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Unity(Android版)和Android原生APP简单实现版本更新

时间:2017-12-30 19:04:51      阅读:407      评论:0      收藏:0      [点我收藏+]

标签:unit   initial   auto   进度条   content   support   mission   script   roi   

版本检测接口说明:
(1)请求post,无参数
(2)调用地址:http://www.baidu.com/rs/ver/info
(3)返回结果:
{
    "verCode": "2",
    "verName": "0.1.1.20170428_beta",
    "forced": false,
    "updateMsg": "优化部分功能",
    "apkURL": "http://www.baidu.com/meiriyiti_app/V0.1.1.20170428_beta.apk"
}

原理1(支持Android原生开发):

①将最新的apk挂载到自己的网站;

②在APP进入的第一个页面或者版本更新的的入口调用后台版本更新接口,请求到最新版本信息,获取手机上APP的版本号,进行对比。

③如果服务器的版本号比手机安装的版本号大的话,就提醒用户更新最新版。

Android原声版的我这里做了通过apkUrl来自动下载和安装,下面是自动安装的工具类和调用时候的代码:

 

调用代码:

//声明
  private UpdateVersionUtils downloadUtil;
//初始化
  downloadUtil = new UpdateVersionUtils(getContext());

//在获取服务器的新版本信息后调用
downloadUtil.isNewVersion(getActivity(), verCode, appVersionCode, verName, apkURL, updateMsg, false);

下面是两个用到的工具类 :

import android.app.Activity;
import android.app.AlertDialog;
import android.app.DownloadManager;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.IntentFilter;
import android.net.Uri;
import android.os.Build;
import android.os.Environment;
import android.support.v4.content.FileProvider;
import android.text.TextUtils;
import android.webkit.MimeTypeMap;

import com.blankj.utilcode.utils.NetworkUtils;
import com.blankj.utilcode.utils.TimeUtils;
import com.xiaoyu.adailyproblem.App;

import java.io.File;
import java.text.SimpleDateFormat;

/**
 * Created by Administrator on 2017/4/12.
 */

public class UpdateVersionUtils {
    private static final String APK_TYPE =
            "application/vnd.android.package-archive";
    public static DownloadManager mDownloadManager; // 下载管理器
    public static long mDownloadId; // 下载ID
    private UpdateReceiver mReceiver;

    /**
     * 默认构造器, 下载每日一题APK
     *
     * @param context 上下文
     */
    public UpdateVersionUtils(Context context) {
        initArgs(context);
    }

    /**
     * 下载文件
     */
    public void download(Activity activity, String verName, String apkURL) {
        // 设置下载Url
        Uri resource = Uri.parse(apkURL);
        DownloadManager.Request request = new DownloadManager.Request(resource);
//        // 设置文件类型
        MimeTypeMap mimeTypeMap = MimeTypeMap.getSingleton();
        String mimeString = mimeTypeMap.getMimeTypeFromExtension(MimeTypeMap.getFileExtensionFromUrl(apkURL));
        request.setMimeType(mimeString);

        // 下载完成时在进度条提示
        request.setNotificationVisibility(DownloadManager.Request.VISIBILITY_VISIBLE_NOTIFY_COMPLETED);
        // 存储sdcard目录的download文件夹
        request.setDestinationInExternalPublicDir(Environment.DIRECTORY_DOWNLOADS, "mryt");
        request.setTitle(verName);
        request.setVisibleInDownloadsUi(true);
        // 开始下载
        mDownloadId = mDownloadManager.enqueue(request);
        activity.registerReceiver(mReceiver, new IntentFilter(DownloadManager.ACTION_DOWNLOAD_COMPLETE));
    }

    // 安装Apk
    public void installApk(Context context, long downloadApkId, String verName) {
        File apkFile =
                new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS), verName);
        Intent install = new Intent(Intent.ACTION_VIEW);
        install.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
        if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.N) {
            Uri apkUri = FileProvider.getUriForFile(context, context.getPackageName() + ".provider", apkFile);
            install.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
            install.setDataAndType(apkUri, APK_TYPE);
        } else {
            install.setDataAndType(Uri.fromFile(apkFile), APK_TYPE);
        }
        context.startActivity(install);
    }
    // 初始化
    private void initArgs(Context context) {
        mDownloadManager = (DownloadManager) context.getSystemService((Context.DOWNLOAD_SERVICE));
      context.registerReceiver(mReceiver, new IntentFilter(DownloadManager.ACTION_DOWNLOAD_COMPLETE));
    }
    public void isNewVersion(Activity activity, int verCode, int appVersionCode, String verName, String apkURL, String updateMsg, boolean isAuto) {

        if (verCode == appVersionCode) {
            // 如果版本一致提示当前为最新版本
            if (!isAuto) {
                CustomToastUtils.getInstance().showToast(activity, "当前为最新版本");
            }else {

