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一. 概述
职责链模式:
使多个对象都有机会处理请求,从而避免请求的发送者和接收者之间的耦合关系。将这些对象连成一条链,并沿着这条链传递该请求,直到有一个对象处理它为止。
二. 举个例子
员工要求加薪
公司的管理者一共有三级:总经理、总监、经理,如果一个员工要求加薪,应该向主管的经理申请,如果加薪的数量在经理的职权内,那么经理可以直接批准,否则将申请上交给总监。总监的处理方式也一样,总经理可以处理所有请求。这就是典型的职责链模式,请求的处理形成了一条链,直到有一个对象处理请求。
结构图如下:
假设:
经理可以处理薪水的范围在:0~500
总监可以处理薪水的范围在:500~1000
总经理可以处理薪水的范围在:1000~2000
则代码如下:
abstractClass.h
#ifndef ABSTRACTCLASS_H #define ABSTRACTCLASS_H #include <stdlib.h> #include <stdarg.h> typedef struct { size_t size; void* (*ctor)(void *_self, va_list *params); void* (*dtor)(void *_self); } AbstractClass; #endif
#ifndef HANDLE_H #define HANDLE_H #include <stdlib.h> #include <stdarg.h> typedef struct { size_t size; void* (*ctor)(void *_self, va_list *params); void* (*dtor)(void *_self); void (*setSuccessor)(void *_self, void *succ); void *(*getSuccessor)(const void *_self); void (*handleRequest)(const void *_self, int request); } Handle; #endif
#ifndef CONCRETEHANDLEA_H #define CONCRETEHANDLEA_H typedef struct { const void *_; void *succ; } _ConcreteHandleA; extern const void *ConcreteHandleA; #endif
#include "handle.h" #include "concreteHandleA.h" #include <stdlib.h> #include <stdio.h> static void *concreteHandleACtor(void *_self, va_list *params) { _ConcreteHandleA *self = _self; return self; } static void *concreteHandleADtor(void *_self) { _ConcreteHandleA *self = _self; self->succ = NULL; return self; } static void concreteHandleASetSuccessor(void *_self, void *_succ) { _ConcreteHandleA *self = _self; self->succ = _succ; } static void *concreteHandleAGetSuccessor(const void *_self) { const _ConcreteHandleA *self = _self; return self->succ; } static void concreteHandleAhandleRequest(const void *_self, int request) { if (request >= 0 && request < 500) { fprintf(stdout, "ConcreteHandleA deal with: %d\n", request); } else if (concreteHandleAGetSuccessor(_self) != NULL) { const Handle * const *succ = concreteHandleAGetSuccessor(_self); (*succ)->handleRequest(succ, request); } else { fprintf(stderr, "Can't deal with: %d\n", request); } } static const Handle _concreteHandleA = { sizeof(_ConcreteHandleA), concreteHandleACtor, concreteHandleADtor, concreteHandleASetSuccessor, concreteHandleAGetSuccessor, concreteHandleAhandleRequest }; const void *ConcreteHandleA = &_concreteHandleA;concreteHandleB.h
#ifndef CONCRETEHANDLEB_H #define CONCRETEHANDLEB_H typedef struct { const void *_; void *succ; } _ConcreteHandleB; extern const void *ConcreteHandleB; #endif
#include "handle.h" #include "concreteHandleB.h" #include <stdlib.h> #include <stdio.h> static void *concreteHandleBCtor(void *_self, va_list *params) { _ConcreteHandleB *self = _self; return self; } static void *concreteHandleBDtor(void *_self) { _ConcreteHandleB *self = _self; self->succ = NULL; return self; } static void concreteHandleBSetSuccessor(void *_self, void *_succ) { _ConcreteHandleB *self = _self; self->succ = _succ; } static void *concreteHandleBGetSuccessor(const void *_self) { const _ConcreteHandleB *self = _self; return self->succ; } static void concreteHandleBhandleRequest(const void *_self, int request) { if (request >= 500 && request < 1000) { fprintf(stdout, "ConcreteHandleB deal with: %d\n", request); } else if (concreteHandleBGetSuccessor(_self) != NULL) { const Handle * const *succ = concreteHandleBGetSuccessor(_self); (*succ)->handleRequest(succ, request); } else { fprintf(stderr, "Can't deal with: %d\n", request); } } static const Handle _concreteHandleB = { sizeof(_ConcreteHandleB), concreteHandleBCtor, concreteHandleBDtor, concreteHandleBSetSuccessor, concreteHandleBGetSuccessor, concreteHandleBhandleRequest }; const void *ConcreteHandleB = &_concreteHandleB;
