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AVLTree的实现算法(C++实现)

时间:2017-05-14 10:40:06      阅读:216      评论:0      收藏:0      [点我收藏+]

标签:private   nim   str   operator   ace   ase   pen   node   prot   

#include<stack>
#include<utility>
#include<allocators>
#include<functional>
using std::pair;
using std::allocator;
using std::less;
using std::stack;
#ifndef AVLTreeH
#define AVLTreeH
enum {RH=-1,EH=0,LH=1};
template<typename T>struct AVLTreeNode
{
T data;
int BF;
AVLTreeNode<T> *Left,*Right,*Parent;
};
template<typename T,typename Reference,typename Pointer>
struct AVLTreeIterator
{
typedef AVLTreeIterator<T,Reference,Pointer> iter;
typedef AVLTreeIterator<T,T&,T*> Iter;
AVLTreeIterator():node(0) {}
AVLTreeIterator(AVLTreeNode<T>* p):node(p) {}
AVLTreeIterator(const Iter& r):node(r.node) {}
Reference operator*()const {return node->data;}
Pointer operator->()const {return &(operator*());}
iter& operator++()
{
if(node->Right)
{
node=node->Right;
while(node->Left) node=node->Left;
}
else
{
AVLTreeNode<T>* y=node->Parent;
while(y->Right==node&&y->Left!=node) node=y,y=y->Parent;
node=y;
}
return *this;
}
iter operator++(int) {iter temp=*this;++*this;return temp;}
iter& operator--()
{
if(node->Left)
{
node=node->Left;
while(node->Right) node=node->Right;
}
else
{
AVLTreeNode<T>* y=node->Parent;
while(y->Left==node) node=y,y=y->Parent;
node=y;
}
return *this;
}
iter operator--(int) {iter temp=*this;--*this;return temp;}
bool operator==(const iter& x)const {return node==x.node;}
bool operator!=(const iter& x)const {return node!=x.node;}
AVLTreeNode<T>* node;
};
template<typename T,typename Reference,typename Pointer>
struct AVLTreeReverseIterator
{
typedef AVLTreeIterator<T,Reference,Pointer> iterator;
typedef AVLTreeReverseIterator<T,Reference,Pointer> iter;
AVLTreeReverseIterator():node(0) {}
AVLTreeReverseIterator(const iterator& r):node(r.node) {}
AVLTreeReverseIterator(const iter& r):node(r.node) {}
template<typename K,typename U,typename V>
AVLTreeReverseIterator(const AVLTreeReverseIterator<K,U,V>& r):node(r.node) {}
iterator base()const {return node;}
Reference operator*()const
{
iter temp=*this;
++temp;
return temp.node->data;
}
Pointer operator->()const {return &(operator*());}
iter& operator++()
{
if(node->Left)
{
node=node->Left;
while(node->Right) node=node->Right;
}
else
{
AVLTreeNode<T>* y=node->Parent;
while(y->Left==node) node=y,y=y->Parent;
node=y;
}
return *this;
}
iter operator++(int) {iter temp=*this;++*this;return temp;}
iter& operator--()
{
if(node->Right)
{
node=node->Right;
while(node->Left) node=node->Left;
}
else
{
AVLTreeNode<T>* y=node->Parent;
while(y->Right==node&&y->Left!=node) node=y,y=y->Parent;
node=y;
}
return *this;
}
iter operator--(int) {iter temp=*this;--*this;return temp;}
bool operator==(const iter& x)const {return node==x.node;}
bool operator!=(const iter& x)const {return node!=x.node;}
AVLTreeNode<T>* node;
};
template<typename T>
inline void RightRotate(AVLTreeNode<T>* &p,AVLTreeNode<T>* header)
{
AVLTreeNode<T>* Lc=p->Left;
p->Left=Lc->Right;
if(Lc->Right) Lc->Right->Parent=p;
Lc->Parent=p->Parent;
if(p==header->Left) header->Left=Lc;
else if(p==p->Parent->Left) p->Parent->Left=Lc;
