标签:tab horizon ansi with keyboard ace try data- lis
GUI和GUILayout是Unity提供的UIKit。在使用GUI的Controls时都要求设置Rect參数。没办法做到自己主动排版,给适配带来难度。而GUILayout的设计就是为了弥补这个缺陷,GUILayout是在GUI的基础之上复合了一套Layout的排版逻辑。
class in UnityEngine
The GUI class is the interface for Unity‘s GUI with manual positioning.
See Also: GUI tutorial.
backgroundColor | Global tinting color for all background elements rendered by the GUI. |
changed | Returns true if any controls changed the value of the input data. |
color | Global tinting color for the GUI. |
contentColor | Tinting color for all text rendered by the GUI. |
depth | The sorting depth of the currently executing GUI behaviour. |
enabled | Is the GUI enabled? |
matrix | The GUI transform matrix. |
skin | The global skin to use. |
tooltip | The tooltip of the control the mouse is currently over, or which has keyboard focus. (Read Only). |
BeginGroup | Begin a group. Must be matched with a call to EndGroup. |
BeginScrollView | Begin a scrolling view inside your GUI. |
Box | Make a graphical box. |
BringWindowToBack | Bring a specific window to back of the floating windows. |
BringWindowToFront | Bring a specific window to front of the floating windows. |
Button | Make a single press button. The user clicks them and something happens immediately. |
DragWindow | Make a window draggable. |
DrawTexture | Draw a texture within a rectangle. |
DrawTextureWithTexCoords | Draw a texture within a rectangle with the given texture coordinates. Use this function for clipping or tiling the image within the given rectangle. |
EndGroup | End a group. |
EndScrollView | Ends a scrollview started with a call to BeginScrollView. |
FocusControl | Move keyboard focus to a named control. |
FocusWindow | Make a window become the active window. |
GetNameOfFocusedControl | Get the name of named control that has focus. |
HorizontalScrollbar | Make a horizontal scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead. |
HorizontalSlider | A horizontal slider the user can drag to change a value between a min and a max. |
Label | Make a text or texture label on screen. |
ModalWindow | Show a Modal Window. |
PasswordField | Make a text field where the user can enter a password. |
RepeatButton | Make a button that is active as long as the user holds it down. |
ScrollTo | Scrolls all enclosing scrollviews so they try to make position visible. |
SelectionGrid | Make a grid of buttons. |
SetNextControlName | Set the name of the next control. |
TextArea | Make a Multi-line text area where the user can edit a string. |
TextField | Make a single-line text field where the user can edit a string. |
Toggle | Make an on/off toggle button. |
Toolbar | Make a toolbar. |
UnfocusWindow | Remove focus from all windows. |
VerticalScrollbar | Make a vertical scrollbar. Scrollbars are what you use to scroll through a document. Most likely, you want to use scrollViews instead. |
VerticalSlider | A vertical slider the user can drag to change a value between a min and a max. |
Window | Make a popup window. |
WindowFunction | Callback to draw GUI within a window (used with GUI.Window). |
Unity学习笔记(4) --- Unity的界面排版:初识GUI
标签:tab horizon ansi with keyboard ace try data- lis
原文地址:http://www.cnblogs.com/jhcelue/p/7137721.html