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虽然网络上已经有非常多关于这个话题的优秀文章了,但还是写了这篇文章,主要还是为了加强自己的记忆吧,自己过一遍总比看别人的分析要深刻得多。那就走起吧。
先看一个演示样例 :
布局文件 :
<FrameLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:id="@+id/container" android:layout_width="match_parent" android:layout_height="match_parent" android:layout_gravity="center" tools:context="com.example.touch_event.MainActivity" tools:ignore="MergeRootFrame" > <Button android:id="@+id/my_button" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="@string/hello_world" /> </FrameLayout>
public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Button mBtn = (Button) findViewById(R.id.my_button); mBtn.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { Log.d("", "### onTouch : " + event.getAction()); return false; } }); mBtn.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Log.d("", "### onClick : " + v); } }); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { Log.d("", "### activity dispatchTouchEvent"); return super.dispatchTouchEvent(ev); } }当用户点击按钮时会输出例如以下Log,
08-31 03:03:56.116: D/(1560): ### activity dispatchTouchEvent 08-31 03:03:56.116: D/(1560): ### onTouch : 0 08-31 03:03:56.196: D/(1560): ### activity dispatchTouchEvent 08-31 03:03:56.196: D/(1560): ### onTouch : 1 08-31 03:03:56.196: D/(1560): ### onClick : android.widget.Button{52860d98 VFED..C. ...PH... 0,0-1080,144 #7f05003d app:id/my_button}
我们能够看到首先运行了Activity中的dispatchTouchEvent方法,然后运行了onTouch方法,然后再是dispatchTouchEvent --> onTouch, 最后才是运行按钮的点击事件。
这里我们可能有个疑问,为什么dispatchTouchEvent和onTouch都运行了两次。而onClick才运行了一次 ? 为什么两次的Touch事件的action不一样,action 0 和 action 1究竟代表了什么 ?
覆写过onTouchEvent的朋友知道。一般来说我们在该方法体内都会处理集中touch类型的事件。有ACTION_DOWN、ACTION_MOVE、ACTION_UP等,只是上面我们的样例中并没有移动。仅仅是单纯的按下、抬起。
因此。我们的触摸事件也仅仅有按下、抬起,因此有2次touch事件,而action分别为0和1。我们看看MotionEvent中的一些变量定义吧:
public final class MotionEvent extends InputEvent implements Parcelable { // 代码省略 public static final int ACTION_DOWN = 0; // 按下事件 public static final int ACTION_UP = 1; // 抬起事件 public static final int ACTION_MOVE = 2; // 手势移动事件 public static final int ACTION_CANCEL = 3; // 取消 // 代码省略 }能够看到,代表按下的事件为0。抬起事件为1,也证实了我们上面所说的。
在看另外一个场景:
1、我们在onTouch函数中返回true, 而且点击按钮,输出Log例如以下 :
08-31 03:06:04.764: D/(1612): ### activity dispatchTouchEvent 08-31 03:06:04.764: D/(1612): ### onTouch : 0 08-31 03:06:04.868: D/(1612): ### activity dispatchTouchEvent 08-31 03:06:04.868: D/(1612): ### onTouch : 1能够看到,按钮的点击事件并没有得到运行,为什么会这样呢 ? 我们继续往下看吧。
那么整个事件分发的流程是如何的呢 ?
