标签:textfieldttf textfield 中文乱码 输入框 cocos2dx3.x
<span style="font-family: Arial, Helvetica, sans-serif; background-color: rgb(255, 255, 255);">最近开发cocos2dx 项目,做一个小游戏。(个人喜欢用最新版本)</span>
没系统学习就是问题多多,遇到了很多问题,比如所有的opengl api都必须在主线程中调用,
这让我在多线程加载方面吃了不少亏,浪费了很多时间。
这次遇到了输入框中输入中文出现乱码问题。搜索了很多方法,都没找到。没办法。但是知道cocos2dx 2.x版本没有这个问题,所以就只有跟进代码了。
首先 找到2.x中找到WM_CHAR的派发消息:
在platform/win32/下的CCEGLView.cpp 中 LRESULT CCEGLView::WindowProc(UINT message, WPARAM wParam, LPARAM lParam)里面可以找到,
不说了,直接贴代码:
case WM_CHAR: 
        { 
            if (wParam < 0x20) 
            { 
                if (VK_BACK == wParam) 
                { 
                    CCIMEDispatcher::sharedDispatcher()->dispatchDeleteBackward(); 
                } 
                else if (VK_RETURN == wParam) 
                { 
                    CCIMEDispatcher::sharedDispatcher()->dispatchInsertText("\n", 1); 
                } 
                else if (VK_TAB == wParam) 
                { 
                    // tab input 
                } 
                else if (VK_ESCAPE == wParam) 
                { 
                    // ESC input 
                    //CCDirector::sharedDirector()->end(); 
                } 
            } 
            else if (wParam < 128) 
            { 
                // ascii char 
                CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&wParam, 1); 
            } 
            else 
            { 
                char szUtf8[8] = {0}; 
                int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&wParam, 1, szUtf8, sizeof(szUtf8), NULL, NULL); 
                CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen); 
            } 
            if ( m_lpfnAccelerometerKeyHook!=NULL ) 
            { 
                (*m_lpfnAccelerometerKeyHook)( message,wParam,lParam ); 
            } 
        } 
        break; else if (wParam < 128) 
            { 
                // ascii char 
                CCIMEDispatcher::sharedDispatcher()->dispatchInsertText((const char *)&wParam, 1); 
            } 
            else 
            { 
                char szUtf8[8] = {0}; 
                int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&wParam, 1, szUtf8, sizeof(szUtf8), NULL, NULL); 
                CCIMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen); 
            } 好了,进入我们3.2版本里面:
首先看主注册消息事件开始处:
在GLView::initWithRect中:
    glfwSetMouseButtonCallback(_mainWindow,
 GLFWEventHandler::onGLFWMouseCallBack);
    glfwSetCursorPosCallback(_mainWindow, GLFWEventHandler::onGLFWMouseMoveCallBack);
    glfwSetScrollCallback(_mainWindow, GLFWEventHandler::onGLFWMouseScrollCallback);
    glfwSetCharCallback(_mainWindow, GLFWEventHandler::onGLFWCharCallback);
    glfwSetKeyCallback(_mainWindow, GLFWEventHandler::onGLFWKeyCallback);
    glfwSetWindowPosCallback(_mainWindow, GLFWEventHandler::onGLFWWindowPosCallback);
    glfwSetFramebufferSizeCallback(_mainWindow, GLFWEventHandler::onGLFWframebuffersize);
    glfwSetWindowSizeCallback(_mainWindow, GLFWEventHandler::onGLFWWindowSizeFunCallback);
上面红色就是我们想要的:
进入GLFWEventHandler::onGLFWCharCallback,在跟进: _view->onGLFWCharCallback(window, character);
void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character)
{
	IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*)&character, 1);
}
void GLView::onGLFWCharCallback(GLFWwindow *window, unsigned int character)
{
	if (character < 128)
		IMEDispatcher::sharedDispatcher()->dispatchInsertText((const char*)&character, 1);
	else
	{
		char szUtf8[8] = { 0 };
		int nLen = WideCharToMultiByte(CP_UTF8, 0, (LPCWSTR)&character, 1, szUtf8, sizeof(szUtf8), NULL, NULL);
		IMEDispatcher::sharedDispatcher()->dispatchInsertText(szUtf8, nLen);
	}
}GLView::onGLFWCharCallback
然后添加以上函数内容,即搞定。
学习交流!!!紧供参考
cocos2dx 3.2 解决输入框(TextField,TextFieldTTF) windows下输入法中文乱码问题,布布扣,bubuko.com
cocos2dx 3.2 解决输入框(TextField,TextFieldTTF) windows下输入法中文乱码问题
标签:textfieldttf textfield 中文乱码 输入框 cocos2dx3.x
原文地址:http://blog.csdn.net/xie1xiao1jun/article/details/38711849