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unity 打开webcam

时间:2017-05-31 13:59:44      阅读:286      评论:0      收藏:0      [点我收藏+]

标签:device   ring   component   system   oid   yield   coroutine   private   tco   

using UnityEngine;
using System.Collections;

public class OpenCamera : MonoBehaviour {
public WebCamTexture tex;
private string deviceName="";

// Use this for initialization
void Start () {
StartCoroutine(openCam());

}


IEnumerator openCam()
{
yield return Application.RequestUserAuthorization(UserAuthorization.WebCam);//授权
if (Application.HasUserAuthorization(UserAuthorization.WebCam))
{
WebCamDevice[] devices = WebCamTexture.devices;
deviceName = devices[0].name;
print(deviceName);

//设置摄像机摄像的区域
tex = new WebCamTexture(deviceName, 400, 300, 12);
GetComponent<Renderer>().material.mainTexture = tex;///材质赋值不能在外面赋值,不然画面传不进来
tex.Play();//开始摄像
}
}
}

unity 打开webcam

标签:device   ring   component   system   oid   yield   coroutine   private   tco   

原文地址:http://www.cnblogs.com/joson/p/6923282.html

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