#ifndef CONCRETEHANDLEC_H #define CONCRETEHANDLEC_H typedef struct { const void *_; void *succ; } _ConcreteHandleC; extern const void *ConcreteHandleC; #endif
#include "handle.h" #include "concreteHandleC.h" #include <stdlib.h> #include <stdio.h> static void *concreteHandleCCtor(void *_self, va_list *params) { _ConcreteHandleC *self = _self; return self; } static void *concreteHandleCDtor(void *_self) { _ConcreteHandleC *self = _self; self->succ = NULL; return self; } static void concreteHandleCSetSuccessor(void *_self, void *_succ) { _ConcreteHandleC *self = _self; self->succ = _succ; } static void *concreteHandleCGetSuccessor(const void *_self) { const _ConcreteHandleC *self = _self; return self->succ; } static void concreteHandleChandleRequest(const void *_self, int request) { if (request >= 1000 && request < 2000) { fprintf(stdout, "ConcreteHandleC deal with: %d\n", request); } else if (concreteHandleCGetSuccessor(_self) != NULL) { const Handle * const *succ = concreteHandleCGetSuccessor(_self); (*succ)->handleRequest(succ, request); } else { fprintf(stderr, "Can't deal with: %d\n", request); } } static const Handle _concreteHandleC = { sizeof(_ConcreteHandleC), concreteHandleCCtor, concreteHandleCDtor, concreteHandleCSetSuccessor, concreteHandleCGetSuccessor, concreteHandleChandleRequest }; const void *ConcreteHandleC = &_concreteHandleC;
#ifndef NEW_H #define NEW_H void *New(const void *_class, ...); void Delete(void *_class); void SetSuccessor(void *_handle, void *_succ); void HandleRequest(void *_handle, int request); #endif
#include "new.h" #include "abstractClass.h" #include "handle.h" #include <stdarg.h> #include <stdlib.h> #include <assert.h> #include <stdio.h> void *New(const void *_class, ...) { const AbstractClass *class = _class; void *p = calloc(1, class->size); assert(p); *(const AbstractClass **)p = class; if (class->ctor) { va_list params; va_start(params, _class); p = class->ctor(p, ¶ms); va_end(params); } return p; } void Delete(void *_class) { const AbstractClass **class = _class; if (_class && *class && (*class)->dtor) { _class = (*class)->dtor(_class); } free(_class); } void SetSuccessor(void *_handle, void *_succ) { Handle **handle = _handle; if (_handle && *handle && (*handle)->setSuccessor) { (*handle)->setSuccessor(_handle, _succ); } } void HandleRequest(void *_handle, int request) { Handle **handle = _handle; if (_handle && *handle && (*handle)->handleRequest) { (*handle)->handleRequest(_handle, request); } }
#include "new.h" #include "concreteHandleA.h" #include "concreteHandleB.h" #include "concreteHandleC.h" int main(int argc, char *argv[]) { void *h1 = New(ConcreteHandleA); void *h2 = New(ConcreteHandleB); void *h3 = New(ConcreteHandleC); SetSuccessor(h1, h2); SetSuccessor(h2, h3); HandleRequest(h1, 300); HandleRequest(h1, 600); HandleRequest(h1, 1500); HandleRequest(h1, 3000); Delete(h1); Delete(h2); Delete(h3); return 0; }
图片来源:http://blog.csdn.net/hmsiwtv/article/details/9627307
标签:style blog http color io ar strong sp art
原文地址:http://blog.csdn.net/hmsiwtv/article/details/39613759