标签:context 做了 oid override tps github 1.2 translate download
Facebook开源了一款载入效果工具Shimmer,能够实现字体的闪闪发光效果,效果例如以下
链接地址在这里https://github.com/facebook/Shimmer,只是是针对iOS开发实现的。看了下没看懂(还没搞过object-c,囧ZR),所以随手搜了Shimmer android,竟然真有人做了,在这里https://github.com/RomainPiel/Shimmer-android,以下是效果图
实现的核心部分是使用线性渐变LinearGradient,然后画图的时候不断将渐变平移来达到闪动的效果,平移量的控制使用了属性动画。想了一下这部分也能够自己来控制,以下就来做个简单改造:
public class MyTextView extends TextView {
private LinearGradient mLinearGradient;
private Matrix mGradientMatrix;
private Paint mPaint;
private int mViewWidth = 0;
private int mTranslate = 0;
private boolean mAnimating = true;
public MyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mViewWidth == 0) {
mViewWidth = getMeasuredWidth();
if (mViewWidth > 0) {
mPaint = getPaint();
mLinearGradient = new LinearGradient(-mViewWidth, 0, 0, 0,
new int[] { 0x33ffffff, 0xffffffff, 0x33ffffff },
new float[] { 0, 0.5f, 1 }, Shader.TileMode.CLAMP);
mPaint.setShader(mLinearGradient);
mGradientMatrix = new Matrix();
}
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mAnimating && mGradientMatrix != null) {
mTranslate += mViewWidth / 10;
if (mTranslate > 2 * mViewWidth) {
mTranslate = -mViewWidth;
}
mGradientMatrix.setTranslate(mTranslate, 0);
mLinearGradient.setLocalMatrix(mGradientMatrix);
postInvalidateDelayed(50);
}
}
}onDraw()方法里控制偏移量的计算,这里每次移动宽度的1/10,postInvalidateDelay()里设置每一帧绘制的时间,也就是控制闪动的快慢。效果例如以下
评论里建议的从中间到两边的效果
从中间到两边须要对称的变换,这里是将中间的光斑逐渐扩大覆盖到整个文字。还是使用LinearGradient。仅仅是动作从平移变成了缩放。一開始想到的是两个光斑从中间開始分别左右移动。但由于绘制的时候使用一个paint。在paint里设置对应的shader,用这样的思路实现两边对称的变换,试了一下没有达到好的效果。临时还没想到更好的办法。欢迎给出各种建议。
以下改动的代码
public class MyTextView extends TextView {
private LinearGradient mLinearGradient;
private Matrix mGradientMatrix;
private Paint mPaint;
private int mViewWidth = 0;
private float mScale = 0.1f;
private boolean mAnimating = true;
public MyTextView(Context context, AttributeSet attrs) {
super(context, attrs);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (mViewWidth == 0) {
mViewWidth = getMeasuredWidth();
if (mViewWidth > 0) {
mPaint = getPaint();
mLinearGradient = new LinearGradient(0, 0, mViewWidth, 0,
new int[] { 0x33ffffff, 0xffffffff, 0x33ffffff },
new float[] { 0.0f, 0.5f, 1.0f }, Shader.TileMode.CLAMP);
mPaint.setShader(mLinearGradient);
mGradientMatrix = new Matrix();
}
}
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
if (mAnimating && mGradientMatrix != null) {
mScale += 0.1f;
if (mScale > 1.2f) {
mScale = 0.1f;
}
mGradientMatrix.setScale(mScale, mScale, mViewWidth / 2, 0);
mLinearGradient.setLocalMatrix(mGradientMatrix);
postInvalidateDelayed(100);
}
}
}演示样例下载:http://download.csdn.net/detail/xu_fu/7254849
Facebook在Android上也实现了Shimmer效果。能够针对全部的View。地址:http://facebook.github.io/shimmer-android/
标签:context 做了 oid override tps github 1.2 translate download
原文地址:http://www.cnblogs.com/jhcelue/p/6851746.html