else p->Parent->Right=Lc;
Lc->Right=p;
p->Parent=Lc;
p=Lc;
}
template<typename T>
inline void LeftRotate(AVLTreeNode<T>* &p,AVLTreeNode<T>* header)
{
AVLTreeNode<T>* Rc=p->Right;
p->Right=Rc->Left;
if(Rc->Left) Rc->Left->Parent=p;
Rc->Parent=p->Parent;
if(p==header->Left) header->Left=Rc;
else if(p==p->Parent->Left) p->Parent->Left=Rc;
else p->Parent->Right=Rc;
Rc->Left=p;
p->Parent=Rc;
p=Rc;
}
template<typename T>
void AVLInsertBalance(AVLTreeNode<T>* q,AVLTreeNode<T>* p,AVLTreeNode<T>* header)
{
bool Up=true;
while(Up&&p!=header->Left)
{
if(p==q->Left)
{
if(q->BF==EH) q->BF=LH,Up=true;
else if(q->BF==RH) q->BF=EH,Up=false;
else
{
if(p->BF==LH) q->BF=p->BF=EH;
else
{
if(p->Right->BF==LH) q->BF=RH,p->BF=EH;
if(p->Right->BF==EH) q->BF=EH,p->BF=EH;
if(p->Right->BF==RH) q->BF=EH,p->BF=LH;
p->Right->BF=EH;
LeftRotate(p,header);
}
RightRotate(q,header);
return;
}
}
else
{
if(q->BF==EH) q->BF=RH,Up=true;
else if(q->BF==LH) q->BF=EH,Up=false;
else
{
if(p->BF==RH) q->BF=p->BF=EH;
else
{
if(p->Left->BF==LH) q->BF=EH,p->BF=RH;
if(p->Left->BF==EH) q->BF=EH,p->BF=EH;
if(p->Left->BF==RH) q->BF=LH,p->BF=EH;
p->Left->BF=EH;
RightRotate(p,header);
}
LeftRotate(q,header);
return;
}
}
p=q;
q=q->Parent;
}
}
template<typename T>
void AVLEraseBalance(AVLTreeNode<T>* q,AVLTreeNode<T>* p,AVLTreeNode<T>* header)
{
bool Lo=true;
while(Lo&&q!=header)
{
if(p==q->Left)
{
if(q->BF==LH) q->BF=EH,Lo=true;
else if(q->BF==EH) q->BF=RH,Lo=false;
else
{
if(q->Right==0) q->BF=EH,Lo=true;
else
{
AVLTreeNode<T>* Rc=q->Right;
if(Rc->BF==EH) q->BF=RH,Rc->BF=LH,Lo=false;
else if(Rc->BF==RH) q->BF=EH,Rc->BF=EH,Lo=true;
else
{
AVLTreeNode<T>* Ld=Rc->Left;
if(Ld->BF==LH) q->BF=EH,Rc->BF=RH;
if(Ld->BF==EH) q->BF=EH,Rc->BF=EH;
if(Ld->BF==RH) q->BF=LH,Rc->BF=EH;
Ld->BF=EH;
RightRotate(Rc,header);
Lo=true;
}
LeftRotate(q,header);
}
}
}
else
{
if(q->BF==RH) q->BF=EH,Lo=true;
else if(q->BF==EH) q->BF=LH,Lo=false;
else
{
if(q->Left==0) q->BF=EH,Lo=true;
else
{
AVLTreeNode<T>* Lc=q->Left;
if(Lc->BF==EH) q->BF=LH,Lc->BF=RH,Lo=false;
else if(Lc->BF==LH) q->BF=EH,Lc->BF=EH,Lo=true;
else
{
AVLTreeNode<T>* Rd=Lc->Right;
if(Rd->BF==EH) q->BF=EH,Lc->BF=EH;
if(Rd->BF==RH) q->BF=EH,Lc->BF=LH;
if(Rd->BF==LH) q->BF=RH,Lc->BF=EH;
Rd->BF=EH;
LeftRotate(Lc,header);
Lo=true;
}
RightRotate(q,header);
}
}
}
p=q;
q=q->Parent;
}
}
template<typename T,typename Compare=less<T>,template<typename T>class Alloc=allocator>
class AVLTree
{
public:
typedef AVLTreeNode<T> Node;
typedef unsigned sizetype;
typedef AVLTreeIterator<T,T&,T*> iterator;
typedef AVLTreeIterator<T,const T&,const T*> constiterator;
typedef AVLTreeReverseIterator<T,T&,T*> reverseiterator;
typedef AVLTreeReverseIterator<T,const T&,const T*> constreverseiterator;
AVLTree():nodecount(0)
{
AVLTreeInitialize();
}
template<typename Input>AVLTree(Input beg,Input end):nodecount(0)
{
AVLTreeInitialize();
for(;beg!=end;++beg) insert(*beg);
}
AVLTree(const AVLTree<T,Compare,Alloc>& r):nodecount(r.nodecount),comp(r.comp)
{
AVLTreeInitialize();
if(!r.empty()) ZCopyTree(r.header,header);
}
AVLTree<T,Compare,Alloc>& operator=(const AVLTree<T,Compare,Alloc>& r)
{
if(this!=&r)
{
clear();
if(!r.empty()) ZCopyTree(r.header,header);
nodecount=r.nodecount;
comp=r.comp;
