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Android缩放动画

时间:2017-07-29 16:31:21      阅读:252      评论:0      收藏:0      [点我收藏+]

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Android缩放动画

核心方法

public void startAnimation(Animation animation)
  • 运行动画,參数能够是各种动画的对象,Animation的多态。也能够是组合动画,后面会有。

4个參数构造方法

/**
 * Constructor to use when building a ScaleAnimation from code
 * 
 * @param fromX Horizontal scaling factor to apply at the start of the animation
 * @param toX Horizontal scaling factor to apply at the end of the animation
 * @param fromY Vertical scaling factor to apply at the start of the animation
 * @param toY Vertical scaling factor to apply at the end of the animation
 */
public ScaleAnimation(float fromX, float toX, float fromY, float toY) {
    mResources = null;
    mFromX = fromX;
    mToX = toX;
    mFromY = fromY;
    mToY = toY;
    mPivotX = 0;
    mPivotY = 0;
}

使用方法

public void scale(View view) {
    // 创建缩放的动画对象
    ScaleAnimation sa = new ScaleAnimation(0f,1.0f,0f,1.0f);
    // 设置动画播放的时间
    sa.setDuration(1000);
    // 開始播放动画
    iv.startAnimation(sa);
}

效果

以图片左上角为原点。从没有,放大到图片原大小


6个參数构造方法

   /**
    * Constructor to use when building a ScaleAnimation from code
    * 
    * @param fromX Horizontal scaling factor to apply at the start of the animation
    * @param toX Horizontal scaling factor to apply at the end of the animation
    * @param fromY Vertical scaling factor to apply at the start of the animation
    * @param toY Vertical scaling factor to apply at the end of the animation
    * @param pivotX The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.)
    * @param pivotY The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.)
    */
   public ScaleAnimation(float fromX, float toX, float fromY, float toY, float pivotX, float pivotY) {
       mResources = null;
       mFromX = fromX;
       mToX = toX;
       mFromY = fromY;
       mToY = toY;

       mPivotXType = ABSOLUTE;
       mPivotYType = ABSOLUTE;
       mPivotXValue = pivotX;
       mPivotYValue = pivotY;
       initializePivotPoint();
   }
  • 前4个參数和上面的使用方法一样,后两个參数是设置图片缩放的原点,四个參数的构造默认将这两个參数都设置了0,所以是在图片左上角開始缩放

使用方法

ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, iv.getWidth() / 2, iv.getHeight() / 2);
// 设置动画播放的时间
sa.setDuration(1000);
// 開始播放动画
iv.startAnimation(sa);

效果

以图片的中心为原点,从没有放大到图片原大小


8个參数构造方法

  /**
    * Constructor to use when building a ScaleAnimation from code
    * 
    * @param fromX Horizontal scaling factor to apply at the start of the animation
    * @param toX Horizontal scaling factor to apply at the end of the animation
    * @param fromY Vertical scaling factor to apply at the start of the animation
    * @param toY Vertical scaling factor to apply at the end of the animation
    * @param pivotXType Specifies how pivotXValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
    * @param pivotXValue The X coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the left edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotXType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
    * @param pivotYType Specifies how pivotYValue should be interpreted. One of Animation.ABSOLUTE, Animation.RELATIVE_TO_SELF, or Animation.RELATIVE_TO_PARENT.
    * @param pivotYValue The Y coordinate of the point about which the object is being scaled, specified as an absolute number where 0 is the top edge. (This point remains fixed while the object changes size.) This value can either be an absolute number if pivotYType is ABSOLUTE, or a percentage (where 1.0 is 100%) otherwise.
    */
   public ScaleAnimation(float fromX, float toX, float fromY, float toY, int pivotXType, float pivotXValue, int pivotYType, float pivotYValue) {
       mResources = null;
       mFromX = fromX;
       mToX = toX;
       mFromY = fromY;
       mToY = toY;

       mPivotXValue = pivotXValue;
       mPivotXType = pivotXType;
       mPivotYValue = pivotYValue;
       mPivotYType = pivotYType;
       initializePivotPoint();
   }

使用方法

// 创建缩放的动画对象
ScaleAnimation sa = new ScaleAnimation(0f, 1.0f, 0f, 1.0f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f, ScaleAnimation.RELATIVE_TO_SELF, 0.5f);
// 设置动画播放的时间
sa.setDuration(1000);
// 開始播放动画
iv.startAnimation(sa);
  • 和上面6个參数的相比仅仅是多了第5和第7个參数,分别设置他们的类型,凝视里面已经说明了。能够设置Animation.ABSOLUTE、Animation.RELATIVE_TO_SELF、Animation.RELATIVE_TO_PARENT类型

效果

效果和上面一样,以图片的中心为原点,从没有放大到图片原大小。


设置动画反复播放的次数的方法

/**
 * Sets how many times the animation should be repeated. If the repeat
 * count is 0, the animation is never repeated. If the repeat count is
 * greater than 0 or {@link #INFINITE}, the repeat mode will be taken
 * into account. The repeat count is 0 by default.
 *
 * @param repeatCount the number of times the animation should be repeated
 * @attr ref android.R.styleable#Animation_repeatCount
 */
public void setRepeatCount(int repeatCount) {
    if (repeatCount < 0) {
        repeatCount = INFINITE;
    }
    mRepeatCount = repeatCount;
}

使用

sa.setRepeatCount(2);

设置动画反复播放的模式的方法

/**
 * Defines what this animation should do when it reaches the end. This
 * setting is applied only when the repeat count is either greater than
 * 0 or {@link #INFINITE}. Defaults to {@link #RESTART}. 
 *
 * @param repeatMode {@link #RESTART} or {@link #REVERSE}
 * @attr ref android.R.styleable#Animation_repeatMode
 */
public void setRepeatMode(int repeatMode) {
    mRepeatMode = repeatMode;
}

使用

sa.setRepeatMode(ScaleAnimation.REVERSE);

Android缩放动画

标签:time   uil   多态   avr   absolute   构造   atm   nes   pre   

原文地址:http://www.cnblogs.com/jhcelue/p/7256036.html

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