标签:com constrain cto bsp transform 游戏 logs 对象 unit
Rigidbody rigidbody = transform.GetComponent<Rigidbody>(); rigidbody.velocity = Vector3.zero; rigidbody.constraints = RigidbodyConstraints.FreezeAll; rigidbody.constraints = RigidbodyConstraints.None;
标签:com constrain cto bsp transform 游戏 logs 对象 unit
原文地址:http://www.cnblogs.com/dj1232090/p/7096046.html