标签:uicolor tar dia ati line gray str idt void
CAShapeLayer与UIBezierPath的动画,就离不开 CABasicAnimation;也将会使用到
strokeEnd、
strokeStart、
lineWidth
三个属性:
先做一条贝塞尔曲线:
UIBezierPath *path = [UIBezierPath bezierPath]; [path moveToPoint:CGPointMake(40, 80)]; [path addCurveToPoint:CGPointMake(280, 80) controlPoint1:CGPointMake(120, 40) controlPoint2:CGPointMake(200, 120)]; _animLayer = [CAShapeLayer layer]; _animLayer.path = path.CGPath; _animLayer.lineWidth = 2.f; _animLayer.strokeColor = [UIColor blackColor].CGColor; _animLayer.fillColor = [UIColor clearColor].CGColor; [self.view.layer addSublayer:_animLayer];
self.animLayer.strokeStart = 0.f; // 设置起点为 0 self.animLayer.strokeEnd = 0.f; // 设置终点为 0 CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animation.duration = 3.f; // 持续时间 animation.fromValue = @(0); // 从 0 开始 animation.toValue = @(1); // 到 1 结束 // 保持动画结束时的状态 animation.removedOnCompletion = NO; animation.fillMode = kCAFillModeForwards; // 动画缓慢的进入,中间加速,然后减速的到达目的地。 animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.animLayer addAnimation:animation forKey:@""];
注意:当曲线给了填充色后,填充色是不参与动画的。
self.animLayer.fillColor = [UIColor grayColor].CGColor;
self.animLayer.strokeStart = 0.5; self.animLayer.strokeEnd = 0.5; CABasicAnimation *animationStart = [CABasicAnimation animationWithKeyPath:@"strokeStart"]; animationStart.fromValue = @(0.5); animationStart.toValue = @(0); CABasicAnimation *animationEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animationEnd.fromValue = @(0.5); animationEnd.toValue = @(1.f); CAAnimationGroup *groupAnimation = [CAAnimationGroup animation]; groupAnimation.duration = 2.f; groupAnimation.animations = @[animationStart, animationEnd]; groupAnimation.removedOnCompletion = NO; groupAnimation.fillMode = kCAFillModeForwards; [self.animLayer addAnimation:groupAnimation forKey:@""];
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"lineWidth"]; animation.fromValue = @(2); animation.toValue = @(6); animation.duration = 2.f; animation.removedOnCompletion = NO; animation.fillMode = kCAFillModeForwards; [self.animLayer addAnimation:animation forKey:@""];
- (void)viewDidLoad { [super viewDidLoad]; UIBezierPath *path = [UIBezierPath bezierPathWithOvalInRect:CGRectMake(40, 40, 100, 100)]; _circleLayer = [CAShapeLayer layer]; _circleLayer.path = path.CGPath; _circleLayer.lineWidth = 2.f; _circleLayer.strokeColor = [UIColor redColor].CGColor; _circleLayer.fillColor = [UIColor clearColor].CGColor; [self.view.layer addSublayer:_circleLayer]; } - (void)circleAnimation { self.circleLayer.strokeStart = 0.f; self.circleLayer.strokeEnd = 0.f; CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animation.duration = 3.f; // 持续时间 animation.fromValue = @(0); // 从 0 开始 animation.toValue = @(1); // 到 1 结束 // 保持动画结束时的状态 animation.removedOnCompletion = NO; animation.fillMode = kCAFillModeForwards; // 动画缓慢的进入,中间加速,然后减速的到达目的地。 animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; [self.circleLayer addAnimation:animation forKey:@""]; }
iOS学习:CAShapeLayer与UIBezierPath动画
标签:uicolor tar dia ati line gray str idt void
原文地址:http://www.cnblogs.com/chrisbin/p/6403881.html