标签:oop chm shared 方法 callback control show seo copyto
在没有网络的情况下,音频的后台播放比较简单,google一下可以搜到很多资料,但是如果每次歌曲的请求都是通过网络,就不成了,有时可以也扛不了几首,这里总结下实现方法,可以实现像电台一样的功能,后台播放,网络请求歌曲,Remote控制,锁屏有封面,电话和听歌打断处理等。
音频播放器采用的AVPlayer ,自己进行了功能封装,暂且不谈,在程序启动的时候需要配置AudioSession,AudioSession负责应用音频的设置,比如支不支持后台,打断等等,这一步很重要,比如在viewdidload里初始化AVplayer以后要调用下面的函数:
- -(void)setAudioSession{
- //AudioSessionInitialize用于控制打断 ,后面会说
- AudioSessionInitialize (
- NULL, // ‘NULL’ to use the default (main) run loop
- NULL, // ‘NULL’ to use the default run loop mode
- ASAudioSessionInterruptionListener, // a reference to your interruption callback
- NULL // data to pass to your interruption listener callback
- );
- //这种方式后台,可以连续播放非网络请求歌曲,遇到网络请求歌曲就废,需要后台申请task
- AVAudioSession *session = [AVAudioSession sharedInstance];
- NSError *setCategoryError = nil;
- BOOL success = [session setCategory:AVAudioSessionCategoryPlayback error:&setCategoryError];
- if (!success)
- {
- /* handle the error condition */
- return;
- }
- NSError *activationError = nil;
- success = [session setActive:YES error:&activationError];
- if (!success)
- {
- /* handle the error condition */
- return;
- }
- }
AudioSessionInitialize用于处理中断处理,AVAudioSession主要调用setCategory和setActive方法来进行设置,AVAudioSessionCategoryPlayback一般用于支持后台播放,在官方文档可以看到其他的类型,每个分别适用于不同的场合:
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NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategoryAmbient">
<blockquote>AVAudioSessionCategoryAmbient</blockquote>
</a>;
NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategorySoloAmbient">
<blockquote>AVAudioSessionCategorySoloAmbient</blockquote>
</a>;
NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategoryPlayback">
<blockquote>AVAudioSessionCategoryPlayback</blockquote>
</a>;
NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategoryRecord">
<blockquote>AVAudioSessionCategoryRecord</blockquote>
</a>;
NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategoryPlayAndRecord">
<blockquote>AVAudioSessionCategoryPlayAndRecord</blockquote>
</a>;
NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategoryAudioProcessing">
<blockquote>AVAudioSessionCategoryAudioProcessing</blockquote>
</a>;
NSString *const <a href="file:///Users/lipengxuan/Library/Developer/Shared/Documentation/DocSets/com.apple.adc.documentation.AppleiOS6.0.iOSLibrary.docset/Contents/Resources/Documents/documentation/AVFoundation/Reference/AVAudioSession_ClassReference/Reference/Reference.html#//apple_ref/doc/c_ref/AVAudioSessionCategoryMultiRoute">
<blockquote>AVAudioSessionCategoryMultiRoute</blockquote>
</a>;
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除了代码的初始化,很重要的一步是对info-plist的设置,让应用支持音频的后台播放
库的引入包括:
AudioToolBox.framework
MediaPlayer.framework
CoreMedia.framework
AVFoundation.framework
正常情况下,如果配置了AVAudioSessionCategoryPlayback这个方法并修改了info-plist文件,应用就已经支持后台音频播放了,但是如果每一首歌曲都不存在本地,在网络的话就不行了,需要申请后台任务来进行处理,首先修改:
- - (void)applicationDidEnterBackground:(UIApplication *)application {
- [application beginReceivingRemoteControlEvents];
- }
然后在播放器的播放函数里添加:
- -(void)justPlay{
- UIBackgroundTaskIdentifier bgTask = 0;
- if([UIApplication sharedApplication].applicationState== UIApplicationStateBackground) {
- NSLog(@”xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx后台播放”);
- [thePlayer play];
- UIApplication*app = [UIApplication sharedApplication];
