标签:style blog http color io java ar for art
//事件监听机制 import java.awt.*; import java.awt.event.*; public class TestEvent { public static void main(String[] args) { Frame f = new Frame("Test"); Button b = new Button("Press Me!"); Monitor bh = new Monitor(); //实现了某种监听器接口的类的对象 b.addActionListener(bh); //注册 f.add(b, BorderLayout.CENTER); f.pack(); f.setVisible(true); } } //实现了某种监听器接口的类 class Monitor implements ActionListener { public void actionPerformed(ActionEvent e) { System.out.println("A button has been pressed"); } } [java] import java.awt.*; import java.awt.event.*; public class TestActionEvent { public static void main(String[] args) { Frame f = new Frame("Test"); Button b1 = new Button("Start"); Button b2 = new Button("Stop"); //一个监听器类被两个button监听 Monitor2 bh = new Monitor2(); b1.addActionListener(bh); b2.addActionListener(bh); b2.setActionCommand("Game over"); f.add(b1,"North"); f.add(b2,"Center"); f.pack(); f.setVisible(true); } } class Monitor2 implements ActionListener { public void actionPerformed (ActionEvent e) { System.out.println("A button has been pressed," + "the relative info is:\n" + e.getActionCommand()); } }
引自http://www.2cto.com/kf/201205/133664.html
http://ericliu1986.iteye.com/blog/629562
java事件机制包括三个部分:事件、事件监听器、事件源。
1、事件。一般继承自java.util.EventObject类,封装了事件源对象及跟事件相关的信息。
com.javaedu.event.CusEvent类
package com.javaedu.event; import java.util.EventObject; /** * 事件类,用于封装事件源及一些与事件相关的参数. * @author Eric */ public class CusEvent extends EventObject { private static final long serialVersionUID = 1L; private Object source;//事件源 public CusEvent(Object source){ super(source); this.source = source; } public Object getSource() { return source; } public void setSource(Object source) { this.source = source; } }
2、事件监听器。实现java.util.EventListener接口,注册在事件源上,当事件源的属性或状态改变时,取得相应的监听器调用其内部的回调方法。
com.javaedu.event.CusEventListener类
package com.javaedu.event; import java.util.EventListener; /** * 事件监听器,实现java.util.EventListener接口。定义回调方法,将你想要做的事 * 放到这个方法下,因为事件源发生相应的事件时会调用这个方法。 * @author Eric */ public class CusEventListener implements EventListener { //事件发生后的回调方法 public void fireCusEvent(CusEvent e){ EventSourceObjecteObject = (EventSourceObject)e.getSource(); System.out.println("My name has been changed!"); System.out.println("I got a new name,named \""+eObject.getName()+"\""); } }
3、事件源。事件发生的地方,由于事件源的某项属性或状态发生了改变(比如BUTTON被单击、TEXTBOX的值发生改变等等)导致某项事件发生。换句话说就是生成了相应的事件对象。因为事件监听器要注册在事件源上,所以事件源类中应该要有盛装监听器的容器(List,Set等等)。
com.javaedu.event.EventSourceObject类
package com.javaedu.event; import java.util.HashSet; import java.util.Iterator; import java.util.Set; /** * 事件源. * @author Eric */ public class EventSourceObject { private String name; //监听器容器 private Set<CusEventListener> listener; public EventSourceObject(){ this.listener = new HashSet<CusEventListener>(); this.name = "defaultname"; } //给事件源注册监听器 public void addCusListener(CusEventListener cel){ this.listener.add(cel); } //当事件发生时,通知注册在该事件源上的所有监听器做出相应的反应(调用回调方法) protected void notifies(){ CusEventListener cel = null; Iterator<CusEventListener> iterator = this.listener.iterator(); while(iterator.hasNext()){ cel = iterator.next(); cel.fireCusEvent(new CusEvent(this)); } } public String getName() { return name; } //模拟事件触发器,当成员变量name的值发生变化时,触发事件。 public void setName(String name) { if(!this.name.equals(name)){ this.name = name; notifies(); } } }
下面是主方法类
com.javaedu.event.MainTest类
package com.javaedu.event; public class MainTest { /** * @param args */ public static void main(String[] args) { EventSourceObject object = new EventSourceObject(); //注册监听器 object.addCusListener(new CusEventListener(){ @Override public void fireCusEvent(CusEvent e) { super.fireCusEvent(e); } }); //触发事件 object.setName("eric"); } }
标签:style blog http color io java ar for art
原文地址:http://www.cnblogs.com/Anita9002/p/3953180.html