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<script language="vbscript" runat="server"> Option Explicit ‘显示声明 Dim showErrorImg showErrorImg = False function ChkPost() dim server_v1,server_v2 chkpost=false server_v1=Cstr(Request.ServerVariables("HTTP_REFERER")) server_v2=Cstr(Request.ServerVariables("SERVER_NAME")) If Mid(server_v1,8,Len(server_v2))<>server_v2 then chkpost=False else chkpost=True end If end Function If Not ChkPost() Then showErrorImg = true End If Class Com_GifCode_Class Public Noisy, Count, Width, Height, Angle, Offset, Border Private Graph(), Margin(3) Private Sub Class_Initialize() Randomize Noisy = 1 ‘ 干扰点出现的概率 Count = 4 ‘ 字符数量 Width = 40 ‘ 图片宽度 Height = 20 ‘ 图片高度 Angle = 2 ‘ 角度随机变化量 Offset = 15 ‘ 偏移随机变化量 Border = 1.5 ‘ 边框大小 End Sub Public Function Create2(str) Dim i Dim vIndex ReDim Graph(Width-1, Height-1) For i = 0 To Count - 1 vIndex=CInt(Mid(str,i+1,1)-1) SetDraw vIndex, i Next End Function Sub SetDot(pX, pY) If pX * (Width-pX-1) >= 0 And pY * (Height-pY-1) >= 0 Then Graph(pX, pY) = 1 End If End Sub Public Sub SetDraw(pIndex, pNumber) ‘ 字符数据字典 If pIndex=-1 Then pIndex=9 Dim DotData(9) DotData(0) = Array(30, 15, 50, 1, 50, 100) DotData(1) = Array(1 ,34 ,30 ,1 ,71, 1, 100, 34, 1, 100, 93, 100, 100, 86) DotData(2) = Array(1, 1, 100, 1, 42, 42, 100, 70, 50, 100, 1, 70) DotData(3) = Array(100, 73, 6, 73, 75, 6, 75, 100) DotData(4) = Array(100, 1, 1, 1, 1, 50, 50, 35, 100, 55, 100, 80, 50, 100, 1, 95) DotData(5) = Array(100, 20, 70, 1, 20, 1, 1, 30, 1, 80, 30, 100, 70, 100, 100, 80, 100, 60, 70, 50, 30, 50, 1, 60) DotData(6) = Array(6, 26, 6, 6, 100, 6, 53, 100) DotData(7) = Array(100, 30, 100, 20, 70, 1, 30, 1, 1, 20, 1, 30, 100, 70, 100, 80, 70, 100, 30, 100, 1, 80, 1, 70, 100, 30) DotData(8) = Array(1, 80, 30, 100, 80, 100, 100, 70, 100, 20, 70, 1, 30, 1, 1, 20, 1, 40, 30, 50, 70, 50, 100, 40) DotData(9) = Array(100, 20, 70, 1, 20, 1, 1, 30, 1, 80, 30, 100, 70, 100, 100, 80, 100, 60, 90, 20, 80,3) Dim vExtent : vExtent = Width / Count Margin(0) = Border + vExtent * (Rnd * Offset) / 100 + Margin(1) Margin(1) = vExtent * (pNumber + 1) - Border - vExtent * (Rnd * Offset) / 100 Margin(2) = Border + Height * (Rnd * Offset) / 100 Margin(3) = Height - Border - Height * (Rnd * Offset) / 100 Dim vStartX, vEndX, vStartY, vEndY Dim vWidth, vHeight, vDX, vDY, vDeltaT Dim vAngle, vLength vWidth =Int(Margin(1) - Margin(0)) vHeight =Int(Margin(3) - Margin(2)) vStartX = Int((DotData(pIndex)(0)-1) * vWidth / 100) vStartY = Int((DotData(pIndex)(1)-1) * vHeight / 100) Dim i, j For i = 1 To UBound(DotData(pIndex), 1)/2 If DotData(pIndex)(2*i-2) <> 0 And DotData(pIndex)(2*i) <> 0 Then vEndX = (DotData(pIndex)(2*i)-1) * vWidth / 100 vEndY = (DotData(pIndex)(2*i+1)-1) * vHeight / 100 vDX = vEndX - vStartX vDY = vEndY - vStartY If vDX = 0 Then vAngle = Sgn(vDY) * 3.14 /2 