标签:cto eve rmi different 最大 checkbox count split 点击
Unity allows you to set the level of graphical quality it will attempt to render. Generally speaking, quality comes at the expense of framerate and so it may be best not to aim for the highest quality on mobile devices or older hardware since it will have a detrimental effect on gameplay. TheQuality Settings inspector (menu: Edit->Project Settings->Quality) is split into two main areas. At the top, there is the following matrix:-
nity可以设置渲染图像的质量级别。一般来说,图形质量会导致帧速率降低,因此最好不要在移动设备或旧的硬件上使用最高图形质量,这会对游戏产生不好影响。图形质量设置面板有2个主要区域(菜单Edit->Project Settings->Quality)。在面板上方,有下列矩阵:
Unity lets you assign a name to a given combination of quality options for easy reference. The rows of the matrix let you choose which of the different platforms each quality level will apply to. The Default row at the bottom of the matrix is not a quality level in itself but rather sets the default quality level used for each platform (a green checkbox in a column denotes the level currently chosen for that platform). Unity comes with six quality levels pre-enabled but you can add your own levels using the button below the matrix. You can use the trashcan icon (the rightmost column) to delete an unwanted quality level.
你可以在unity中为特定的质量选项组合设置一个名称。矩阵的行,可以设置不同的平台使用的质量级别。在矩阵底部,名为default的行是平台的默认质量级别(绿色复选框表示该平台目前所选择的级别)。Unity有6个预设的质量级别,你可以使用矩阵下方的按钮添加自定义的级别。可以通过垃圾桶图标(最右边的列)删除不必要的质量级别。
You can click on the name of a quality level to select it for editing, which is done in the panel below the settings matrix:-
点击质量级别的名称,选择编辑,在矩阵下方有如下设置面板:
The quality options you can choose for a quality level are as follows:-
质量级别可以设置的选项如下:
The picture on the display device is not continuously updated but rather the updates happen at regular intervals much like frame updates in Unity. However, Unity‘s updates are not necessarily synchronised with those of the display, so it is possible for Unity to issue a new frame while the display is still rendering the previous one. This will result in a visual artifact called "tearing" at the position onscreen where the frame change occurs.
显示设备上的图像更新并不是连续的,而是类似Unity的帧一样定期更新。然而,Unity的更新不一定与显示设备的更新同步,所以有可能Unity提交了新的一帧图像,而显示设备仍显示前一帧图像。这会导致发生变化的屏幕位置出现"撕裂"的现象。
Simulated example of tearing. The shift in the picture is clearly visible in the magnified portion.
撕裂的示例。图片的放大部分可以清楚看到变化。
It is possible to set Unity to switch frames only during the period where the display device is not updating, the so-called "vertical blank". The VSync option on the Quality Settings synchronises frame switches with the device‘s vertical blank or optionally with every other vertical blank. The latter may be useful if the game requires more than one device update to complete the rendering of a frame.
可以让Unity在显示设备不更新的时候提交新的帧图像,这个时间段称为"垂直空白"。 质量设置的垂直同步选项可以同步帧切换和设备的垂直空白,或者是其他所有设备的垂直空白。后者可用于游戏需要更新多个设备以完成一帧的渲染的情况。
Anti aliasing improves the appearance of polygon edges, so they are not "jagged", but smoothed out on the screen. However, it incurs a performance cost for the graphics card and uses more video memory (there‘s no cost on the CPU though). The level of anti-aliasing determines how smooth polygon edges are (and how much video memory does it consume).
抗锯齿可以改善多边形边的显示效果,在屏幕上显得平滑而不是锯齿。抗锯齿会占用显卡的性能和显存(不会占用CPU性能)。抗锯齿的级别决定了多边形的边的平滑程度。(也决定了消耗显存的多少)
Without anti-aliasing, polygon edges are "jagged".
未开启抗锯齿,多边形的边显示为锯齿状。
With 6x anti-aliasing, polygon edges are smoothed out.
开启6倍抗锯齿,边显得平滑。
标签:cto eve rmi different 最大 checkbox count split 点击
原文地址:http://www.cnblogs.com/lancidie/p/6971354.html