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Cocos2d-x for Windows Phone 用法总结

时间:2014-05-08 22:35:18      阅读:711      评论:0      收藏:0      [点我收藏+]

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鉴于诺基亚(微软移动这个没人用的手机)开发者比较少,cocos2dx移植方面更是少的问题,总结一下WP8移植方面的资料,希望对大家有用,自己也当作笔记留念。 

1、WP8方面有两种方式创建项目,HelloCpp和TestCpp就是这样,XAML方式和纯c++方式。最好选择xaml方式,因为你有可能会c++和c#进行交互。废话不说,有图有真相。

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2、说到c++c#交互,其实叫C++/CXC++/CX其实是微软在Win8开发平台下,对C++语言的一种扩展),下面就讲述其用法,概念可以去百度。

    a)  c++调用c#,比如我想获得该诺基亚的UniqueID,直接上代码吧,了解c#委托的童鞋应该不难理解,if...baidu...    

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****************************************************************************

//WP8DataManager.h
#ifndef __WP8DataManager_H__
#define __WP8DataManager_H__
namespace PhoneDirect3DXamlAppComponent 
{
    public delegate Platform::String^ GetUniqueIDDelegate();

    public ref class WP8DataManager sealed
    {
    public:
        WP8DataManager(void)
        {

        }
        ///DeviceInfo
        //此方法将在c#中调用
        void SetGetUniqueIDDelegate(GetUniqueIDDelegate^ del)
        {
            m_getUniqueIDDelegate = del;
        }
        //获得的id,c++直接调用
        Platform::String^ GetUniqueID()
        {            
            if(m_getUniqueIDDelegate)
            {
                return m_getUniqueIDDelegate->Invoke();
            }
            return "";
        }
        ///DeviceInfo end
    private:
        property static GetUniqueIDDelegate^ m_getUniqueIDDelegate;
    };
}
#endif // __WP8DataManager_H__

****************************************************************************

//MainPage.xaml.cs
namespace PhoneDirect3DXamlAppInterop
{
    public partial class MainPage : PhoneApplicationPage
    {
        // other demo...
        
        //datamanager
        private WP8DataManager m_dataManager = null;

        private void DrawingSurface_Loaded(object sender, RoutedEventArgs e)
        {
            if (m_d3dInterop == null)
            {
                //demo ......
            }

            if (m_dataManager == null)
            {
                m_dataManager = new WP8DataManager();
                m_dataManager.SetGetUniqueIDDelegate(getUniqueID);
            }            
        }
        
        public String getUniqueID()
        {
            /*try {
                byte[] uniqueIDbytes = (byte[])DeviceExtendedProperties.GetValue("DeviceUniqueId");
                string uniqueID = System.Convert.ToBase64String(uniqueIDbytes);
            }catch(Exception ex){
                MessageBox.Show(ex.Message, "Failed", MessageBoxButton.OK);
            }*/
            return "abc";
        }
    }
}

****************************************************************************

//your cpp demo
PhoneDirect3DXamlAppComponent::WP8DataManager^ manager = ref new PhoneDirect3DXamlAppComponent::WP8DataManager();
Platform::String^ id = manager->GetUniqueID();

****************************************************************************
View Code

 

    b)  c#调用c++,比如自己添加了一个EditBox和一个Button,通过代码将EditBox中的值返回给c++中,详见Demo,我的例子是输入一个兑换码然后返回给c++部分

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****************************************************************************

//MainPage.xaml.cs
//此处为c#调用,当button按键触发时
m_d3dInterop.OnWP8RedeemResult(WP8RedeemEventType.WP8RedeemSuccess,"110");

****************************************************************************

//Direct3DInterop.h
void OnWP8RedeemResult(WP8RedeemEventType type,Platform::String^ code);
//Direct3DInterop.cpp
void Direct3DInterop::OnWP8RedeemResult(WP8RedeemEventType type,Platform::String^ code)
{    
    std::lock_guard<std::mutex> guard(mMutex);
    std::shared_ptr<WP8RedeemEvent> e(new WP8RedeemEvent(type,code));
    mInputEvents.push(e);
}

****************************************************************************

//WP8DataEvent.h
#ifndef __WP8DATA_EVENT__
#define __WP8DATA_EVENT__

#include <agile.h>
#include "../InputEvent.h"

ref class Cocos2dRenderer;

namespace PhoneDirect3DXamlAppComponent
{
    
public enum class WP8RedeemEventType{
    WP8RedeemFailed,
    WP8RedeemSuccess
};

class WP8RedeemEvent: public InputEvent
{    
public:
    WP8RedeemEvent(WP8RedeemEventType type,Platform::String^ code);
    WP8RedeemEvent(WP8RedeemEventType type);

    virtual void execute(Cocos2dRenderer ^ renderer);

private:
    Platform::Agile<Platform::String> m_code;
    WP8RedeemEventType m_type;
};
}
#endif // #ifndef __WP8DATA_EVENT__

