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Android 中图可以用到的图片处理类 BitmapUtils

时间:2017-03-22 12:53:43      阅读:257      评论:0      收藏:0      [点我收藏+]

标签:验证   ram   blur   render   bounds   开发   instant   res   指定   

Android在实际开发中很多时候都要对图片进行一定的处理,这里总结的BitmapUtils 类包括一下几个功能:

1.Android图片倒影,

2.Android图片模糊处理,

3.Android图片圆角处理,

4.图片沿着y轴旋转一定角度,

5.Android给图片添加边框。

 

接下来就直接上代码了,代码中有一定的解释。直接哪来用就可以了。

 

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/*
 * @Title: BitmapUtils.java
 * @Copyright: Corporation. Ltd. Copyright 1998-2018, All rights reserved
 * @Description: TODO<请描述此文件是做什么的>
 * @author: xjp
 * @data: 2014年9月18日 上午10:10:30
 * @version: V1.0
 */
package com.mktech.bitmaputils;
 
import android.annotation.SuppressLint;
import android.annotation.TargetApi;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapShader;
import android.graphics.Camera;
import android.graphics.Canvas;
import android.graphics.LinearGradient;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Bitmap.Config;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Shader;
import android.graphics.Shader.TileMode;
import android.os.Build;
import android.renderscript.Allocation;
import android.renderscript.Element;
import android.renderscript.RenderScript;
import android.renderscript.ScriptIntrinsicBlur;
import android.util.Log;
 
/**
 * TODO<请描述这个类是干什么的>
 *
 * @author xjp
 * @data: 2014年9月18日 上午10:10:30
 * @version: V1.0
 */
public class BitmapUtils {
 
    private static final String TAG = "BitmapUtils";
     
    /**
     *
     * TODO<创建倒影图片>
     * @throw
     * @return Bitmap
     * @param srcBitmap 源图片的bitmap
     * @param reflectionHeight 图片倒影的高度
     */
    public static Bitmap createReflectedBitmap(Bitmap srcBitmap,int reflectionHeight) {
 
        if (null == srcBitmap) {
            Log.e(TAG, "the srcBitmap is null");
            return null;
        }
 
        // The gap between the reflection bitmap and original bitmap.
        final int REFLECTION_GAP = 0;
 
        int srcWidth = srcBitmap.getWidth();
        int srcHeight = srcBitmap.getHeight();
 
        if (0 == srcWidth || srcHeight == 0) {
            Log.e(TAG, "the srcBitmap is null");
            return null;
        }
 
        // The matrix
        Matrix matrix = new Matrix();
        matrix.preScale(1, -1);
 
        try {
             
            // The reflection bitmap, width is same with original‘s, height is
            // half of original‘s.
            Bitmap reflectionBitmap = Bitmap.createBitmap(srcBitmap, 0, srcHeight - reflectionHeight,
                    srcWidth, reflectionHeight, matrix, false);
 
            if (null == reflectionBitmap) {
                Log.e(TAG, "Create the reflectionBitmap is failed");
                return null;
            }
 
            // Create the bitmap which contains original and reflection bitmap.
            Bitmap bitmapWithReflection = Bitmap.createBitmap(srcWidth, srcHeight + reflectionHeight,
                    Bitmap.Config.ARGB_8888);
 
            if (null == bitmapWithReflection) {
                return null;
            }
 
            // Prepare the canvas to draw stuff.
            Canvas canvas = new Canvas(bitmapWithReflection);
 
            // Draw the original bitmap.
            canvas.drawBitmap(srcBitmap, 0, 0, null);
 
            // Draw the reflection bitmap.
            canvas.drawBitmap(reflectionBitmap, 0, srcHeight + REFLECTION_GAP,
                    null);
 
