标签:des android style blog io os java ar for
前面两篇博文讲解的都是Android 的2D动画效果,要想做出非常炫酷的3D动画效果怎么办?android 并没有提供3D动画接口给用户,所以我们得自己重写这样一个3D接口动画。
接口如下:
/* * @Title: My3dAnimation.java * @Description: TODO<请描述此文件是做什么的> * @author: xjp * @data: 2014年9月15日 上午8:54:10 * @version: V1.0 */ package com.xjp.animator; import android.graphics.Camera; import android.graphics.Matrix; import android.view.animation.Animation; import android.view.animation.Transformation; /** * TODO<请描述这个类是干什么的> * * @author xjp * @data: 2014年9月15日 上午8:54:10 * @version: V1.0 */ public class My3dAnimation extends Animation { private final float mFromDegrees; private final float mToDegrees; private final float mCenterX; private final float mCenterY; private final float mDepthZ; private Camera mCamera; private int mDirection; private final static int ROTATE_X = 0;//沿着x轴旋转 private final static int ROTATE_Y = 1;//沿着y轴旋转 /** * Creates a new 3D rotation on the Y axis. The rotation is defined by its * start angle and its end angle. Both angles are in degrees. The rotation * is performed around a center point on the 2D space, definied by a pair of * X and Y coordinates, called centerX and centerY. When the animation * starts, a translation on the Z axis (depth) is performed. The length of * the translation can be specified, as well as whether the translation * should be reversed in time. * * @param direction * the direction of the 3D rotation * @param fromDegrees * the start angle of the 3D rotation * @param toDegrees * the end angle of the 3D rotation * @param centerX * the X center of the 3D rotation * @param centerY * the Y center of the 3D rotation */ public My3dAnimation(int direction, float fromDegrees, float toDegrees, float centerX, float centerY, float depthZ) { mDirection = direction; mFromDegrees = fromDegrees; mToDegrees = toDegrees; mCenterX = centerX; mCenterY = centerY; mDepthZ = depthZ; } @Override public void initialize(int width, int height, int parentWidth, int parentHeight) { super.initialize(width, height, parentWidth, parentHeight); mCamera = new Camera(); } @Override protected void applyTransformation(float interpolatedTime, Transformation t) { final float fromDegrees = mFromDegrees; float degrees = fromDegrees + ((mToDegrees - fromDegrees) * interpolatedTime); final float centerX = mCenterX; final float centerY = mCenterY; final Camera camera = mCamera; final Matrix matrix = t.getMatrix(); camera.save(); if (centerX!=0){ if (interpolatedTime < 0.5) { camera.translate(0.0f, 0.0f, mDepthZ * interpolatedTime); } else { camera.translate(0.0f, 0.0f, mDepthZ * (1.0f - interpolatedTime)); } } switch (mDirection) { case ROTATE_X: camera.rotateX(degrees); break; case ROTATE_Y: camera.rotateY(degrees); break; } camera.getMatrix(matrix); camera.restore(); matrix.preTranslate(-centerX, -centerY); matrix.postTranslate(centerX, centerY); } }
示例代码如下:
package com.xjp.animator; import com.xjp.animator.R; import android.os.Bundle; import android.view.View; import android.view.ViewGroup; import android.view.animation.LinearInterpolator; import android.widget.ImageView; import android.app.Activity; public class MainActivity extends Activity implements android.view.View.OnClickListener { private ImageView img1; private ImageView img2; private ImageView img3; private ViewGroup mContainer; private final static int ROTATE_X = 0; private final static int ROTATE_Y = 1; private My3dAnimation my3dAnimation; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); findViews(); } /** * TODO<请描述这个方法是干什么的> * * @throw * @return void * @param */ private void findViews() { // TODO Auto-generated method stub mContainer = (ViewGroup) findViewById(R.id.container); mContainer .setPersistentDrawingCache(ViewGroup.PERSISTENT_ANIMATION_CACHE); img1 = (ImageView) findViewById(R.id.img_left); img1.setOnClickListener(this); img2 = (ImageView) findViewById(R.id.img_right); img2.setOnClickListener(this); img3 = (ImageView) findViewById(R.id.img_3); img3.setOnClickListener(this); } @Override public void onClick(View v) { // TODO Auto-generated method stub float centerX = v.getWidth() / 2.0f; float centerY = v.getHeight() / 2.0f; if (v.getId() == R.id.img_left) { my3dAnimation = new My3dAnimation(ROTATE_X, 0, 180, centerX, centerY, 310f); } if (v.getId() == R.id.img_right) { my3dAnimation = new My3dAnimation(ROTATE_Y, 0, 180, centerX, centerY, 310f); } if (v.getId() == R.id.img_3) { centerX = 0; my3dAnimation = new My3dAnimation(ROTATE_Y, 0, 20, centerX, centerY, 310f); } my3dAnimation.setDuration(1000); my3dAnimation.setInterpolator(new LinearInterpolator()); my3dAnimation.setFillAfter(true); v.startAnimation(my3dAnimation); } }
Android 3D旋转动画之Camera 和 Matrix
标签:des android style blog io os java ar for
原文地址:http://blog.csdn.net/feiduclear_up/article/details/39288117