标签:call Once bug null update unit this class arch
参考:https://blog.uwa4d.com/archives/USparkle_Continuous-optimization.html
实现:运行时 选中GameObject后copy坐标信息可粘贴出来
实现代码:
using System.Collections; using System.Collections.Generic; using UnityEngine; public class TestCopyPosHelper : MonoBehaviour { private void OnEnable() { UnityEditor.Selection.selectionChanged += OnSelectChanged; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } private void OnDisable() { UnityEditor.Selection.selectionChanged -= OnSelectChanged; } private void OnSelectChanged() { GameObject tempSelectObject = UnityEditor.Selection.activeGameObject; if(tempSelectObject!=null) { string ret = tempSelectObject.transform.localPosition.x.ToString("0.0") + "," + tempSelectObject.transform.localPosition.y.ToString("0.0") + "," + tempSelectObject.transform.localPosition.z.ToString("0.0"); Debug.LogError(ret); GUIUtility.systemCopyBuffer = ret; } } }
unity editor下选中GameObject粘贴复制pos信息
标签:call Once bug null update unit this class arch
原文地址:https://www.cnblogs.com/sun-shadow/p/9080158.html