标签:最短路径 create outside orm rectangle rand set dimen until
路径规划作为机器人完成各种任务的基础,一直是研究的热点。研究人员提出了许多规划方法:如人工势场法、单元分解法、随机路标图(PRM)法、快速搜索树(RRT)法等。传统的人工势场、单元分解法需要对空间中的障碍物进行精确建模,当环境中的障碍物较为复杂时,将导致规划算法计算量较大。基于随机采样技术的PRM法可以有效解决高维空间和复杂约束中的路径规划问题。
PRM是一种基于图搜索的方法,它将连续空间转换成离散空间,再利用A*等搜索算法在路线图上寻找路径,以提高搜索效率。这种方法能用相对少的随机采样点来找到一个解,对多数问题而言,相对少的样本足以覆盖大部分可行的空间,并且找到路径的概率为1(随着采样数增加,P(找到一条路径)指数的趋向于1)。显然,当采样点太少,或者分布不合理时,PRM算法是不完备的,但是随着采用点的增加,也可以达到完备。所以PRM是概率完备且不最优的。
The PRM path planner constructs a roadmap in the free space of a given map using randomly sampled nodes in the free space and connecting them with each other. Once the roadmap has been constructed, you can query for a path from a given start location to a given end location on the map.
The probabilistic roadmap planner consists of two phases: a construction and a query phase. 学习阶段:在给定图的自由空间里随机撒点(自定义个数),构建一个路径网络图。查询阶段:查询从一个起点到一个终点的路径。
? Roadmap is a graph G(V, E) (无向网络图G,其中V代表随机点集,E代表所有可能的两点之间的路径集)
? Robot configuration q→Q_free is a vertex (每个点都要确保机器人与障碍物无碰撞)
? Edge (q1, q2) implies collision-free path between these robot configurations
? A metric is needed for d(q1,q2) (e.g. Euclidean distance) (Dist function计算Configuration Space中点与点之间的距离,判断是否是同一个点)
? Uses coarse sampling of the nodes, and fine sampling of the edges
? Result: a roadmap in Q_free
? Initially empty Graph G
? A configuration q is randomly chosen
? If q →Q_free then added to G (collision detection needed here)
? Repeat until N vertices chosen
? For each q, select k closest neighbors,
? Local planner connects q to neighbor q’
? If connect successful (i.e. collision free local path), add edge (q, q’)
参考这里的MATLAB代码,输入一幅500×500的地图,根据Roadmap Construction Algorithm建立网络图,然后使用A*算法搜索出一条最短路径。
PRM.m文件如下,注意下面代码中并没有选取k个最近点进行连接(或是限定连接距离),而是连接了全部的节点。
%% PRM parameters map=im2bw(imread(‘map1.bmp‘)); % input map read from a bmp file. for new maps write the file name here source=[10 10]; % source position in Y, X format goal=[490 490]; % goal position in Y, X format k=50; % number of points in the PRM display=true; % display processing of nodes if ~feasiblePoint(source,map), error(‘source lies on an obstacle or outside map‘); end if ~feasiblePoint(goal,map), error(‘goal lies on an obstacle or outside map‘); end imshow(map); rectangle(‘position‘,[1 1 size(map)-1],‘edgecolor‘,‘k‘) vertex=[source;goal]; % source and goal taken as additional vertices in the path planning to ease planning of the robot if display, rectangle(‘Position‘,[vertex(1,2)-5,vertex(1,1)-5,10,10],‘Curvature‘,[1,1],‘FaceColor‘,‘r‘); end % draw circle if display, rectangle(‘Position‘,[vertex(2,2)-5,vertex(2,1)-5,10,10],‘Curvature‘,[1,1],‘FaceColor‘,‘r‘); end tic; % tic-toc: Functions for Elapsed Time %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Step 1, Constructs the Map %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% %% iteratively add vertices while length(vertex)<k+2 x = double(int32(rand(1,2) .* size(map))); % using randomly sampled nodes(convert to pixel unit) if feasiblePoint(x,map), vertex=[vertex;x]; if display, rectangle(‘Position‘,[x(2)-5,x(1)-5,10,10],‘Curvature‘,[1,1],‘FaceColor‘,‘r‘); end end end if display disp(‘click/press any key‘); % blocks the caller‘s execution stream until the function detects that the user has pressed a mouse button or a key while the Figure window is active waitforbuttonpress; end %% attempts to connect all pairs of randomly selected vertices edges = cell(k+2,1); % edges to be stored as an adjacency list for i=1:k+2 for j=i+1:k+2 if checkPath(vertex(i,:),vertex(j,:),map); edges{i}=[edges{i};j]; edges{j}=[edges{j};i]; if display, line([vertex(i,2);vertex(j,2)],[vertex(i,1);vertex(j,1)]); end