标签:prot == eth 位置 扑克牌 store ase mat paint
1 //非架构 2 ; (function ($) { 3 var aspect = 5.7 / 8.8;//扑克宽和高比例 4 function PaintBoder(canv, x, y, h,poker) { 5 var boder = new Boder(canv, h); 6 boder.X = x; 7 boder.Y = y; 8 var c = canv.getContext("2d"); 9 c.save() 10 c.lineWidth = 1; 11 boder.Y = y + c.lineWidth; 12 c.strokeStyle = "green"; 13 c.fillStyle = "white"; 14 if (poker.name.length==0) { 15 c.fillStyle = "darkgrey"; 16 c.strokeStyle = "white"; 17 } 18 c.beginPath(); 19 //画top boder 20 var r = boder.width / 8; 21 c.moveTo(boder.X + r, boder.Y); 22 c.lineTo(boder.X + boder.width - r, boder.Y); 23 //画top right 圆角 24 c.arcTo(boder.X + boder.width, boder.Y, boder.X + boder.width, boder.Y + r, r) 25 //left boder 26 c.lineTo(boder.X + boder.width, boder.Y + boder.height - r); 27 //bottom left radius 28 c.arcTo(boder.X + boder.width, boder.Y + boder.height, boder.X + boder.width - r, boder.Y + boder.height, r) 29 //bottom boder 30 c.lineTo(boder.X + r, boder.Y + boder.height); 31 //bottom right radius 32 c.arcTo(boder.X, boder.Y + boder.height, boder.X, boder.Y + boder.height - r, r) 33 //right boder 34 c.lineTo(boder.X, boder.Y + r); 35 //top right radius 36 c.arcTo(boder.X, boder.Y, boder.X + r, boder.Y, r); 37 c.closePath(); 38 c.stroke(); 39 c.fill(); 40 c.restore(); 41 return boder; 42 }//画边框 43 function PaintCardColor(boder, Poker, deg) { 44 //字体大小 45 var fontSize = boder.height / 2.5; 46 //颜色 47 var fontColor = GetPaintColor(Poker); 48 //点数 49 var colorImage = ""; 50 switch (Poker.CardColor) { 51 case"s" : 52 colorImage = "?"; 53 break; 54 case "h" : 55 colorImage = "?"; 56 break; 57 case "d" : 58 colorImage = "?"; 59 break; 60 case "c": 61 colorImage = "?"; 62 break; 63 case "z": 64 colorImage = "?"; 65 case "y": 66 colorImage = "?"; 67 break; 68 default: 69 colorImage = ""; 70 } 71 var canvasContext = boder.canvasContext; 72 var fontSize = boder.width * 0.4; 73 var x = boder.X + 2; 74 var y = boder.Y + boder.width * 0.4; 75 canvasContext.font = (fontSize + "px Arial"); 76 canvasContext.textAlign = "left"; 77 canvasContext.textBaseline = "hanging"; 78 canvasContext.fillStyle = fontColor; 79 canvasContext.fillText(colorImage, x, y); 80 } 81 function PaintName(boder, Poker) { 82 //字体大小 83 var fontSize = boder.width * 0.4; 84 var fontWeight = "normal"; 85 if (Poker.name=="10") { 86 fontSize = boder.width * 0.35; 87 fontWeight = "bolder"; 88 } 89 90 //颜色 91 var fontColor = GetPaintColor(Poker); 92 //点数 93 var name = Poker.name; 94 //画布 95 var canvasContext = boder.canvasContext; 96 //位置 97 98 var x = boder.X+1; 99 var y = boder.Y+4; 100 canvasContext.font = (fontWeight+" "+fontSize + "px Arial"); 101 canvasContext.textAlign = "left"; 102 canvasContext.textBaseline = "hanging"; 103 canvasContext.fillStyle = fontColor; 104 canvasContext.fillText(name, x, y); 105 }//画点数 106 function GetPaintColor(Poker) { 107 var color = "red"; 108 switch (Poker.CardColor) { 109 // "h", "s", "d", "c" ;//hearts红桃、spades黑桃、diamonds梅花,clubs方块 110 case "s": color = "black"; break; 111 case "d": color = "black"; break; 112 case "y": color = "black"; break; 113 default: color = "red" 114 } 115 return color; 116 }//画花色 117 function Boder(canv, h) { 118 this.canvasContext = canv.getContext("2d"); 119 this.height = h; 120 this.width = this.height * aspect ; 121 this.X; 122 this.Y; 123 }//边框对象 124 var drawPoker = function (canv,x, y, poker,h,deg) { 125 var context = canv.getContext("2d"); 126 context.save(); 127 //取中心 128 var centerx = x + h * aspect / 2; 129 var centery = y + h / 2; 130 context.globalCompositeOperation = "source-over";//source-over 131 context.translate(centerx, centery); 132 //旋转 133 context.rotate(deg* Math.PI / 180); 134 context.translate(-centerx, -centery); 135 //还原中心 136 //画边框 137 138 var boder = PaintBoder(canv, x, y, h, poker); 139 PaintName(boder, poker); 140 141 PaintCardColor(boder, poker, deg); 142 143 context.translate(centerx, centery); 144 context.rotate(180 * Math.PI / 180); 145 context.translate(-centerx, -centery); 146 PaintName(boder, poker); 147 PaintCardColor(boder, poker, deg + 180); 148 //context.translate(-centerx, -centery); 149 context.restore(); 