标签:turn class style bsp static change get eve coin
1.Model
using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class Model : MonoBehaviour { public int Level; public int Coin; public static Model instead; public void Awake() { instead = this; } //级别 public int PlayerLevel { get { return Level; } set { Level = value; } } //金币 public int PlayerCoin { get { return Coin; }set { Coin = value; } } }
2.View
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class View : MonoBehaviour { public Text Level; public Text Coin; // Update is called once per frame void Update () { Level.text = Model.instead.Level.ToString(); Coin.text = Model.instead.Coin.ToString(); } }
3.Controller
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Controller : MonoBehaviour { public static Controller instead; public void Awake() { instead = this; } // Use this for initialization void Start () { } // Update is called once per frame void Update () { } public void ChangeLevel() { Model.instead.PlayerLevel++; } public void ChangeCoin() { Model.instead.PlayerCoin+=10; } }
标签:turn class style bsp static change get eve coin
原文地址:https://www.cnblogs.com/wuwenbo/p/9293294.html