end end end if display disp(‘click/press any key‘); waitforbuttonpress; end %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Step 2, Finding a Path using A* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % structure of a node is taken as: [index of node in vertex, historic cost, heuristic cost, total cost, parent index in closed list (-1 for source)] Q=[1 0 heuristic(vertex(1,:),goal) 0+heuristic(vertex(1,:),goal) -1]; % the processing queue of A* algorihtm, open list closed=[]; % the closed list taken as a list pathFound=false; while size(Q,1) > 0 % while open-list is not empty [A, I] = min(Q,[],1);% find the minimum value of each column current = Q(I(4),:); % select smallest total cost element to process Q=[Q(1:I(4)-1,:);Q(I(4)+1:end,:)]; % delete element under processing if current(1)==2 % index of node in vertex==2(goal) pathFound=true;break; end for mv = 1:length(edges{current(1)}) % iterate through all edges from the node newVertex=edges{current(1)}(mv); % move to neighbor node if length(closed)==0 || length(find(closed(:,1)==newVertex))==0 % not in closed(Ignore the neighbor which is already evaluated) historicCost = current(2) + historic(vertex(current(1),:),vertex(newVertex,:)); % The distance from start to a neighbor heuristicCost = heuristic(vertex(newVertex,:),goal); totalCost = historicCost + heuristicCost; add = true; % not already in queue with better cost if length(find(Q(:,1)==newVertex))>=1 I = find(Q(:,1)==newVertex); if totalCost > Q(I,4), add=false; % not a better path else Q=[Q(1:I-1,:);Q(I+1:end,:);];add=true; end end if add Q=[Q;newVertex historicCost heuristicCost totalCost size(closed,1)+1]; % add new nodes in queue end end end closed=[closed;current]; % update closed lists end if ~pathFound error(‘no path found‘) end fprintf(‘processing time=%d \nPath Length=%d \n\n‘, toc, current(4)); path=[vertex(current(1),:)]; % retrieve path from parent information prev = current(5); while prev > 0 path = [vertex(closed(prev,1),:);path]; prev = closed(prev, 5); end imshow(map); rectangle(‘position‘,[1 1 size(map)-1],‘edgecolor‘,‘k‘) line(path(:,2),path(:,1),‘color‘,‘r‘);
其它M文件:
%% checkPath.m function feasible=checkPath(n,newPos,map) feasible = true; dir=atan2(newPos(1)-n(1),newPos(2)-n(2)); for r=0:0.5:sqrt(sum((n-newPos).^2)) posCheck = n + r.*[sin(dir) cos(dir)]; if ~(feasiblePoint(ceil(posCheck),map) && feasiblePoint(floor(posCheck),map) && ... feasiblePoint([ceil(posCheck(1)) floor(posCheck(2))],map) && feasiblePoint([floor(posCheck(1)) ceil(posCheck(2))],map)) feasible = false;break; end if ~feasiblePoint(newPos,map), feasible = false; end end end %% feasiblePoint.m function feasible=feasiblePoint(point,map) feasible=true; % check if collission-free spot and inside maps % 0: obstacle 1: free space if ~(point(1)>=1 && point(1)<=size(map,1) && point(2)>=1 && point(2)<=size(map,2) && map(point(1),point(2))==1) feasible=false; end end %% heuristic.m function h=heuristic(X,goal) h = sqrt(sum((X-goal).^2)); end %% historic.m function h=historic(a,b) h = sqrt(sum((a-b).^2)); end
MATLAB的robotics system toolbox中提供了PRM路径规划方法,可以很方便的创建一个probabilistic roadmap path planner来进行路径规划。使用时有下面几点需要注意:
Increasing the number of nodes can increase the efficiency of the path by giving more feasible paths. However, the increased complexity increases computation time. To get good coverage of the map, you might need a large number of nodes. Due to the random placement of nodes, some areas of the map may not have enough nodes to connect to the rest of the map. In this example, you create a large and small number of nodes in a roadmap.
