标签:cts UI cut item click prevent validate tin 过滤
需要注意的有两点:
1.如果直接输出,每个没选中的物体都会执行一遍命令,需要过滤只让一个物体执行命令,但是我用Validate不太管用.直接在命令里过滤
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; [CanEditMultipleObjects] public class SelectionCount : Editor { [MenuItem("GameObject/Get Selection Count",false,0)] static public void GetSelectionCount(MenuCommand menuCommand) { //Prevent executing multiple times when right-clicking. if (Selection.objects.Length > 1) { if (menuCommand.context != Selection.objects[0]) { return; } } Debug.Log("<color=yellow>选中的数量为" + Selection.objects.Length + "</color>"); } }
标签:cts UI cut item click prevent validate tin 过滤
原文地址:http://www.cnblogs.com/ptqueen/p/6697215.html