;
32
33 typedef struct Queue_s QueueNode;
34
35 enum MSG_TYPE
36 {
37 GO_HOME,
38 GO_TO_BED,
39 GO_TO_LUNCH,
40 GO_TO_CINAMA,
41 GO_TO_SCHOOL,
42 GO_DATEING,
43 GO_TO_WORK,//6
44 };
45
46 enum SRC_ADDR
47 {
48 THREAD1,
49 THREAD2,
50 THREAD3,
51 HANDLER,
52 };
53
54
55 int MsgQueueInit(Queue_t* Q);
56 int MsgDeQueue(Queue_t* Q, Msg_t* msg);
57 int MsgEnQueue(Queue_t* Q, Msg_t* msg);
58 void msg_handler();
59 void msg_sender1();
60 void msg_sender2();
61 void msg_sender3();
62 void msg_printer(Msg_t* msg);
63 int msg_send();
标签:模型 switch print memcpy 队列实现 i++ 思想 简单 sgd
原文地址:http://www.cnblogs.com/skyfsm/p/6266404.html