标签:manager .text ems unity pre date() 3d text stream 创建
学习雷锋,好榜样,接下来的这一系类教程里,将通过unity来实现Android端的一些常用功能,
不需要在 Asset/Plugins/Android 目录下引用jar包或者aar包,这是重点。
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class Volume : MonoBehaviour { 6 7 8 private const string currentVolume = "getStreamVolume";//当前音量 9 private const string maxVolume = "getStreamMaxVolume";//最大音量 10 11 private const int STREAM_VOICE_CALL = 0; 12 private const int STREAM_SYSTEM = 1; 13 private const int STREAM_RING = 2; 14 private const int STREAM_MUSIC = 3; 15 private const int STREAM_ALARM = 4; 16 private const int STREAM_NOTIFICATION = 5; 17 const int STREAM_DTMF = 8; 18 19 //创建几个 "3D Text" 用于接收音量值 20 public TextMesh STREAM_VOICE_CALL_Text; 21 public TextMesh STREAM_SYSTEM_Text; 22 public TextMesh STREAM_RING_Text; 23 public TextMesh STREAM_MUSIC_Text; 24 public TextMesh STREAM_ALARM_Text; 25 public TextMesh STREAM_NOTIFICATION_Text; 26 public TextMesh STREAM_DTMF_Text; 27 28 29 private static AndroidJavaObject audioManager; 30 31 32 void Awake() 33 { 34 AndroidJavaClass UnityPlayer = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); 35 AndroidJavaObject currentActivity = UnityPlayer.GetStatic<AndroidJavaObject>("currentActivity"); 36 audioManager = currentActivity.Call<AndroidJavaObject>("getSystemService", new AndroidJavaObject("java.lang.String", "audio")); 37 } 38 void Update() 39 { 40 // //current volume value 41 // STREAM_VOICE_CALL_Text.text = audioManager.Call<int> (currentVolume, STREAM_VOICE_CALL).ToString (); 42 // STREAM_SYSTEM_Text.text = audioManager.Call<int> (currentVolume, STREAM_SYSTEM).ToString (); 43 // STREAM_RING_Text.text = audioManager.Call<int> (currentVolume, STREAM_RING).ToString (); 44 // STREAM_MUSIC_Text.text = audioManager.Call<int> (currentVolume, STREAM_MUSIC).ToString (); 45 // STREAM_ALARM_Text.text = audioManager.Call<int> (currentVolume, STREAM_ALARM).ToString (); 46 // STREAM_NOTIFICATION_Text.text = audioManager.Call<int> (currentVolume, STREAM_NOTIFICATION).ToString (); 47 // STREAM_DTMF_Text.text = audioManager.Call<int> (currentVolume, STREAM_DTMF).ToString (); 48 49 //Max volume value 50 STREAM_VOICE_CALL_Text.text = audioManager.Call<int> (maxVolume, STREAM_VOICE_CALL).ToString (); 51 STREAM_SYSTEM_Text.text = audioManager.Call<int> (maxVolume, STREAM_SYSTEM).ToString (); 52 STREAM_RING_Text.text = audioManager.Call<int> (maxVolume, STREAM_RING).ToString (); 53 STREAM_MUSIC_Text.text = audioManager.Call<int> (maxVolume, STREAM_MUSIC).ToString (); 54 STREAM_ALARM_Text.text = audioManager.Call<int> (maxVolume, STREAM_ALARM).ToString (); 55 STREAM_NOTIFICATION_Text.text = audioManager.Call<int> (maxVolume, STREAM_NOTIFICATION).ToString (); 56 STREAM_DTMF_Text.text = audioManager.Call<int> (maxVolume, STREAM_DTMF).ToString (); 57 58 } 59 }
Unity 调用 Android Native 方法(一) 获得Android系统音量
标签:manager .text ems unity pre date() 3d text stream 创建
原文地址:http://www.cnblogs.com/Jason-c/p/7766021.html