            }
        } else {
            // 否则会弹出提示更新的提示框
            showUpdateDialog(activity, isAuto, verCode, verName, updateMsg, apkURL);
        }
    }

    /**
     * 显示是否更新新版本的对话框
     *
     * @param isAuto 是否自动检测更新
     */
    public void showUpdateDialog(final Activity activity, boolean isAuto, int verCode, final String verName, String updateMsg, final String apkURL) {

        String currentDate = TimeUtils.getCurTimeString(new SimpleDateFormat("yyyyMMdd"));
        String lastDate = ACache.get(activity).getAsString(App.CACHE_KEY_APP_UPDATE_DATE);

        if (!isAuto || TextUtils.isEmpty(currentDate) || !currentDate.equals(lastDate)) {
            ACache.get(activity).put(App.CACHE_KEY_APP_UPDATE_DATE, currentDate);
            new AlertDialog.Builder(activity)
                    .setTitle("发现新版本")
                    .setMessage(updateMsg)
                    .setPositiveButton("立即更新", new DialogInterface.OnClickListener() {
                        @Override
                        public void onClick(DialogInterface dialogInterface, int i) {
                            //下载新版本时判断用户当前网络环境,非wifi提示
                            if (NetworkUtils.isWifiAvailable(activity)) {
                                CustomToastUtils.getInstance().showToast(activity, "当前wifi环境良好,请在通知栏查看下载进度!");
                                download(activity, verName, apkURL);
                            } else if (NetworkUtils.is4G(activity)) {
                                new AlertDialog.Builder(activity)
                                        .setTitle("更新版本")
                                        .setMessage("当前4G网络状态良好,您是否要继续下载!")
                                        .setPositiveButton("继续下载", new DialogInterface.OnClickListener() {
                                            @Override
                                            public void onClick(DialogInterface dialogInterface, int i) {
                                                download(activity, verName, apkURL);
                                            }
                                        }).setNegativeButton("取消下载", new DialogInterface.OnClickListener() {
                                    @Override
                                    public void onClick(DialogInterface dialogInterface, int i) {
                                        return;
                                    }
                                }).create().show();
                            }

                        }
                    }).setNegativeButton("以后再说", new DialogInterface.OnClickListener() {
                @Override
                public void onClick(DialogInterface dialogInterface, int i) {
                    return;
                }
            }).create().show();
        }
    }
}

 

import android.app.DownloadManager;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.database.Cursor;

import static com.xiaoyu.adailyproblem.comm.utils.UpdateVersionUtils.mDownloadId;
import static com.xiaoyu.adailyproblem.comm.utils.UpdateVersionUtils.mDownloadManager;

/**
 * Created by Administrator on 2017/4/28.
 */

public class UpdateReceiver extends BroadcastReceiver {
    UpdateVersionUtils updateVersionUtils;
    @Override
    public void onReceive(Context context, Intent intent) {
        updateVersionUtils = new UpdateVersionUtils(context);
        long downloadId = intent.getLongExtra(DownloadManager.EXTRA_DOWNLOAD_ID, -1);
        if (downloadId == mDownloadId) {
            checkStatus(context);
        }
    }

    /**
     * 检查下载状态
     */
    private void checkStatus(Context context) {
        DownloadManager.Query query = new DownloadManager.Query();
        query.setFilterById(mDownloadId);
        Cursor cursor = mDownloadManager.query(query);
        if (cursor.moveToFirst()) {
            int status = cursor.getInt(cursor.getColumnIndex(DownloadManager.COLUMN_STATUS));
            switch (status) {
                //下载暂停
                case DownloadManager.STATUS_PAUSED:
                    break;
                //下载延迟
                case DownloadManager.STATUS_PENDING:
                    break;
                //正在下载
                case DownloadManager.STATUS_RUNNING:
                    break;
                //下载完成
                case DownloadManager.STATUS_SUCCESSFUL:
                    updateVersionUtils.installApk(context,mDownloadId,"mryt");
                    break;
                //下载失败
                case DownloadManager.STATUS_FAILED:
                    CustomToastUtils.getInstance().showToast(context,"下载失败");
                    break;
            }
        }
        cursor.close();
    }
}

 

原理2(支持unity开发Android版):

①在APP进入的第一个页面或者版本更新的的入口调用后台版本更新接口,请求到最新版本信息,获取手机上APP的版本号,进行对比。

②如果服务器的版本号比手机安装的版本号大的话,就提醒用户更新最新版。

③在Assets/Plugins/Android/bin目录下添加一个jar包(网盘),如果有需要的朋友可以私信我。

点击更新按钮的时候调用以下代码:

