标签:tty sdk sdn awb .text rri 软件 lte 版本号
用软件的方法。利用cpu计算,无sdk版本号要求。
效果图:
关键模糊代码 github链接
本文地址 :http://blog.csdn.net/csqingchen/article/details/43817975
ScriptIntrinsicBlur要求android sdk版本号最低17。
google的官方文档链接
具体使用代码例如以下:
/**
* 通过调用系统高斯模糊api的方法模糊
*
* @param bitmap source bitmap
* @param outBitmap out bitmap
* @param radius 0 < radius <= 25
* @param context context
* @return out bitmap
*/
public static Bitmap blurBitmap(Bitmap bitmap, Bitmap outBitmap, float radius, Context context) {
//Let‘s create an empty bitmap with the same size of the bitmap we want to blur
//Bitmap outBitmap = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
//Instantiate a new Renderscript
RenderScript rs = RenderScript.create(context);
//Create an Intrinsic Blur Script using the Renderscript
ScriptIntrinsicBlur blurScript = ScriptIntrinsicBlur.create(rs, Element.U8_4(rs));
//Create the Allocations (in/out) with the Renderscript and the in/out bitmaps
Allocation allIn = Allocation.createFromBitmap(rs, bitmap);
Allocation allOut = Allocation.createFromBitmap(rs, outBitmap);
//Set the radius of the blur
blurScript.setRadius(radius);
//Perform the Renderscript
blurScript.setInput(allIn);
blurScript.forEach(allOut);
//Copy the final bitmap created by the out Allocation to the outBitmap
allOut.copyTo(outBitmap);
//recycle the original bitmap
// bitmap.recycle();
//After finishing everything, we destroy the Renderscript.
rs.destroy();
return outBitmap;
}
以上两种模糊方法,bitmap尺寸越小,处理的越迅速。特别是方法一。为了达到须要的模糊效果,通常我们须要对源bitmap缩放的处理。缩放代码例如以下:
/**
* 比例压缩图片
*
* @param sourceBitmap 源bitmap
* @param scaleFactor 大于1。将bitmap缩小
* @return 缩小scaleFactor倍后的bitmap
*/
public static Bitmap compressBitmap(Bitmap sourceBitmap, float scaleFactor) {
Bitmap overlay = Bitmap.createBitmap((int) (sourceBitmap.getWidth() / scaleFactor),
(int) (sourceBitmap.getHeight() / scaleFactor), Config.ARGB_8888);
Canvas canvas = new Canvas(overlay);
canvas.translate(0, 0);
canvas.scale(1 / scaleFactor, 1 / scaleFactor);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG);
canvas.drawBitmap(sourceBitmap, 0, 0, paint);
return overlay;
}
具体说明见代码凝视,演示样例代码
/**
* 改变图片对照度,达到使图片明暗变化的效果
*
* @param srcBitmap source bitmap
* @param contrast 图片亮度。0:全黑。小于1,比原图暗;1.0f原图;大于1比原图亮
* @return bitmap
*/
public static Bitmap darkBitmap(Bitmap srcBitmap, float contrast) {
float offset = (float) 0.0; //picture RGB offset
int imgHeight, imgWidth;
imgHeight = srcBitmap.getHeight();
imgWidth = srcBitmap.getWidth();
Bitmap bmp = Bitmap.createBitmap(imgWidth, imgHeight, Config.ARGB_8888);
ColorMatrix cMatrix = new ColorMatrix();
cMatrix.set(new float[]{contrast, 0, 0, 0, offset,
0, contrast, 0, 0, offset,
0, 0, contrast, 0, offset,
0, 0, 0, 1, 0});
Paint paint = new Paint();
paint.setColorFilter(new ColorMatrixColorFilter(cMatrix));
Canvas canvas = new Canvas(bmp);
canvas.drawBitmap(srcBitmap, 0, 0, paint);
return bmp;
}
标签:tty sdk sdn awb .text rri 软件 lte 版本号
原文地址:http://www.cnblogs.com/wzzkaifa/p/7229134.html