标签:studio new -- mem restore on() 代码 git rac
实现思路比较简单,就是添加一个叶子Leaf类,储存每片叶子的信息,
然后随机产生叶子的坐标及旋转角度,最后实时获取每片叶子信息,添加到画布中
1、Leaf.java 叶子类
private class Leaf {
// 叶子的坐标
float x, y;
// 旋转角度
int rotateAngle;
// 起始时间(ms)
long startTime;
}
2、初始化每片叶子的信息,然后保存到list中
//使叶子初始时间有间隔
int addTime;
private Leaf getLeaf() {
Random random = new Random();
Leaf leaf = new Leaf();
//随机初始化叶子初始角度
leaf.rotateAngle = random.nextInt(360);
//随机初始化叶子启动时间
addTime += random.nextInt((int) (cycleTime));
leaf.startTime = System.currentTimeMillis() + cycleTime + addTime;
return leaf;
}
private List<Leaf> getLeafs(int leafSize) {
List<Leaf> list = new LinkedList<Leaf>();
for (int i=0; i<leafSize; i++) {
list.add(getLeaf());
}
return list;
}
3、接下去就是改写getLocation()及getRotate()方法,使其返回每片叶子的坐标及旋转角度
//获取每片叶子在XY轴上的滑动值
private void getLocation(Leaf leaf) {
float betweenTime = leaf.startTime - System.currentTimeMillis();
//周期结束再加一个cycleTime
if(betweenTime < 0) {
leaf.startTime = System.currentTimeMillis() + cycleTime + new Random().nextInt((int) (cycleTime));
betweenTime = cycleTime;
}
//通过时间差计算出叶子的坐标
float fraction = (float) betweenTime / cycleTime;
float x = (int)(width * fraction);
leaf.x = x;
float w = (float) ((float) 2 * Math.PI / width);
int y = (int) (18 * Math.sin(w * x)) + (height-mLeafHeight)/2;
leaf.y = y;
}
//获取每片叶子的旋转角度
private void getRotate(Leaf leaf) {
float scale = ((leaf.startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;
int rotate = (int)(scale * 360);
leaf.rotateAngle = rotate;
}
4、在onDraw()方法中,画出每片叶子
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
//画叶子
int size = leafList.size();
for (int i=0; i<size; i++) {
Leaf leaf = leafList.get(i);
//获取叶子坐标
getLocation(leaf);
//获取叶子旋转角度
getRotate(leaf);
canvas.save();
Matrix matrix = new Matrix();
//设置滑动
matrix.postTranslate(leaf.x, leaf.y);
//设置旋转
matrix.postRotate(leaf.rotateAngle, leaf.x + mLeafWidth / 2, leaf.y + mLeafHeight / 2);
//添加叶子到画布
canvas.drawBitmap(mLeafBitmap, matrix, new Paint());
canvas.restore();
}
//调用onDraw()重复滑动
postInvalidate();
}
完整代码
public class LeafView extends View {
private String TAG = "--------LeafView";
private Resources mResources;
//背景图、叶子
private Bitmap mLeafBitmap, bgBitmap;
//整个控件的宽度和高度
private int width, height;
private Paint bgPaint;
private RectF bgRect;
private Rect bgDestRect;
//存放叶子lsit
private List<Leaf> leafList;
//叶子的宽和高
private int mLeafWidth, mLeafHeight;
//叶子滑动一周的时间5秒
private final static long cycleTime = 5000;
//叶子数量
private final static int leafNumber = 5;
public LeafView(Context context, AttributeSet attrs) {
super(context, attrs);
mResources = getResources();
mLeafBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf, null)).getBitmap();
mLeafWidth = mLeafBitmap.getWidth();
mLeafHeight = mLeafBitmap.getHeight()
bgBitmap = ((BitmapDrawable) mResources.getDrawable(R.drawable.leaf_kuang, null)).getBitmap();
bgPaint = new Paint();
bgPaint.setColor(mResources.getColor(R.color.bg_color));
//获取所有叶子的信息,放入list
leafList = getLeafs(leafNumber);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
width = w;
height = h;
bgDestRect = new Rect(0, 0 , width, height);
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
bgRect = new RectF(0, 0 , width, height);
//画背景颜色到画布
canvas.drawRect(bgRect, bgPaint);
//画背景图片到画布
canvas.drawBitmap(bgBitmap, null, bgDestRect, null);
//画叶子
int size = leafList.size();
for (int i=0; i<size; i++) {
Leaf leaf = leafList.get(i);
//获取叶子坐标
getLocation(leaf);
//获取叶子旋转角度
getRotate(leaf);
canvas.save();
Matrix matrix = new Matrix();
//设置滑动
matrix.postTranslate(leaf.x, leaf.y);
//设置旋转
matrix.postRotate(leaf.rotateAngle, leaf.x + mLeafWidth / 2, leaf.y + mLeafHeight / 2);
//添加叶子到画布
canvas.drawBitmap(mLeafBitmap, matrix, new Paint());
canvas.restore();
}
//调用onDraw()重复滑动
postInvalidate();
}
//获取每片叶子在XY轴上的滑动值
private void getLocation(Leaf leaf) {
float betweenTime = leaf.startTime - System.currentTimeMillis();
//周期结束再加一个cycleTime
if(betweenTime < 0) {
leaf.startTime = System.currentTimeMillis() + cycleTime + new Random().nextInt((int) (cycleTime));
betweenTime = cycleTime;
}
//通过时间差计算出叶子的坐标
float fraction = (float) betweenTime / cycleTime;
float x = (int)(width * fraction);
leaf.x = x;
float w = (float) ((float) 2 * Math.PI / width);
int y = (int) (18 * Math.sin(w * x)) + (height-mLeafHeight)/2;
leaf.y = y;
}
//获取每片叶子的旋转角度
private void getRotate(Leaf leaf) {
float scale = ((leaf.startTime - System.currentTimeMillis())%cycleTime)/ (float)cycleTime;
int rotate = (int)(scale * 360);
leaf.rotateAngle = rotate;
}
private class Leaf {
// 叶子的坐标
float x, y;
// 旋转角度
int rotateAngle;
// 起始时间(ms)
long startTime;
}
private List<Leaf> getLeafs(int leafSize) {
List<Leaf> list = new LinkedList<Leaf>();
for (int i=0; i<leafSize; i++) {
list.add(getLeaf());
}
return list;
}
//使叶子初始时间有间隔
int addTime;
private Leaf getLeaf() {
Random random = new Random();
Leaf leaf = new Leaf();
leaf.rotateAngle = random.nextInt(360);
addTime += random.nextInt((int) (cycleTime));
leaf.startTime = System.currentTimeMillis() + cycleTime + addTime;
return leaf;
}
}
这里还有很多瑕疵,比如叶子的滑动范围覆盖了边框等等
需要图片等信息的可以从下面的Github地址下载,不过原文比较复杂
参考 https://github.com/Ajian-studio/GALeafLoading
标签:studio new -- mem restore on() 代码 git rac
原文地址:http://www.cnblogs.com/ydkf85/p/6569261.html