标签:input imm boa make eps square local gets 不可
The movement of the stone obeys the following rules:
which means小球每次只能在一个方向滑动,直到他撞墙(墙会消失),如果小球滑出了界外,就不继续考虑这个方向,从小球滑之前的位置遍历别的方向
#include <iostream> #define maxn 401 using namespace std; int w, h, min; int cell[maxn][maxn]; const int INF= 9999999; struct direction{//方向数组 int r, c; }dir[4] = { { 0, 1 }, { 1, 0 }, { 0, -1 }, { -1, 0 } }; bool check(int nowh, int noww)//出界,fail { if (nowh < 0 || noww < 0 || nowh >= h || noww >= w){ return false; } return true; } void dfs(int nowi, int nowj, int step){ step++;//attention!!!每次进入搜索步数都要++ if (step > 10){//搜索超过10次就输了 return;//返回主函数 } for (int i = 0; i < 4; i++){ int nexti = dir[i].r + nowi; int nextj = dir[i].c + nowj; int flag = 0;//flag放在这里惹 if (cell[nexti][nextj] == 1||check(nexti,nextj)==false){//是墙或者越界的地方不用进行搜索 continue; } //以下是搜索 while (cell[nexti][nextj] != 1 && cell[nexti][nextj] != 3){ nexti += dir[i].r; nextj += dir[i].c; if (check(nexti, nextj) == false){//越界了 flag = 1; break; } } if (flag){//此方向不可走 continue; } if (cell[nexti][nextj] == 3){ if (step < min){ min = step; } continue;//继续寻找别的路径 } //cell是0或2,因为起点没改为0 cell[nexti][nextj] = 0; dfs(nexti - dir[i].r, nextj - dir[i].c, step);//坑爹,步数在这里加1就错 cell[nexti][nextj] = 1; } } int main() { #ifdef local freopen("input.txt", "r", stdin); #endif // local int si, sj; while (cin >> w >> h&&w != 0 && h != 0){ for (int i = 0; i < h; i++){ for (int j = 0; j < w; j++){ cin >> cell[i][j]; if (cell[i][j] == 2){ si = i; sj = j; } } } min = INF; dfs(si, sj, 0); if (min != INF){ cout << min << endl; } else{ cout << -1 << endl; } } return 0; }
以上
标签:input imm boa make eps square local gets 不可
原文地址:https://www.cnblogs.com/newdawnfades/p/9158755.html