150 151 }; 152 function toRight (pokers, pokerHeight, deg, pile, x, y,canv) { 153 var pokerWidth = pokerHeight*aspect; 154 var space = pokerWidth * 0.7; 155 var xx = x; 156 var yy = y; 157 $.each(pokers, function (i, n) { 158 drawPoker(canv, xx, yy, n, pokerHeight, deg); 159 if (pile == true) { 160 xx = xx + space; 161 } else { 162 xx = xx + pokerWidth * 1.1; 163 } 164 }) 165 166 }; 167 function toBottom(pokers, pokerHeight, deg, pile, x, y, canv) { 168 var pokerWidth = pokerHeight * aspect; 169 var space = pokerWidth * 0.7; 170 var xx = x; 171 var yy = y; 172 $.each(pokers, function (i, n) { 173 drawPoker(canv, xx, yy, n, pokerHeight, deg); 174 if (pile == true) { 175 yy = yy + space; 176 } else { 177 yy = yy + pokerWidth * 1.1; 178 } 179 }) 180 181 }; 182 var methods = { 183 init: function (options) { 184 var defaults = { 185 pokers: [{ name: "error", CardColor: "h" }], 186 pokerHeight: 75, 187 deg: 0, 188 pile: true, 189 x: 0, 190 y: 0, 191 } 192 var settings = $.extend({}, defaults, options); 193 if (settings.direction=="toRight") { 194 toRight(settings.pokers, 195 settings.pokerHeight, 196 settings.deg, 197 settings.pile, 198 settings.x, 199 settings.y, 200 this.get(0)) 201 } else if (settings.direction == "toBottom") { 202 toBottom(settings.pokers, 203 settings.pokerHeight, 204 settings.deg, 205 settings.pile, 206 settings.x, 207 settings.y, 208 this.get(0)) 209 } else { 210 toRight(settings.pokers, 211 settings.pokerHeight, 212 settings.deg, 213 settings.pile, 214 settings.x, 215 settings.y, 216 this.get(0)) 217 } 218 219 }, 220 toRight: function (pokers, pokerHeight, deg, pile, x, y) { 221 var canv = this.get(0); 222 toRight(pokers, pokerHeight, deg, pile, x, y, canv); 223 }, 224 toBottom: function (pokers, pokerHeight, deg, pile, x, y) { 225 var canv = this.get(0); 226 toBottom(pokers, pokerHeight, deg, pile, x, y, canv); 227 } 228 }; 229 $.fn.drawPoker = function (direction,pokers, pokerHeight, deg, pile, x, y) { 230 var method = arguments[0]; 231 232 if (methods[method]) { 233 method = methods[method]; 234 arguments = Array.prototype.slice.call(arguments, 1); 235 } else if (typeof (method) == ‘object‘ || !method) { 236 method = methods.init; 237 } else { 238 $.error(‘Mehod ‘ + method + ‘ does not exist on this object‘); 239 return this; 240 } 241 return method.apply(this, arguments); 242 }; 243 })(jQuery);
1 <!DOCTYPE html> 2 <html> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <script src="http://cdn.static.runoob.com/libs/jquery/2.1.1/jquery.min.js"></script> 6 <script src="./jquery-ant-canvas-poker/jquery.ant.canvas.poker.js"></script> 7 </head> 8 <body> 9 <canvas id="canv" width="500" height="500" style="border:2px solid red;"></canvas> 10 <input type="button" id="toRight" value="横排"/> 11 <input type="button" id="toBottom" value="竖排" /> 12 <input type="button" id="dispersale" value="分散" /> 13 <input type="button" id="rotation" value="旋转" /> 14 <script> 15 var testpoker = [ 16 { name: 1, CardColor: "s" }, 17 { name: 2, CardColor: "h" }, 18 { name: "", CardColor: "" }, 19 { name: "", CardColor: "" }, 20 { name: "", CardColor: "" }, 21 { name: 10, CardColor: "d" }, 22 { name: "J", CardColor: "c" }, 23 { name: "Q", CardColor: "s" }, 24 { name: "A", CardColor: "s" }, 25 { name: "X", CardColor: "y" }, 26 { name: "XX", CardColor: "z" } 27 ]; 28 function toRight() { 29 $("#canv").drawPoker({ direction: "toRight", pokers: testpoker }); 30 } 31 function toBottom() { 32 $("#canv").drawPoker({ direction:"toBottom", pokers: testpoker,x:200 }); 33 } 34 function dispersale() { 35 $("#canv").drawPoker({ direction: "toRight", pokers: testpoker, pokerHeight: 70, deg:0, pile: false, y:400 }); 36 } 37 function rotation() { 38 $("#canv").drawPoker({ direction: "toRight", pokers: testpoker, pokerHeight:70, deg:60, pile:true, y:300 }); 39 } 40 $(function () { 41 $("#toRight").on("click", toRight); 42 $("#toBottom").on("click", toBottom); 43 $("#dispersale").on("click", dispersale); 44 $("#rotation").on("click", rotation); 45 }) 46 </script> 47 </body> 48 </html>
标签:prot == eth 位置 扑克牌 store ase mat paint
原文地址:http://www.cnblogs.com/antDesigner/p/7152266.html