标签:private unity var AC 遍历 game void style star
1、遍历Transform直接子transform
private void Start() { var Equipment = building.transform.FindChild("building/building/Equipment"); foreach (Transform tran in Equipment) { Debug.LogError(tran); } }
2、递归遍历该GameObject的所有子GameObject
public void Awake() { Recursive(gameObject); } //递归遍历该GameObject的所有子GameObject private static void Recursive(GameObject parenGameObject) { foreach (Transform child in parenGameObject.transform) { Recursive(child.gameObject); Debug.LogError(child); } }
标签:private unity var AC 遍历 game void style star
原文地址:https://www.cnblogs.com/Study088/p/8971280.html