简单来说就是用户触摸手机屏幕会产生一个触摸消息,终于这个触摸消息会被传送到ViewRoot ( 看4.2的源代码时这个类改成了ViewRootImpl )的InputHandler。ViewRoot是GUI管理系统与GUI呈现系统之间的桥梁,依据ViewRoot的定义,发现它并非一个View类型。而是一个Handler。InputHandler是一个接口类型,用于处理KeyEvent和TouchEvent类型的事件,我们看看源代码 :
public final class ViewRoot extends Handler implements ViewParent, View.AttachInfo.Callbacks { // 代码省略 private final InputHandler mInputHandler = new InputHandler() { public void handleKey(KeyEvent event, Runnable finishedCallback) { startInputEvent(finishedCallback); dispatchKey(event, true); } public void handleMotion(MotionEvent event, Runnable finishedCallback) { startInputEvent(finishedCallback); dispatchMotion(event, true); // 1、handle 触摸消息 } }; // 代码省略 // 2、分发触摸消息 private void dispatchMotion(MotionEvent event, boolean sendDone) { int source = event.getSource(); if ((source & InputDevice.SOURCE_CLASS_POINTER) != 0) { dispatchPointer(event, sendDone); // 分发触摸消息 } else if ((source & InputDevice.SOURCE_CLASS_TRACKBALL) != 0) { dispatchTrackball(event, sendDone); } else { // TODO Log.v(TAG, "Dropping unsupported motion event (unimplemented): " + event); if (sendDone) { finishInputEvent(); } } } // 3、通过Handler投递消息 private void dispatchPointer(MotionEvent event, boolean sendDone) { Message msg = obtainMessage(DISPATCH_POINTER); msg.obj = event; msg.arg1 = sendDone ?经过层层迷雾。无论代码7处的mView是DecorView还是非窗体界面的根视图,其本质都是ViewGroup,即触摸事件终于被根视图ViewGroup进行分发。!!1 : 0; sendMessageAtTime(msg, event.getEventTime()); } @Override public void handleMessage(Message msg) { // ViewRoot覆写handlerMessage来处理各种消息 switch (msg.what) { // 代码省略 case DO_TRAVERSAL:// 重绘整个View Tree的消息 if (mProfile) { Debug.startMethodTracing("ViewRoot"); } performTraversals();// 遍历整个View Tree。运行measure,layout,draw这几个过程. if (mProfile) { Debug.stopMethodTracing(); mProfile = false; } break; case DISPATCH_POINTER: { // 4、处理DISPATCH_POINTER类型的消息,即触摸屏幕的消息 MotionEvent event = (MotionEvent) msg.obj; try { deliverPointerEvent(event); // 5、处理触摸消息 } finally { event.recycle(); if (msg.arg1 != 0) { finishInputEvent(); } if (LOCAL_LOGV || WATCH_POINTER) Log.i(TAG, "Done dispatching!"); } } break; // 代码省略 } // 6、真正的处理事件 private void deliverPointerEvent(MotionEvent event) { if (mTranslator != null) { mTranslator.translateEventInScreenToAppWindow(event); } boolean handled; if (mView != null && mAdded) { // enter touch mode on the down boolean isDown = event.getAction() == MotionEvent.ACTION_DOWN; if (isDown) { ensureTouchMode(true); // 假设是ACTION_DOWN事件则进入触摸模式。否则为按键模式。 } if(Config.LOGV) { captureMotionLog("captureDispatchPointer", event); } if (mCurScrollY != 0) { event.offsetLocation(0, mCurScrollY); // 物理坐标向逻辑坐标的转换 } if (MEASURE_LATENCY) { lt.sample("A Dispatching TouchEvents", System.nanoTime() - event.getEventTimeNano()); } // 7、分发事件。假设是窗体类型。则这里的mView相应的就是PhonwWindow中的DecorView,否则为根视图的ViewGroup。 handled = mView.dispatchTouchEvent(event); // 8、假设终于事件没有被处理,且是ACTION_DOWN事件。那么就会交给mView,即DecorView类来处理. if (!handled && isDown) { int edgeSlop = mViewConfiguration.getScaledEdgeSlop(); final int edgeFlags = event.getEdgeFlags(); int direction = View.FOCUS_UP; int x = (int)event.getX(); int y = (int)event.getY(); final int[] deltas = new int[2]; if ((edgeFlags & MotionEvent.EDGE_TOP) != 0) { direction = View.FOCUS_DOWN; if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { deltas[0] = edgeSlop; x += edgeSlop; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { deltas[0] = -edgeSlop; x -= edgeSlop; } } else