% Create an occupancy grid map = robotics.OccupancyGrid(simpleMap, 2); % Create a simple roadmap with 50 nodes. prmSimple = robotics.PRM(map, 50); show(prmSimple)
% Create a dense roadmap with 250 nodes. prmComplex = robotics.PRM(map,250); show(prmComplex)
Use the ConnectionDistance
property on the PRM
object to tune the algorithm. ConnectionDistance
is an upper threshold for points that are connected in the roadmap. Each node is connected to all nodes within this connection distance that do not have obstacles between them. By lowering the connection distance, you can limit the number of connections to reduce the computation time and simplify the map. However, a lowered distance limits the number of available paths from which to find a complete obstacle-free path. When working with simple maps, you can use a higher connection distance with a small number of nodes to increase efficiency. For complex maps with lots of obstacles, a higher number of nodes with a lowered connection distance increases the chance of finding a solution.
% Save the random number generation settings using the rng function. The saved settings enable you to reproduce the same points and see the effect of changingConnectionDistance
.
rngState = rng;
% Create a roadmap with 100 nodes and calculate the path. The default ConnectionDistance is set to inf. prm = robotics.PRM(map, 100);
startLocation = [2 1]; endLocation = [12 10]; path = findpath(prm,startLocation,endLocation);
show(prm)
% Reload the random number generation settings to have PRM use the same nodes rng(rngState);
% Lower ConnectionDistance to 2 m prm.ConnectionDistance = 2; path = findpath(prm, startLocation, endLocation); show(prm)
Create or Update PRM
This roadmap changes only if you call update or change the properties in the PRM
object. When properties change, any method (update
, findpath
, or show
) called on the object triggers the roadmap points and connections to be recalculated. Because recalculating the map can be computationally intensive, you can reuse the same roadmap by calling findpath
with different starting and ending locations. 即当使用update函数进行更新或者改变PRM对象属性后,调用findpath、show等方法会引发重新计算。
The PRM algorithm recalculates the node placement and generates a new network of nodes
PRM does not take into account the robot dimension while computing an obstacle free path on a map. Hence, you should inflate the map by the dimension of the robot, in order to allow computation of an obstacle free path that accounts for the robot‘s size and ensures collision avoidance for the actual robot. This inflation is used to add a factor of safety on obstacles and create buffer zones between the robot and obstacle in the environment. The inflate
method of an occupancy grid object converts the specified radius
to the number of cells rounded up from the resolution*radius
value.
robotRadius = 0.2; mapInflated = copy(map); inflate(mapInflated,robotRadius); show(mapInflat
Since you are planning a path on a large and complicated map, larger number of nodes may be required. However, often it is not clear how many nodes will be sufficient. Tune the number of nodes to make sure there is a feasible path between the start and end location.
path = findpath(prm, startLocation, endLocation)
while isempty(path) % No feasible path found yet, increase the number of nodes prm.NumNodes = prm.NumNodes + 10; % Use the |update| function to re-create the PRM roadmap with the changed attribute update(prm); % Search for a feasible path with the updated PRM path = findpath(prm, startLocation, endLocation); end
参考:
Path Planning in Environments of Different Complexity
Code for Robot Path Planning using Probabilistic Roadmap
Roadmap Methods for Multiple Queries
Probabilistic Roadmap Path Planning
标签:最短路径 create outside orm rectangle rand set dimen until
原文地址:http://www.cnblogs.com/21207-iHome/p/7209954.html