arena.h
#ifndef ARENA_H
#define ARENA_H
#include <stdio.h>
#include <vector>
#include <stdint.h>
#include <assert.h>
//内存池类
//析构函数中自动释放内存
class Arena
{
public:
Arena();
~Arena();
//内存申请函数
//@bytes 需要申请的内存大小
//返回指向内存的指针
char* Allocate(size_t bytes);
//内存使用情况函数
size_t MemoryUsage() const
{
return memory_usage_;
}
size_t MemoryRemain()
{
return alloc_bytes_remaining_;
}
private:
//申请内存函数,当内存池中剩余内存少于申请内存时使用
//@bytes 需要申请的内存大小
//返回指向内存的指针
char* AllocateFallback(size_t bytes);
//申请块内存函数,直接申请一块新的内存块
//@block_bytes 需要申请的块内存大小
//返回指向内存的指针
char* AllocateNewBlock(size_t block_bytes);
char* alloc_ptr_; //指向内存的指针
size_t alloc_bytes_remaining_; //剩余可用内存大小
std::vector<char*> blocks_; //内存池
size_t memory_usage_; //总共申请的内存大小
Arena(const Arena&);
void operator=(const Arena&);
};
inline char* Arena::Allocate(size_t bytes)
{
assert(bytes > 0);
if(bytes <= alloc_bytes_remaining_)
{
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
return AllocateFallback(bytes);
}
#endif // ARENA_Harena.cpp
#include "arena.h"
#include <assert.h>
//固定块内存大小
static const int kBlockSize = 4096;
Arena::Arena() : memory_usage_(0)
{
alloc_ptr_ = NULL;
alloc_bytes_remaining_ = 0;
}
Arena::~Arena()
{
for(size_t i = 0; i < blocks_.size(); i++)
delete[] blocks_[i];
}
char* Arena::AllocateFallback(size_t bytes)
{
if(bytes > kBlockSize/4)
{
char* result = AllocateNewBlock(bytes);
return result;
}
alloc_ptr_ = AllocateNewBlock(kBlockSize);
alloc_bytes_remaining_ = kBlockSize;
char* result = alloc_ptr_;
alloc_ptr_ += bytes;
alloc_bytes_remaining_ -= bytes;
return result;
}
char* Arena::AllocateNewBlock(size_t block_bytes)
{
char* result = new char[block_bytes];
blocks_.push_back(result);
memory_usage_ = MemoryUsage() + block_bytes + sizeof(char*);
return result;
}原文地址:http://blog.51cto.com/12876518/2097528