if ((edgeFlags & MotionEvent.EDGE_BOTTOM) != 0) { direction = View.FOCUS_UP; if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { deltas[0] = edgeSlop; x += edgeSlop; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { deltas[0] = -edgeSlop; x -= edgeSlop; } } else if ((edgeFlags & MotionEvent.EDGE_LEFT) != 0) { direction = View.FOCUS_RIGHT; } else if ((edgeFlags & MotionEvent.EDGE_RIGHT) != 0) { direction = View.FOCUS_LEFT; } if (edgeFlags != 0 && mView instanceof ViewGroup) { View nearest = FocusFinder.getInstance().findNearestTouchable( ((ViewGroup) mView), x, y, direction, deltas); if (nearest != null) { event.offsetLocation(deltas[0], deltas[1]); event.setEdgeFlags(0); // 看到,mView处理了该事件,也就是DecorView或者最顶级的ViewGroup. mView.dispatchTouchEvent(event); } } } } } } // 代码省略 }
我们就以Activity为例来分析这个过程,我们知道显示出来的Activity有一个顶层窗体。这个窗体的实现类是PhoneWindow, PhoneWindow中的内容区域是一个DecorView类型的View,这个View这就是我们在手机上看到的内容,这个DecorView是FrameLayout的子类,Activity的的dispatchTouchEvent实际上就是调用PhoneWindow的dispatchTouchEvent。我们看看源代码吧,进入Activity的dispatchTouchEvent函数 :
public boolean dispatchTouchEvent(MotionEvent ev) { if (ev.getAction() == MotionEvent.ACTION_DOWN) { onUserInteraction(); } if (getWindow().superDispatchTouchEvent(ev)) { // 1、调用的是PhoneWindow的superDispatchTouchEvent(ev) return true; } return onTouchEvent(ev); } public void onUserInteraction() { }能够看到,假设事件为按下事件,则会进入到onUserInteraction()这个函数,该函数为空实现,我们暂且无论它。
继续看,发现touch事件的分发调用了getWindow().superDispatchTouchEvent(ev)函数。getWindow()获取到的实例的类型为PhoneWindow类型。你能够在你的Activity类中使用例如以下方式查看getWindow()获取到的类型:
Log.d("", "### Activiti中getWindow()获取的类型是 : " + this.getWindow()) ;
输出:
08-31 03:40:17.036: D/(1688): ### Activiti中getWindow()获取的类型是 : com.android.internal.policy.impl.PhoneWindow@5287fe38OK,废话不多说。我们还是继续看PhoneWindow中的superDispatchTouchEvent函数吧。
@Override public boolean superDispatchTouchEvent(MotionEvent event) { return mDecor.superDispatchTouchEvent(event); }恩,调用的是mDecor的superDispatchTouchEvent(event)函数,这个mDecor就是我们上面所说的DecorView类型,也就是我们看到的Activity上的全部内容的一个顶层ViewGroup,即整个ViewTree的根节点。看看它的声明吧。
// This is the top-level view of the window, containing the window decor. private DecorView mDecor;
那么我继续看看DecorView究竟是个什么玩意儿吧。
private final class DecorView extends FrameLayout implements RootViewSurfaceTaker { /* package */int mDefaultOpacity = PixelFormat.OPAQUE; /** The feature ID of the panel, or -1 if this is the application‘s DecorView */ private final int mFeatureId; private final Rect mDrawingBounds = new Rect(); private final Rect mBackgroundPadding = new Rect(); private final Rect mFramePadding = new Rect(); private final Rect mFrameOffsets = new Rect(); private boolean mChanging; private Drawable mMenuBackground; private boolean mWatchingForMenu; private int mDownY; public DecorView(Context context, int featureId) { super(context); mFeatureId = featureId; } @Override public boolean dispatchKeyEvent(KeyEvent event) { final int keyCode = event.getKeyCode(); // 代码省略 return isDown ?PhoneWindow.this.onKeyDown(mFeatureId, event.getKeyCode(), event) : PhoneWindow.this.onKeyUp(mFeatureId, event.getKeyCode(), event); } @Override public boolean dispatchTouchEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && mFeatureId < 0 ? cb.dispatchTouchEvent(ev) : super .dispatchTouchEvent(ev); } @Override public boolean dispatchTrackballEvent(MotionEvent ev) { final Callback cb = getCallback(); return cb != null && mFeatureId < 0 ?