- UIBackgroundTaskIdentifier newTask = [app beginBackgroundTaskWithExpirationHandler:nil];
- if(bgTask!= UIBackgroundTaskInvalid) {
- [app endBackgroundTask: bgTask];
- }
- bgTask = newTask;
- }
- else {
- NSLog(@”xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx前台播放”);
- [thePlayer play];
- }
- }
这样播放就可以进行前台或者后台的判断,支持网络后台播放了,一首一首连续播放。
在播放视图的ViewController里加上这两个函数:
- - (void)viewDidAppear:(BOOL)animated {
- NSLog(@”viewDidAppear!!!”);
- [super viewDidAppear:animated];
- //Once the view has loaded then we can register to begin recieving controls and we can become the first responder
- [[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
- [self becomeFirstResponder];
- }
- - (void)viewWillDisappear:(BOOL)animated {
- NSLog(@”viewWillDisappear!!!”);
- [super viewWillDisappear:animated];
- //End recieving events
- [[UIApplication sharedApplication] endReceivingRemoteControlEvents];
- [self resignFirstResponder];
- }
当然也可以同理放到delegate.m里面的进入后台和回到前台的函数中,否则的话,上面的代码只是允许当前视图的情况下进入后台可以Remote控制
然后添加下面的代码:
- -(void)remoteControlReceivedWithEvent:(UIEvent *)event{
- //if it is a remote control event handle it correctly
- if (event.type == UIEventTypeRemoteControl) {
- if (event.subtype == UIEventSubtypeRemoteControlTogglePlayPause) {
- [self playerTap];
- } else if (event.subtype == UIEventSubtypeRemoteControlNextTrack){
- [self nextSongAuto];
- [self configNowPlayingInfoCenter];
- }
- }
- }
- //Make sure we can recieve remote control events
- - (BOOL)canBecomeFirstResponder {
- return YES;
- }
一般在每次切换歌曲或者更新信息的时候要调用这个方法
- - (void)configNowPlayingInfoCenter {
- NSDictionary *albumDic=[currentParserSongArray objectAtIndex:songIndex];
- if (NSClassFromString(@”MPNowPlayingInfoCenter”)) {
- NSMutableDictionary * dict = [[NSMutableDictionary alloc] init];
- [dict setObject:[albumDic objectForKey:@"name"] forKey:MPMediaItemPropertyTitle];
- [dict setObject:[albumDic objectForKey:@"singer"] forKey:MPMediaItemPropertyArtist];
- [dict setObject:[albumDic objectForKey:@"album"] forKey:MPMediaItemPropertyAlbumTitle];
- MPMediaItemArtwork * mArt = [[MPMediaItemArtwork alloc] initWithImage:cdCoverImgView.image];
- [dict setObject:mArt forKey:MPMediaItemPropertyArtwork];
- [MPNowPlayingInfoCenter defaultCenter].nowPlayingInfo = nil;
- [[MPNowPlayingInfoCenter defaultCenter] setNowPlayingInfo:dict];
- }
- }
试用了官方文档上的各种代理方法,打断通知,都没用,后来用C函数处理可以控制打断,首先AudioToolBox.framework是需要引入的
在设定session的时候调用了ASAudioSessionInterruptionListener这个函数 ,就是处理打断的,在所需加入的类的实现
@implementation前面加入这个静态方法
- static void ASAudioSessionInterruptionListener(voidvoid *inClientData, UInt32 inInterruptionState)
- {
- [[ToolManager defaultManager] handleInterruption:inInterruptionState];
- }
每次打断结束或者开始都会调用这个方法 ,inInterruptionState来判断是开始还是结束,因为是C函数,不可以直接调用类中[self xxx]方法,通知也没用 ,故写了个单例类,接收这个参数,然后进行判断
- - (void)handleInterruptionChangeToState:(NSNotification *)notification
- {
- AudioQueuePropertyID inInterruptionState=[[notification object] longValue];
- if (inInterruptionState == kAudioSessionBeginInterruption)
- {
- NSLog(@”begin interruption——->”);
- }
- else if (inInterruptionState == kAudioSessionEndInterruption)
- {
- NSLog(@”end interruption——->”);
- }
- }
iOS音频的后台播放总结(后台网络请求歌曲,Remote控制,锁屏封面,各种打断)
标签:oop chm shared 方法 callback control show seo copyto
原文地址:http://www.cnblogs.com/ios4app/p/6947622.html