****************************************************************************

//WP8DataEvent.cpp
#include "WP8DataEvent.h"
#include "../Cocos2dRenderer.h"

namespace PhoneDirect3DXamlAppComponent
{
    
WP8RedeemEvent::WP8RedeemEvent(WP8RedeemEventType type,Platform::String^ code)
    :m_type(type),m_code(code)
{

}
WP8RedeemEvent::WP8RedeemEvent(WP8RedeemEventType type)
    :m_type(type)
{

}
void WP8RedeemEvent::execute(Cocos2dRenderer ^ renderer)
{
    switch(m_type)
    {
    case WP8RedeemEventType::WP8RedeemSuccess:
        renderer->nativeRedeemSuccess(m_code.Get());
        break;
    case WP8RedeemEventType::WP8RedeemFailed:
        renderer->nativeRedeemFailed();
        break;
    default:
       
        break;      
    }
}
}

****************************************************************************

//Cocos2dRenderer.h
void nativeRedeemFailed();
void nativeRedeemSuccess(Platform::String^ code);
//Cocos2dRenderer.cpp
void Cocos2dRenderer::nativeRedeemFailed()
{
    //c++ code
    CCLog("nativeRedeemFailed");
}
void Cocos2dRenderer::nativeRedeemSuccess(Platform::String^ code)
{
    //c++ code
    CCLog("nativeRedeemSuccess code=%s",cocos2d::WP8Tran::pstos(code).c_str());
}
****************************************************************************
View Code

 

3、通常c#是用的字符串类型是Platform::String^,需要转换为std::string。以下的方法可以任意直接转化,是不是很方便呢

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****************************************************************************

NS_CC_BEGIN

class CC_DLL WP8Tran
{
public:
    static std::string tranChina(const char * str);

    static Platform::String^ tranChinatops(std::string str);

    static std::wstring stows(std::string s);
 
    static Platform::String^ stops(std::string s);
 
    static std::string wstos(std::wstring ws);
 
    static std::string pstos(Platform::String^ ps);
};

NS_CC_END

****************************************************************************

NS_CC_BEGIN

#define MAX_LEN  (16*1024 + 1)

std::string WP8Tran::tranChina(const char * pszFormat)
{
    char szBuf[MAX_LEN];
    strcpy(szBuf,pszFormat);

    WCHAR wszBuf[MAX_LEN] = {0};
    MultiByteToWideChar(CP_UTF8, 0, szBuf, -1, wszBuf, sizeof(wszBuf));
    OutputDebugStringW(wszBuf);
    OutputDebugStringW(L"\n");

    WideCharToMultiByte(CP_ACP, 0, wszBuf, sizeof(wszBuf), szBuf, sizeof(szBuf), NULL, FALSE);

    return szBuf;
}

Platform::String^ tranChinatops(std::string str)
{
    //return ref new Platform::String(cocos2d::WP8Tran::stows(cocos2d::WP8Tran::tranChina(str.c_str())).c_str());
    return WP8Tran::stops(WP8Tran::tranChina(str.c_str()));
}

std::wstring WP8Tran::stows(std::string str)
{
    setlocale(LC_ALL, "chs"); 
    const char* _Source = str.c_str();
    size_t _Dsize = str.size() + 1;
    wchar_t *_Dest = new wchar_t[_Dsize];
    wmemset(_Dest, 0, _Dsize);
    mbstowcs(_Dest,_Source,_Dsize);
    std::wstring result = _Dest;
    delete []_Dest;
    setlocale(LC_ALL, "C");
    return result;
}
 
Platform::String^ WP8Tran::stops(std::string s)
{
    return ref new Platform::String(stows(s).c_str());
}
 
std::string WP8Tran::wstos(std::wstring ws)
{
    std::string s;
    s.assign(ws.begin(), ws.end());
    return s;
}
 
std::string WP8Tran::pstos(Platform::String^ ps)
{
    return wstos(std::wstring(ps->Data()));
}

NS_CC_END

****************************************************************************
View Code

 

4、我把WP8DataManager全部贴出来,方便在代码中直接使用,你可以直接引用到项目的根目录,如图。

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    WP8DataManager.h   

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#ifndef __WP8DataManager_H__
#define __WP8DataManager_H__