cb.dispatchTrackballEvent(ev) : super .dispatchTrackballEvent(ev); } public boolean superDispatchKeyEvent(KeyEvent event) { return super.dispatchKeyEvent(event); } public boolean superDispatchTouchEvent(MotionEvent event) { return super.dispatchTouchEvent(event); } public boolean superDispatchTrackballEvent(MotionEvent event) { return super.dispatchTrackballEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return onInterceptTouchEvent(event); } // 代码省略 }
能够看到,DecorView继承自FrameLayout, 它对于touch事件的分发( dispatchTouchEvent )、处理都是交给super类来处理。也就是FrameLayout来处理,我们在FrameLayout中没有看到相应的实现,那继续跟踪到FrameLayout的父类。即ViewGroup,我们看到了dispatchTouchEvent的实现,那我们就先看ViewGroup (Android 2.3 源代码)是如何进行事件分发的吧。
/** * {@inheritDoc} */ @Override public boolean dispatchTouchEvent(MotionEvent ev) { if (!onFilterTouchEventForSecurity(ev)) { return false; } final int action = ev.getAction(); final float xf = ev.getX(); final float yf = ev.getY(); final float scrolledXFloat = xf + mScrollX; final float scrolledYFloat = yf + mScrollY; final Rect frame = mTempRect; // 是否禁用拦截,假设为true表示不能拦截事件;反之,则为能够拦截事件 boolean disallowIntercept = (mGroupFlags & FLAG_DISALLOW_INTERCEPT) != 0; // ACTION_DOWN事件。即按下事件 if (action == MotionEvent.ACTION_DOWN) { if (mMotionTarget != null) { // this is weird, we got a pen down, but we thought it was // already down! // XXX: We should probably send an ACTION_UP to the current // target. mMotionTarget = null; } // If we‘re disallowing intercept or if we‘re allowing and we didn‘t // intercept。假设不同意事件拦截或者不拦截该事件,那么运行以下的操作 if (disallowIntercept || !onInterceptTouchEvent(ev)) // 1、是否禁用拦截、是否拦截事件的推断 // reset this event‘s action (just to protect ourselves) ev.setAction(MotionEvent.ACTION_DOWN); // We know we want to dispatch the event down, find a child // who can handle it, start with the front-most child. final int scrolledXInt = (int) scrolledXFloat; final int scrolledYInt = (int) scrolledYFloat; final View[] children = mChildren; final int count = mChildrenCount; for (int i = count - 1; i >= 0; i--) // 2、迭代全部子view,查找触摸事件在哪个子view的坐标范围内 final View child = children[i]; // 该child是可见的 if ((child.mViewFlags & VISIBILITY_MASK) == VISIBLE || child.getAnimation() != null) { // 3、获取child的坐标范围 child.getHitRect(frame); // 4、推断发生该事件坐标是否在该child坐标范围内 if (frame.contains(scrolledXInt, scrolledYInt)) // offset the event to the view‘s coordinate system final float xc = scrolledXFloat - child.mLeft; final float yc = scrolledYFloat - child.mTop; ev.setLocation(xc, yc); child.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; // 5、child处理该事件,假设返回true,那么mMotionTarget为该child。正常情况下, // dispatchTouchEvent(ev)的返回值即onTouchEcent的返回值。因此onTouchEcent假设返回为true, // 那么mMotionTarget为触摸事件所在位置的child。 if (child.dispatchTouchEvent(ev)) // Event handled, we have a target now. mMotionTarget = child; return true; } } } } } }// end if boolean isUpOrCancel = (action == MotionEvent.ACTION_UP) || (action == MotionEvent.ACTION_CANCEL); if (isUpOrCancel) { // Note, we‘ve already copied the previous state to our local // variable, so this takes effect on the next event mGroupFlags &= ~FLAG_DISALLOW_INTERCEPT; } // The event wasn‘t an ACTION_DOWN, dispatch it to our target if // we have one. final View target = mMotionTarget; // 6、假设mMotionTarget为空。