}
return *this;
}
~AVLTree()
{
clear();
Destroy(header);
}
sizetype size()const {return nodecount;}
bool empty()const {return header->Left==0;}
sizetype maxsize()const {return sizetype(-1);}
void swap(AVLTree<T,Compare,Alloc>& r)
{
Zswap(header,r.header);
Zswap(nodecount,r.nodecount);
Zswap(comp,r.comp);
}
iterator begin() {return header->Parent;}
constiterator begin()const {return header->Parent;}
iterator end() {return header;}
constiterator end()const {return header;}
reverseiterator rbegin() {return reverseiterator(end());}
constreverseiterator rbegin()const {return constreverseiterator(end());}
reverseiterator rend() {return reverseiterator(begin());}
constreverseiterator rend()const {return constreverseiterator(begin());}
pair<iterator,bool> insert(const T& v)
{
Node *q=header,*p=header->Left;
while(p!=0)
{
q=p;
if(comp(v,p->data)) p=p->Left;
else if(comp(p->data,v)) p=p->Right;
else return pair<iterator,bool>(header,false);
}
p=Construct(v);
p->BF=EH;
p->Left=p->Right=0;
p->Parent=q;
if(header->Left==0) header->Left=header->Parent=header->Right=p;
else if(comp(v,q->data))
{
q->Left=p;
if(header->Parent==q) header->Parent=p;
}
else
{
q->Right=p;
if(header->Right==q) header->Right=p;
}
++nodecount;
AVLInsertBalance(q,p,header);
return pair<iterator,bool>(p,true);
}
template<typename Input>void insert(Input beg,Input end)
{
for(;beg!=end;++beg) insert(*beg);
}
sizetype erase(const T& v)
{
Node* p=header->Left;
while(p!=0&&p->data!=v)
p=comp(v,p->data)? p->Left:p->Right;
if(p==0) return 0;
Zerase(p);
return 1;
}
void erase(iterator pos) {Zerase(pos.node);}
void erase(iterator beg,iterator end)
{
if(beg.node==header->Parent&&end.node==header) clear();
else while(beg!=end) erase(beg++);
}
void clear()
{
Node *pre=header,*p=header->Left;
stack<Node*> s;
s.push(0);
while(p!=0||!s.empty())
{
while(p!=0)
{
if(p->Right) s.push(p->Right);
pre=p;
p=p->Left;
Destroy(pre);
}
p=s.top(),s.pop();
}
nodecount=0;
header->Left=0;
header->Parent=header->Right=header;
}
iterator find(const T& v)
{
Node* p=header->Left;
while(p!=0&&!(p->data==v))
p=comp(v,p->data)? p->Left:p->Right;
if(p!=0) return p;
return end();
}
constiterator find(const T& v)const
{
Node* p=header->Left;
while(p!=0&&!(p->data==v))
p=comp(v,p->data)? p->Left:p->Right;
if(p!=0) return p;
return end();
}
protected:
void AVLTreeInitialize()
{
header=Construct();
header->Left=0;
header->Right=header->Parent=header;
}
Node* ZCopyNode(Node* p)
{
Node* q=Construct(p->data);
q->Left=q->Right=0;
q->BF=p->BF;
return q;
}
void ZCopyTree(Node* header,Node* header2)
{
Node* p=header->Left;
Node *pre=header2,*q=header2->Left;
stack<Node*> s,s2;
s.push(0),s2.push(0);
while(p!=0||!s.empty())
{
if(p!=0)
{
q=ZCopyNode(p);
pre->Left=q;
q->Parent=pre;
pre=q;
if(p->Right) s.push(p),s2.push(q);
p=p->Left;
}
else
{
p=s.top(),s.pop();
pre=s2.top(),s2.pop();
if(p)
{
p=p->Right;
q=ZCopyNode(p);
pre->Right=q;
q->Parent=pre;
pre=q;
if(p->Right) s.push(p),s2.push(q);
p=p->Left;
}
}
}
q=p=header2->Left;
q=p=header2->Left;
header2->Parent=minimum(p);
header2->Right=maximum(q);
}
template<typename U>void Zswap(U& x,U& y)
{
U tmp=x;
x=y;
y=tmp;
}
void Zerase(Node* z)
{
Node* y=z;
Node* x=0;
Node* xparent=0;
