标签:star mono 重要 16px 1.0 soft col this ati
Unity延时方法Invoke和InvokeRepeating
InvokeRepeating(methodName: string, time: float, repeatRate: float): void; methodName:方法名 time:多少秒后执行 repeatRate:重复执行间隔
Invoke(methodName: string, time: float): void; methodName:方法名 time:多少秒后执行
还有两个重要的方法:
using UnityEngine; using System.Collections; public class DelayScript : MonoBehaviour { //当前时间 private float nowTime; //执行重复方法的次数 private int count; // Use this for initialization void Start () { nowTime = Time.time; Debug.Log("时间点:"+nowTime); this.Invoke("setTimeOut", 3.0f); this.InvokeRepeating("setInterval", 2.0f, 1.0f); } private void setTimeOut() { nowTime = Time.time; Debug.Log("执行延时方法:" + nowTime); } private void setInterval() { nowTime = Time.time; Debug.Log("执行重复方法:" + nowTime); count += 1; if(count==5) this.CancelInvoke(); } }
Unity延时方法Invoke和InvokeRepeating
标签:star mono 重要 16px 1.0 soft col this ati
原文地址:http://www.cnblogs.com/wuwenbo/p/7988639.html