那么运行super.super.dispatchTouchEvent(ev), // 即View.dispatchTouchEvent(ev),就是该View Group自己处理该touch事件,仅仅是又走了一遍View的分发过程而已. // 拦截事件或者在不拦截事件且target view的onTouchEvent返回false的情况都会运行到这一步. if (target == null) { // We don‘t have a target, this means we‘re handling the // event as a regular view. ev.setLocation(xf, yf); if ((mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; } return super.dispatchTouchEvent(ev); } // if have a target, see if we‘re allowed to and want to intercept its // events // 7、假设没有禁用事件拦截。而且onInterceptTouchEvent(ev)返回为true,即进行事件拦截. if (!disallowIntercept && onInterceptTouchEvent(ev)) { final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; ev.setAction(MotionEvent.ACTION_CANCEL); ev.setLocation(xc, yc); // if (!target.dispatchTouchEvent(ev)) { // target didn‘t handle ACTION_CANCEL. not much we can do // but they should have. } // clear the target mMotionTarget = null; // Don‘t dispatch this event to our own view, because we already // saw it when intercepting; we just want to give the following // event to the normal onTouchEvent(). return true; } if (isUpOrCancel) { mMotionTarget = null; } // finally offset the event to the target‘s coordinate system and // dispatch the event. final float xc = scrolledXFloat - (float) target.mLeft; final float yc = scrolledYFloat - (float) target.mTop; ev.setLocation(xc, yc); if ((target.mPrivateFlags & CANCEL_NEXT_UP_EVENT) != 0) { ev.setAction(MotionEvent.ACTION_CANCEL); target.mPrivateFlags &= ~CANCEL_NEXT_UP_EVENT; mMotionTarget = null; } // 事件不拦截,且target view在ACTION_DOWN时返回true,那么兴许事件由target来处理事件 return target.dispatchTouchEvent(ev); }这个函数代码比較长,我们仅仅看上文中标注的几个关键点。
首先在代码1处能够看到一个条件推断,假设
disallowIntercept和!onInterceptTouchEvent(ev)两者有一个为true。就会进入到这个条件推断中。disallowIntercept是指是否禁用掉事件拦截的功能,默认是false,也能够通过调用requestDisallowInterceptTouchEvent方法对这个值进行改动。那么当第一个值为false的时候就会全然依赖第二个值来决定能否够进入到条件推断的内部,第二个值是什么呢?onInterceptTouchEvent就是ViewGroup对事件进行拦截的一个函数。返回该函数返回false则表示不拦截事件。反之则表示拦截。第二个条件是是对onInterceptTouchEvent方法的返回值取反。也就是说假设我们在onInterceptTouchEvent方法中返回false。就会让第二个值为true。从而进入到条件推断的内部,假设我们在onInterceptTouchEvent方法中返回true,就会让第二个值的总体变为false,从而跳出了这个条件推断。比如我们须要实现ListView滑动删除某一项的功能。那么能够通过在onInterceptTouchEvent返回true,而且在onTouchEvent中实现相关的推断逻辑,从而实现该功能。
进入代码1内部的if后。有一个for循环。遍历了当前ViewGroup下的全部子child view。假设触摸该事件的坐标在某个child view的坐标范围内,那么该child view来处理这个触摸事件,即调用该child view的dispatchTouchEvent。
假设该child view是ViewGroup类型,那么继续运行上面的推断。而且遍历子view。假设该child view不是ViewGroup类型,那么直接调用的是View中的dispatchTouchEvent方法,除非这个child view的类型覆写了该方法。我们看看View中的dispatchTouchEvent函数:
/** * Pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event The motion event to be dispatched. * @return True if the event was handled by the view, false otherwise. */ public boolean dispatchTouchEvent(MotionEvent event) { if (!onFilterTouchEventForSecurity(event)) { return false; } if (mOnTouchListener != null && (mViewFlags & ENABLED_MASK) == ENABLED && mOnTouchListener.onTouch(this, event)) { return true; } return onTouchEvent(event); }