#include "cocos2d.h"

namespace PhoneDirect3DXamlAppComponent 
{
    public delegate Platform::String^ GetUniqueIDDelegate();

    public delegate void ToastWP8Delegate(Platform::String^ msg);

    public ref class WP8DataManager sealed
    {
    public:
        WP8DataManager(void)
        {

        }
        ///DeviceInfo
        void SetGetUniqueIDDelegate(GetUniqueIDDelegate^ del)
        {
            m_getUniqueIDDelegate = del;
        }

        Platform::String^ GetUniqueID()
        {            
            if(m_getUniqueIDDelegate)
            {
                return m_getUniqueIDDelegate->Invoke();
            }
            return "";
        }

        void SetToastWP8Delegate(ToastWP8Delegate^ del)
        {
            m_toastWP8Delegate = del;
        }

        void ToastWP8(Platform::String^ msg)
        {
            if(m_toastWP8Delegate)
            {
                m_toastWP8Delegate->Invoke(msg);
            }
        }
        ///DeviceInfo end


    private:
        property static GetUniqueIDDelegate^ m_getUniqueIDDelegate;
        property static ToastWP8Delegate^ m_toastWP8Delegate;
    };
}

NS_CC_BEGIN

class CC_DLL WP8Tran
{
public:
    static std::string tranChina(const char * str);

    static Platform::String^ tranChinatops(std::string str);

    static std::wstring stows(std::string s);
 
    static Platform::String^ stops(std::string s);
 
    static std::string wstos(std::wstring ws);
 
    static std::string pstos(Platform::String^ ps);
};

NS_CC_END

class WP8DataHelper
{    
public:
    WP8DataHelper();
    virtual ~WP8DataHelper();

    static PhoneDirect3DXamlAppComponent::WP8DataManager^ sharedWP8DataManager();
    static void purgeWP8Data();
};
#endif // __WP8DataManager_H__
View Code

    WP8DataManager.cpp

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#include "WP8DataManager.h"

NS_CC_BEGIN

#define MAX_LEN  (16*1024 + 1)

std::string WP8Tran::tranChina(const char * pszFormat)
{
    char szBuf[MAX_LEN];
    strcpy(szBuf,pszFormat);

    WCHAR wszBuf[MAX_LEN] = {0};
    MultiByteToWideChar(CP_UTF8, 0, szBuf, -1, wszBuf, sizeof(wszBuf));
    OutputDebugStringW(wszBuf);
    OutputDebugStringW(L"\n");

    WideCharToMultiByte(CP_ACP, 0, wszBuf, sizeof(wszBuf), szBuf, sizeof(szBuf), NULL, FALSE);

    return szBuf;
}

Platform::String^ tranChinatops(std::string str)
{
    //return ref new Platform::String(cocos2d::WP8Tran::stows(cocos2d::WP8Tran::tranChina(str.c_str())).c_str());
    return WP8Tran::stops(WP8Tran::tranChina(str.c_str()));
}

std::wstring WP8Tran::stows(std::string str)
{
    setlocale(LC_ALL, "chs"); 
    const char* _Source = str.c_str();
    size_t _Dsize = str.size() + 1;
    wchar_t *_Dest = new wchar_t[_Dsize];
    wmemset(_Dest, 0, _Dsize);
    mbstowcs(_Dest,_Source,_Dsize);
    std::wstring result = _Dest;
    delete []_Dest;
    setlocale(LC_ALL, "C");
    return result;
}
 
Platform::String^ WP8Tran::stops(std::string s)
{
    return ref new Platform::String(stows(s).c_str());
}
 
std::string WP8Tran::wstos(std::wstring ws)
{
    std::string s;
    s.assign(ws.begin(), ws.end());
    return s;
}
 
std::string WP8Tran::pstos(Platform::String^ ps)
{
    return wstos(std::wstring(ps->Data()));
}

NS_CC_END

static PhoneDirect3DXamlAppComponent::WP8DataManager^ m_wp8dataManager = ref new PhoneDirect3DXamlAppComponent::WP8DataManager();

WP8DataHelper::WP8DataHelper()
{

}

WP8DataHelper:: ~WP8DataHelper()
{

}

PhoneDirect3DXamlAppComponent::WP8DataManager^ WP8DataHelper::sharedWP8DataManager()
{
    return m_wp8dataManager;
}

void WP8DataHelper::purgeWP8Data()
{
    //delete m_wp8dataManager;
}
View Code


5、下一篇会讲一下常见的错误。

 

         

 

   

Cocos2d-x for Windows Phone 用法总结,布布扣,bubuko.com

Cocos2d-x for Windows Phone 用法总结

标签:des   style   blog   class   code   tar   

原文地址:http://www.cnblogs.com/huazaizai/p/3716221.html

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