            Paint paint = new Paint();
            paint.setAntiAlias(true);
            LinearGradient shader = new LinearGradient(0, srcHeight, 0,
                    bitmapWithReflection.getHeight() + REFLECTION_GAP,
                    0x70FFFFFF, 0x00FFFFFF, TileMode.MIRROR);
            paint.setShader(shader);
            paint.setXfermode(new PorterDuffXfermode(
                    android.graphics.PorterDuff.Mode.DST_IN));
 
            canvas.save();
            // Draw the linear shader.
            canvas.drawRect(0, srcHeight, srcWidth,
                    bitmapWithReflection.getHeight() + REFLECTION_GAP, paint);
            if (reflectionBitmap != null && !reflectionBitmap.isRecycled()){
                reflectionBitmap.recycle();
                reflectionBitmap = null;
            }
             
            canvas.restore();
             
            return bitmapWithReflection;
        } catch (Exception e) {
            e.printStackTrace();
        }
        Log.e(TAG, "Create the reflectionBitmap is failed");
        return null;
    }
     
    /**
     *
     * TODO<图片圆角处理>
     * @throw
     * @return Bitmap
     * @param srcBitmap 源图片的bitmap
     * @param ret 圆角的度数
     */
    public static Bitmap getRoundImage(Bitmap srcBitmap, float ret) { 
       
            if(null == srcBitmap){
                Log.e(TAG, "the srcBitmap is null");
                return null;
            }
             
            int bitWidth = srcBitmap.getWidth(); 
            int bitHight = srcBitmap.getHeight(); 
       
            BitmapShader bitmapShader = new BitmapShader(srcBitmap, 
                    Shader.TileMode.CLAMP, Shader.TileMode.CLAMP); 
            Paint paint = new Paint(); 
            paint.setAntiAlias(true); 
            paint.setShader(bitmapShader); 
       
            RectF rectf = new RectF(0, 0, bitWidth, bitHight); 
       
            Bitmap outBitmap = Bitmap.createBitmap(bitWidth, bitHight, 
                    Config.ARGB_8888); 
            Canvas canvas = new Canvas(outBitmap); 
            canvas.drawRoundRect(rectf, ret, ret, paint); 
            canvas.save();
            canvas.restore();
             
            return outBitmap; 
        
 
     
    /**
     *
     * TODO<图片沿着Y轴旋转一定角度>
     * @throw
     * @return Bitmap
     * @param srcBitmap 源图片的bitmap
     * @param reflectionHeight 图片倒影的高度
     * @param rotate 图片旋转的角度
     */
    public static Bitmap skewImage(Bitmap srcBitmap, float rotate, int reflectionHeight) {
 
        if(null == srcBitmap){
            Log.e(TAG, "the srcBitmap is null");
            return null;
        }
         
        Bitmap reflecteBitmap = createReflectedBitmap(srcBitmap, reflectionHeight);
         
        if (null == reflecteBitmap){
            Log.e(TAG, "failed to createReflectedBitmap");
            return null;
        }
         
        int wBitmap = reflecteBitmap.getWidth();
        int hBitmap = reflecteBitmap.getHeight();
        float scaleWidth = ((float) 180) / wBitmap;
        float scaleHeight = ((float) 270) / hBitmap;
        Matrix matrix = new Matrix();
        matrix.postScale(scaleWidth, scaleHeight);
        reflecteBitmap = Bitmap.createBitmap(reflecteBitmap, 0, 0, wBitmap, hBitmap, matrix,
                true);
        Camera localCamera = new Camera();
        localCamera.save();
        Matrix localMatrix = new Matrix();
        localCamera.rotateY(rotate);
        localCamera.getMatrix(localMatrix);
        localCamera.restore();
        localMatrix.preTranslate(-reflecteBitmap.getWidth() >> 1,
                -reflecteBitmap.getHeight() >> 1);
        Bitmap localBitmap2 = Bitmap.createBitmap(reflecteBitmap, 0, 0,
                reflecteBitmap.getWidth(), reflecteBitmap.getHeight(), localMatrix,
                true);
        Bitmap localBitmap3 = Bitmap.createBitmap(localBitmap2.getWidth(),
                localBitmap2.getHeight(), Bitmap.Config.ARGB_8888);
        Canvas localCanvas = new Canvas(localBitmap3);
        Paint localPaint = new Paint();
        localPaint.setAntiAlias(true);
        localPaint.setFilterBitmap(true);
        localCanvas.drawBitmap(localBitmap2, 0.0F, 0.0F, localPaint);
        if (null != reflecteBitmap && !reflecteBitmap.isRecycled()) {
            reflecteBitmap.recycle();
            reflecteBitmap = null;
        }
        if (null != localBitmap2 && !localBitmap2.isRecycled()) {
            localBitmap2.recycle();
            localBitmap2 = null;
        }
        localCanvas.save();
        localCanvas.restore();
        return localBitmap3;
    }
     