if(y->Left==0) x=y->Right;
else if(y->Right==0) x=y->Left;
else
{
y=y->Right;
while(y->Left) y=y->Left;
x=y->Right;
}
if(z->Left==0||z->Right==0)
{
xparent=y->Parent;
if(x) x->Parent=y->Parent;
if(header->Left==z) header->Left=x;
else if(z->Parent->Left==z) z->Parent->Left=x;
else z->Parent->Right=x;
if(header->Parent==z)
if(z->Right==0) header->Parent=z->Parent;
else header->Parent=minimum(x);
if(header->Right==z)
if(z->Left==0) header->Right=z->Parent;
else header->Right=maximum(x);
}
else
{
z->Left->Parent=y;
y->Left=z->Left;
if(y!=z->Right)
{
xparent=y->Parent;
if(x) x->Parent=y->Parent;
y->Parent->Left=x;
y->Right=z->Right;
z->Right->Parent=y;
}
else xparent=y;
if(header->Left==z) header->Left=y;
else if(z->Parent->Left==z) z->Parent->Left=y;
else z->Parent->Right=y;
y->Parent=z->Parent;
y->BF=z->BF;
y=z;
}
nodecount-=1;
AVLEraseBalance(xparent,x,header);
Destroy(y);
}
static Node* minimum(Node* p)
{
while(p->Left) p=p->Left;
return p;
}
static Node* maximum(Node* p)
{
while(p->Right) p=p->Right;
return p;
}
private:
Node* header;
sizetype nodecount;
Compare comp;
typename Alloc<T>::rebind<Node>::other alloc;
Node* Construct()
{
Node* p=alloc.allocate(1);
return p;
}
Node* Construct(const T& v)
{
Node* p=alloc.allocate(1);
new (p) T(v);
return p;
}
void Destroy(Node* p)
{
(&p->data)->~T();
alloc.deallocate(p,1);
}
};
template<typename T,typename Compare,template<typename T>class Alloc>
inline bool operator==(const AVLTree<T,Compare,Alloc>& x,const AVLTree<T,Compare,Alloc>& y)
{
typedef typename AVLTree<T,Compare,Alloc>::constiterator constiterator;
constiterator b1=x.begin(),b2=y.begin(),e1=x.end(),e2=y.end();
while(b1!=e1&&b2!=e2&&*b1==*b2) ++b1,++b2;
return b1==e1&&b2==e2;
}
template<typename T,typename Compare,template<typename T>class Alloc>
inline bool operator!=(const AVLTree<T,Compare,Alloc>& x,const AVLTree<T,Compare,Alloc>& y)
{
return !(x==y);
}
template<typename T,typename Compare,template<typename T>class Alloc>
inline bool operator<(const AVLTree<T,Compare,Alloc>& x,const AVLTree<T,Compare,Alloc>& y)
{
typedef typename AVLTree<T,Compare,Alloc>::constiterator constiterator;
constiterator b1=x.begin(),b2=y.begin(),e1=x.end(),e2=y.end();
for(;b1!=e1&&b2!=e2;++b1,++b2)
{
if(*b1<*b2) return true;
if(*b2<*b1) return false;
}
return b1==e1&&b2!=e2;
}
template<typename T,typename Compare,template<typename T>class Alloc>
inline bool operator<=(const AVLTree<T,Compare,Alloc>& x,const AVLTree<T,Compare,Alloc>& y)
{
return !(y<x);
}
template<typename T,typename Compare,template<typename T>class Alloc>
inline bool operator>(const AVLTree<T,Compare,Alloc>& x,const AVLTree<T,Compare,Alloc>& y)
{
return y<x;
}
template<typename T,typename Compare,template<typename T>class Alloc>
inline bool operator>=(const AVLTree<T,Compare,Alloc>& x,const AVLTree<T,Compare,Alloc>& y)
{
return !(x<y);
}
template<typename T,typename Compare,template<typename T>class Alloc>
inline void swap(AVLTree<T,Compare,Alloc>& x,AVLTree<T,Compare,Alloc>& y)
{
x.swap(y);
}
#endif

AVLTree的实现算法(C++实现)

标签:private   nim   str   operator   ace   ase   pen   node   prot   

原文地址:http://www.cnblogs.com/baier/p/6851431.html

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