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4-Unity中的C#编程 - 零基础(Unity 2017)
print只能在组件里面输出。==》继承了MonoBehaviour的脚本才能用。
Debug.Log();
Debug.LogWarning();
Debug.LogError();
变量的定义
数据和数据类型
http://www.cnblogs.com/tonney/archive/2011/03/18/1987577.html
运算符
https://wenku.baidu.com/view/93c32317a76e58fafab00341.html
19-枚举类型:
using System; namespace MeiJu { enum RoleType { Mag, Soldier, Wizard } class Program { static void Main(string[] args) { RoleType rt = RoleType.Soldier; Console.WriteLine(rt); Console.ReadKey(); } } }
22-类的创建、声明和构造
using System.Collections; using System.Collections.Generic; using UnityEngine; public class LearnCsharp2 : MonoBehaviour { void Start() { int hp = 100; //利用类声明的变量,可以叫做对象 //Enemy enemy1 = new Enemy();//构造对象 //Enemy enemy1 = null; //print(enemy1); Enemy enemy1 = new Enemy(); print(enemy1.name); print(enemy1.hp); enemy1.name = "玛丽"; print(enemy1.name); Enemy enemy2 = new Enemy(); enemy2.name = "小二"; print(enemy1.name + " - " + enemy2.name); enemy1.Move(); enemy2.Move(); } } class Enemy { public string name;//public的字段才可以通过对象访问 public int hp; public void Move() { Debug.Log(name + "正在移动"); } public void Attack() { Debug.Log("正在攻击"); } }
第一阶段:基础 4-Unity中的C#编程 - 零基础(Unity 2017)
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原文地址:https://www.cnblogs.com/kerven/p/9045773.html