标签:pre engine ace lamp lam nbsp oid bsp layer
using UnityEngine; using System.Collections; public class CameraController : MonoBehaviour { public float distance_v; public float distance_h; public float rotation_H_speed=1; public float rotation_V_speed=1; public float max_up_angle = 80; //越大,头抬得越高 public float max_down_angle =-60; //越小,头抬得越低 public Transform follow_obj; //player private float current_rotation_H; //水平旋转结果 private float current_rotation_V; //垂直旋转结果 void LateUpdate() { //控制旋转 current_rotation_H+= Input.GetAxis("Mouse X")*rotation_H_speed; current_rotation_V += Input.GetAxis("Mouse Y")*rotation_V_speed; current_rotation_V=Mathf.Clamp(current_rotation_V, max_down_angle, max_up_angle); //限制垂直旋转角度 transform.localEulerAngles = new Vector3(-current_rotation_V,current_rotation_H,0f); //改变位置,以跟踪的目标为视野中心,且视野中心总是面向follow_obj transform.position =follow_obj.position; transform.Translate(Vector3.back * distance_h, Space.Self); transform.Translate(Vector3.up * distance_v, Space.World); //相对于世界坐标y轴向上 } }
标签:pre engine ace lamp lam nbsp oid bsp layer
原文地址:http://www.cnblogs.com/wanggonglei/p/7856023.html