import UIKit
class XZCircleView: UIView {
let backGroundLayer = CAShapeLayer.init()///背景白色细曲线
let progressLayer = CAShapeLayer.init()///进度真是数值曲线
var endVale = 0.00
var progressColor = UIColor.white.cgColor
var backColor = "FFFFFF".toUiColorWithAlpha(0.2).cgColor
// Only override draw() if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
override func draw(_ rect: CGRect) {
// Drawing code
self.initTheView(rect)
}
func initTheView(_ rect : CGRect) {
// 设置百分比动画显示
//设置白色背景线
self.backGroundLayer.frame = rect
self.backGroundLayer.fillColor = UIColor.clear.cgColor
self.backGroundLayer.lineWidth = 1
let backPath = UIBezierPath.init(arcCenter: CGPoint.init(x: self.p_centerX, y: self.p_centerY), radius: self.frame.size.width / 2.00, startAngle: CGFloat(-Double.pi * 7.0 / 6.0 ), endAngle: CGFloat(Double.pi / 6.0), clockwise: true)
self.backGroundLayer.path = backPath.cgPath
self.backGroundLayer.strokeStart = 0
self.backGroundLayer.strokeEnd = 1
self.backGroundLayer.strokeColor = backColor
self.layer.addSublayer(self.backGroundLayer)
self.backGroundLayer.fillColor = UIColor.clear.cgColor
self.backGroundLayer.lineWidth = 1
//设置真实进度曲线
self.progressLayer.frame = rect
self.progressLayer.fillColor = UIColor.clear.cgColor
self.progressLayer.lineWidth = 12
self.progressLayer.lineCap = kCALineCapRound
let progressPath = UIBezierPath.init(arcCenter: CGPoint.init(x: self.p_centerX, y: self.p_centerY), radius: self.frame.size.width / 2.00, startAngle: CGFloat(-Double.pi * 7.0 / 6.0 ), endAngle: CGFloat(endVale), clockwise: true)
self.progressLayer.path = progressPath.cgPath
self.progressLayer.strokeStart = 0
self.progressLayer.strokeEnd = 1
self.progressLayer.strokeColor = progressColor
self.layer.addSublayer(self.progressLayer)
//添加动画
let pathAnimation = CABasicAnimation.init(keyPath: "strokeEnd")
pathAnimation.duration = 0.5
pathAnimation.fromValue = 0
pathAnimation.toValue = 1
pathAnimation.timingFunction = CAMediaTimingFunction.init(name: kCAMediaTimingFunctionEaseOut)
self.progressLayer.add(pathAnimation, forKey: "strokeEnd")
}
}