  1 using Assets.Scripts.Common.AudioFrame;
  2 using Assets.Scripts.Common.AudioFrame.Core;
  3 using LitJson;
  4 using System;
  5 using System.Collections;
  6 using System.Collections.Generic;
  7 using UnityEngine;
  8 using UnityEngine.UI;
  9 
 10 public class Version : MonoBehaviour {
 11     public GameObject Bg;
 12     public GameObject VersionBg;
 13     public Button VerUpBtn;
 14     public Button CloseBtn;
 15     public Text TextVerCode;
 16     public Text TextMsg;
 17     string LocalVersion="";
 18     
 19     // Use this for initialization
 20     void Start () {
 21        
 22 #if UNITY_ANDROID
 23 
 24         LocalVersion = "8";
 25         
 26         /* 功能:网络请求*/
 27        
 28             Request request = new Request();
 29             JsonData data = new JsonData();
 30         
 31             string jsonDataPost = data.ToJson();
 32             StartCoroutine(request.IPostData("ver/info", jsonDataPost, OnMainContentReady));
 33 
 34 #endif
 35     }
 36 
 37     /* 功能:网络请求的委托方法*/
 38     void OnMainContentReady(string jsonResult)
 39     {
 40         string ServerVersion = "";
 41         string ServerName = "";
 42         string ServerMsg="";
 43         string apkUrl = "";
 44 
 45         VersionResult verReuslt = JsonUtility.FromJson<VersionResult>(jsonResult);
 46 
 47             if (verReuslt.code == 0)
 48             {
 49             ServerVersion = verReuslt.data.verCode;
 50             ServerName = verReuslt.data.verName ;
 51             ServerMsg = verReuslt.data.updateMsg ;
 52             apkUrl = verReuslt.data.apkURL;
 53             //判断如果服务器的app版本大于用户自身的版本,则提示更新
 54             if (ServerVersion != null &&  "" != ServerVersion) {
 55                 if (int.Parse(ServerVersion) > int.Parse(LocalVersion))
 56                 {
 57                     VersionBg.SetActive(true);
 58                     TextVerCode.text = "最新版本:" + ServerName;
 59                     TextMsg.text = ServerMsg;
 60                 }
 61 
 62             }
 63 
 64         }
 65 }
 66 //点击版本更新按钮调用   
 67     public void ClickVerUpBtn()
 68     {
 69         GameObject.Find("GameMusic").GetComponent<AudioFrame>().PlayEffect(EffectName.SoundBg);
 70         // openApplicationMarket跳转手机应用商店去更新
 71         AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
 72         AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject>("currentActivity");
 73         jo.Call("openApplicationMarket");
 74 
 75     }
 76 
 77     public void ClickCloseBtn()
 78     {
 79         GameObject.Find("GameMusic").GetComponent<AudioFrame>().PlayEffect(EffectName.SoundBg);
 80         VersionBg.SetActive(false);
 81 
 82     }
 83 
 84 
 85     [Serializable]
 86     public class VersionResult
 87     {
 88         /// <summary>
 89         /// 
 90         /// </summary>
 91         public int code;    /// <summary>
 92                             /// 登陆成功
 93                             /// </summary>
 94         public string message;    /// <summary>
 95                                   /// 
 96                                   /// </summary>
 97         public VersionData data;    /// <summary>
 98                                     /// 
 99                                     /// </summary>
100         public int totalCount;    /// <summary>
101                                   /// 
102                                   /// </summary>
103         public int type;    /// <summary>
104                             /// 
105                             /// </summary>
106         public int[] lvs;
107 
108     }
109 
110         [Serializable]
111         public class VersionData
112         {
113             /// <summary>
114             /// 
115             /// </summary>
116             public string verCode;    /// <summary>
117                                       /// 
118                                       /// </summary>
119             public string verName;    /// <summary>
120                                       /// 
121                                       /// </summary>
122             public string updateMsg;    /// <summary>
123                                         /// 
124                                         /// </summary>
125             public string apkURL;    /// <summary>
126                                      /// 
127                                      /// </summary>
128             public bool forced;    /// <summary>
129                                    /// 
130                                    /// </summary>
131 
132 
133 
134         }
135 }

此文用了同一个思想,实现了:

①Android原生app的自动更新和安装;

②Unity的Android版app的跳转应用市场更新。

 

Unity(Android版)和Android原生APP简单实现版本更新

标签:unit   initial   auto   进度条   content   support   mission   script   roi   

原文地址:https://www.cnblogs.com/xiuxiu520/p/8150669.html

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