     
    /**
     *
     * TODO<图片模糊化处理>
     * @throw
     * @return Bitmap
     * @param bitmap 源图片
     * @param radius The radius of the blur Supported range 0 < radius <= 25
     * @param context 上下文
     */
    @TargetApi(Build.VERSION_CODES.JELLY_BEAN_MR1)
    @SuppressLint("NewApi")
    public static Bitmap blurBitmap(Bitmap bitmap,float radius,Context context){ 
         
        //Let‘s create an empty bitmap with the same size of the bitmap we want to blur 
        Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888); 
           
        //Instantiate a new Renderscript 
        RenderScript rs = RenderScript.create(context); 
           
        //Create an Intrinsic Blur Script using the Renderscript 
        ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs)); 
           
        //Create the Allocations (in/out) with the Renderscript and the in/out bitmaps 
        Allocation allIn = Allocation.createFromBitmap(rs, bitmap); 
        Allocation allOut = Allocation.createFromBitmap(rs, outBitmap); 
           
        //Set the radius of the blur 
        if(radius > 25){
            radius = 25.0f;
        }else if (radius <= 0){
            radius = 1.0f;
        }
        blurScript.setRadius(radius); 
           
        //Perform the Renderscript 
        blurScript.setInput(allIn); 
        blurScript.forEach(allOut); 
           
        //Copy the final bitmap created by the out Allocation to the outBitmap 
        allOut.copyTo(outBitmap); 
           
        //recycle the original bitmap 
        bitmap.recycle(); 
        bitmap = null;
        //After finishing everything, we destroy the Renderscript. 
        rs.destroy(); 
           
        return outBitmap; 
           
           
    }
     
     
    /**
     * TODO<给图片添加指定颜色的边框>
     * @param srcBitmap 原图片
     * @param borderWidth 边框宽度
     * @param color 边框的颜色值
     * @return
     */ 
    public static Bitmap addFrameBitmap(Bitmap srcBitmap,int borderWidth,int color) 
    
        if (srcBitmap == null){
            Log.e(TAG, "the srcBitmap or borderBitmap is null");
            return null;
        }
         
        int newWidth = srcBitmap.getWidth() + borderWidth ;
        int newHeight = srcBitmap.getHeight() + borderWidth ;
         
        Bitmap outBitmap = Bitmap.createBitmap(newWidth, newHeight, Config.ARGB_8888);
         
        Canvas canvas = new Canvas(outBitmap);
         
        Rect rec = canvas.getClipBounds(); 
        rec.bottom--; 
        rec.right--; 
        Paint paint = new Paint(); 
        //设置边框颜色 
        paint.setColor(color); 
        paint.setStyle(Paint.Style.STROKE); 
        //设置边框宽度 
        paint.setStrokeWidth(borderWidth); 
        canvas.drawRect(rec, paint);
         
        canvas.drawBitmap(srcBitmap, borderWidth/2, borderWidth/2, null);
        canvas.save(Canvas.ALL_SAVE_FLAG);
        canvas.restore();
        if (srcBitmap !=null && !srcBitmap.isRecycled()){
            srcBitmap.recycle();
            srcBitmap = null;
        }
         
        return outBitmap;
    
       
}

以上代码经验证可以直接使用。

 

分享。

完结。

 

来自:http://www.2cto.com/kf/201409/335681.html

Android 中图可以用到的图片处理类 BitmapUtils

标签:验证   ram   blur   render   bounds   开发   instant   res   指定   

原文地址:http://www.cnblogs.com/manmanlu/p/6599084.html

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