该函数中,首先推断该事件是否符合安全策略,然后推断该view是否是enable的 ,以及是否设置了Touch Listener,mOnTouchListener即我们通过setOnTouchListener设置的。
/** * Register a callback to be invoked when a touch event is sent to this view. * @param l the touch listener to attach to this view */ public void setOnTouchListener(OnTouchListener l) { mOnTouchListener = l; }假设mOnTouchListener.onTouch(this, event)返回false则继续运行onTouchEvent(event);假设mOnTouchListener.onTouch(this, event)返回true,则表示该事件被消费了,不再传递,因此也不会运行onTouchEvent(event)。这也验证了我们上文中留下的场景2。当onTouch函数返回true时,点击按钮,但我们的点击事件没有运行。那么我们还是先来看看onTouchEvent(event)函数究竟做了什么吧。
/** * Implement this method to handle touch screen motion events. * * @param event The motion event. * @return True if the event was handled, false otherwise. */ public boolean onTouchEvent(MotionEvent event) { final int viewFlags = mViewFlags; if ((viewFlags & ENABLED_MASK) == DISABLED) // 1、推断该view是否enable // A disabled view that is clickable still consumes the touch // events, it just doesn‘t respond to them. return (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)); } if (mTouchDelegate != null) { if (mTouchDelegate.onTouchEvent(event)) { return true; } } if (((viewFlags & CLICKABLE) == CLICKABLE || (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) // 2、是否是clickable或者long clickable switch (event.getAction()) { case MotionEvent.ACTION_UP: // 抬起事件 boolean prepressed = (mPrivateFlags & PREPRESSED) != 0; if ((mPrivateFlags & PRESSED) != 0 || prepressed) { // take focus if we don‘t have it already and we should in // touch mode. boolean focusTaken = false; if (isFocusable() && isFocusableInTouchMode() && !isFocused()) { focusTaken = requestFocus(); // 获取焦点 } if (!mHasPerformedLongPress) { // This is a tap, so remove the longpress check removeLongPressCallback(); // Only perform take click actions if we were in the pressed state if (!focusTaken) { // Use a Runnable and post this rather than calling // performClick directly. This lets other visual state // of the view update before click actions start. if (mPerformClick == null) { mPerformClick = new PerformClick(); } if (!post(mPerformClick)) // post performClick(); // 3、点击事件处理 } } } if (mUnsetPressedState == null) { mUnsetPressedState = new UnsetPressedState(); } if (prepressed) { mPrivateFlags |= PRESSED; refreshDrawableState(); postDelayed(mUnsetPressedState, ViewConfiguration.getPressedStateDuration()); } else if (!post(mUnsetPressedState)) { // If the post failed, unpress right now mUnsetPressedState.run(); } removeTapCallback(); } break; case MotionEvent.ACTION_DOWN: if (mPendingCheckForTap == null) { mPendingCheckForTap = new CheckForTap(); } mPrivateFlags |= PREPRESSED; mHasPerformedLongPress = false; postDelayed(mPendingCheckForTap, ViewConfiguration.getTapTimeout()); break; case MotionEvent.ACTION_CANCEL: mPrivateFlags &= ~PRESSED; refreshDrawableState(); removeTapCallback(); break; case MotionEvent.ACTION_MOVE: final int x = (int) event.getX(); final int y = (int) event.getY(); // Be lenient about moving outside of buttons int slop = mTouchSlop; if ((x < 0 - slop) || (x >= getWidth() + slop) || (y < 0 - slop) || (y >= getHeight() + slop)) { // Outside button removeTapCallback(); if ((mPrivateFlags & PRESSED) != 0) { // Remove any future long press/tap checks removeLongPressCallback(); // Need to switch from pressed to not pressed mPrivateFlags &= ~PRESSED; refreshDrawableState(); } } break; } return true; } return false; }我们看到,在onTouchEvent函数中就是对ACTION_UP、ACTION_DOWN、ACTION_MOVE等几个事件进行处理。而最重要的就是UP事件了。由于这个里面包括了对用户点击事件的处理,或者是说对于用户而言相对重要一点,因此放在了第一个case中。
在ACTION_UP事件中会推断该view是否enable、是否clickable、是否获取到了焦点。然后我们看到会通过post方法将一个PerformClick对象投递给UI线程。假设投递失败则直接调用performClick函数运行点击事件。
/** * Causes the Runnable to be added to the message queue. * The runnable will be run on the user interface thread. * * @param action The Runnable that will be executed. * * @return Returns true if the Runnable was successfully placed in to the * message queue. Returns false on failure, usually because the * looper processing the message queue is exiting. */ public boolean post(Runnable action) { Handler handler; if (mAttachInfo != null) { handler = mAttachInfo.mHandler; } else { // Assume that post will succeed later ViewRoot.getRunQueue().post(action); return true; } return handler.post(action); }
我们看看PerformClick类吧。
private final class PerformClick implements Runnable { public void run() { performClick(); } }能够看到,其内部就是包装了View类中的performClick()方法。再看performClick()方法:
/** * Register a callback to be invoked when this view is clicked. If this view is not * clickable, it becomes clickable. * * @param l The callback that will run * * @see #setClickable(boolean) */ public void setOnClickListener(OnClickListener l) { if (!isClickable()) { setClickable(true); } mOnClickListener = l; } /** * Call this view‘s OnClickListener, if it is defined. * * @return True there was an assigned OnClickListener that was called, false * otherwise is returned. */ public boolean performClick() { sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED); if (mOnClickListener != null) { playSoundEffect(SoundEffectConstants.CLICK); mOnClickListener.onClick(this); return true; } return false; }
用户触摸屏幕产生一个触摸消息。系统底层将该消息转发给ViewRoot ( ViewRootImpl ),ViewRoot产生一个DISPATCHE_POINTER的消息,而且在handleMessage中处理该消息,终于会通过deliverPointerEvent(MotionEvent event)来处理该消息。
在该函数中会调用mView.dispatchTouchEvent(event)来分发消息,该mView是一个ViewGroup类型,因此是ViewGroup的dispatchTouchEvent(event)。在该函数中会遍历全部的child view,找到该事件的触发的左边与每一个child view的坐标进行对照,假设触摸的坐标在该child view的范围内,则由该child view进行处理。假设该child view是ViewGroup类型。则继续上一步的查找过程;否则运行View中的dispatchTouchEvent(event)函数。
在View的dispatchTouchEvent(event)中首先推断该控件是否enale以及mOnTouchListent是否为空,假设mOnTouchListener不为空则运行mOnTouchListener.onTouch(event)方法,假设该方法返回false则再运行View中的onTouchEvent(event)方法,而且在该方法中运行mOnClickListener.onClick(this, event) ;方法。 假设mOnTouchListener.onTouch(event)返回true则不会运行onTouchEvent方法,因此点击事件也不会被运行。
粗略的流程图例如以下 :
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原文地址:http://www.cnblogs.com/gccbuaa/p/7083250.html