别踩白块儿之禅模式 windows程序实现
代码如下
#include <Windows.h> LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM); int WINAPI WinMain( //程序入口,WINAPI是一种函数调用约定,用于表明如何生成在堆栈中放置调用参数的机器代码 HINSTANCE hInstance //实例句柄,标识该程序 , HINSTANCE hPreInstance //16位中用于标识该程序前一实例,32位中不再采用,参数为NULL , LPSTR szCmdLine //调用时的命令行 , int iCmdShow) //窗口显示方式 { static TCHAR szName[] = TEXT("HIYUN"); HWND hwnd; MSG msg; WNDCLASS wc; wc.style = CS_VREDRAW | CS_HREDRAW; wc.cbClsExtra = 0; wc.cbWndExtra = 0; wc.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); wc.hCursor = LoadCursor(NULL, IDC_ARROW); wc.hIcon = LoadIcon(NULL, IDI_APPLICATION); wc.hInstance = hInstance; wc.lpfnWndProc = WndProc; wc.lpszMenuName = NULL; wc.lpszClassName = szName; if (!RegisterClass(&wc)) { MessageBox(NULL, TEXT("注册失败!"), TEXT("失败"), MB_OK | MB_ICONERROR); } hwnd = CreateWindow(szName, TEXT("别踩白块儿之禅模式 - 闲云野鹤制作,QQ群116920287"), WS_OVERLAPPEDWINDOW, 400, 100, 400, 600, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, iCmdShow); UpdateWindow(hwnd); while (GetMessage(&msg, NULL, 0, 0)) { TranslateMessage(&msg); DispatchMessage(&msg); } return msg.wParam; } LRESULT CALLBACK WndProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { HDC hdc; PAINTSTRUCT ps; RECT rect; TCHAR szBuff[50]; static HBRUSH brushPass = CreateSolidBrush(RGB(223, 223, 223)); static int i, j, x, y, tx, ty; static int runing, cxChar, cyChar, cxClient, cyClient, cxSquare, cySquare; static TCHAR PlayName[] = TEXT("YUN"); static ULONG score = 0, t; static int Loc[20]; switch (message) { case WM_CREATE: runing = 0; hdc = GetDC(hwnd); TEXTMETRIC tm; GetTextMetrics(hdc, &tm); cxChar = tm.tmAveCharWidth; cyChar = tm.tmHeight + tm.tmExternalLeading; ReleaseDC(hwnd, hdc); return 0; case WM_SIZE: cxClient = LOWORD(lparam); cyClient = HIWORD(lparam); cxSquare = cxClient / 4; cySquare = (int)(cxSquare * 1.5); for (i = 0; i <= cyClient / cySquare + 2; ++i) { Loc[i] = rand() % 4; } return 0; case WM_LBUTTONDOWN: tx = x = LOWORD(lparam); ty = y = HIWORD(lparam); x /= cxSquare; y = (cyClient - y) / cySquare; if (Loc[0] == x && y == 0 && !runing) { runing = 1; InvalidateRect(hwnd, NULL, true); } else if (Loc[1] == x && y == 1 && runing) { score++; for (i = 0; i <= cyClient / cySquare + 1; ++i) { Loc[i] = Loc[i + 1]; } Loc[i] = rand() % 4; InvalidateRect(hwnd, NULL, true); } return 0; case WM_PAINT: hdc = BeginPaint(hwnd, &ps); SetBkMode(hdc, TRANSPARENT); SetTextColor(hdc, RGB(255, 0, 0)); for (i = 1; i < 4; ++i) { MoveToEx(hdc, cxSquare * i, 0, NULL); LineTo(hdc, cxSquare * i, cyClient); } for (i = 0; i <= cyClient / cySquare + 1; ++i) { MoveToEx(hdc, 0, cyClient - cySquare * i, NULL); LineTo(hdc, cxClient, cyClient - cySquare * i); j = Loc[i]; if (i == 0 && runing) SelectObject(hdc, brushPass); else SelectObject(hdc, GetStockObject(BLACK_BRUSH)); Rectangle(hdc, j * cxSquare, cyClient - cySquare * (i + 1), cxSquare * (j + 1) + 1, cyClient - cySquare * i + 1); if (!runing && i == 0) { TextOut(hdc, j * cxSquare + cxSquare / 2 - cxChar * 1.5, cyClient - cySquare / 2, szBuff, wsprintf(szBuff, TEXT("开始"))); } } TextOut(hdc, cxChar, cyChar, szBuff, wsprintf(szBuff, TEXT("Player:%s"), PlayName)); t = wsprintf(szBuff, TEXT("Score: %ld"), score); TextOut(hdc, cxClient - (t + 2) * cxChar, cyChar, szBuff, t); EndPaint(hwnd, &ps); return 0; case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wparam, lparam); }
原文地址:http://blog.csdn.net/xianyun2009/article/details/39301627