Else vAngle = Atn(vDY / vDX) End If If Sin(vAngle) = 0 Then vLength = vDX Else vLength = vDY / Sin(vAngle) End If vAngle = vAngle + (Rnd - 0.5) * 2 * Angle * 3.14 * 2 / 100 vDX = Int(Cos(vAngle) * vLength) vDY = Int(Sin(vAngle) * vLength) If Abs(vDX) > Abs(vDY) Then vDeltaT = Abs(vDX) Else vDeltaT = Abs(vDY) For j = 1 To vDeltaT SetDot Margin(0) + vStartX + j * vDX / vDeltaT, Margin(2) + vStartY + j * vDY / vDeltaT Next vStartX = vStartX + vDX vStartY = vStartY + vDY End If Next End Sub Public Sub Output() Response.Expires = -9999 Response.AddHeader "pragma", "no-cache" Response.AddHeader "cache-ctrol", "no-cache" Response.ContentType = "image/gif" Response.BinaryWrite ChrB(Asc("G")) & ChrB(Asc("I")) & ChrB(Asc("F")) Response.BinaryWrite ChrB(Asc("8")) & ChrB(Asc("9")) & ChrB(Asc("a")) Response.BinaryWrite ChrB(Width Mod 256) & ChrB((Width \ 256) Mod 256) Response.BinaryWrite ChrB(Height Mod 256) & ChrB((Height \ 256) Mod 256) Response.BinaryWrite ChrB(128) & ChrB(0) & ChrB(0) Response.BinaryWrite ChrB(250) & ChrB(250) & ChrB(250) Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) Response.BinaryWrite ChrB(Asc(",")) Response.BinaryWrite ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) Response.BinaryWrite ChrB(Width Mod 256) & ChrB((Width \ 256) Mod 256) Response.BinaryWrite ChrB(Height Mod 256) & ChrB((Height \ 256) Mod 256) Response.BinaryWrite ChrB(0) & ChrB(7) & ChrB(255) Dim x, y, i : i = 0 For y = 0 To Height - 1 For x = 0 To Width - 1 If Rnd < Noisy / 100 Then Response.BinaryWrite ChrB(1-Graph(x, y)) ElseIf x * (x-Width) = 0 Or y * (y-Height) = 0 Then Response.BinaryWrite ChrB(Graph(x, y)) ElseIf Graph(x-1, y) = 1 Or Graph(x, y) Or Graph(x, y-1) = 1 Then Response.BinaryWrite ChrB(1) Else Response.BinaryWrite ChrB(0) End If If (y * Width + x + 1) Mod 126 = 0 Then Response.BinaryWrite ChrB(128) i = i + 1 End If If (y * Width + x + i + 1) Mod 255 = 0 Then If (Width*Height - y * Width - x - 1) > 255 Then Response.BinaryWrite ChrB(255) Else Response.BinaryWrite ChrB(Width * Height Mod 255) End If End If Next Next Response.BinaryWrite ChrB(128) & ChrB(0) & ChrB(129) & ChrB(0) & ChrB(59) End Sub End Class ‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘‘ Dim mCode Set mCode = New Com_GifCode_Class Randomize Dim code code = Int(Rnd * 9000 + 1000) If showErrorImg Then Session("GetCode") = Int(Rnd * 9000 + 1000) else Session("GetCode") = code End If mCode.Create2(code) mCode.Output() </script>
<% Const nMaxSaturation = 100 ‘ 最大色彩饱和度 Const nBlankNoisyDotOdds = 0.2 ‘ 空白处噪点率 Const nColorNoisyDotOdds = 0 ‘ 有色处噪点率 Const nCharCount = 5 ‘ 产生的字符个数 Const nPixelWidth = 20 ‘ 单个字符位图的宽度 Const nPixelHeight = 20 ‘ 单个字符位图的高度 Const nColorHue = 000 ‘ 显示验证码的色调(-1表示随机色调, -2表示灰度色调) Const nAngleRandom = 10 ‘ 角度随机量 Const nLengthRandom = 10 ‘ 长度随机量(百分比) Const cCharSet = "0123456789" ‘ 构成验证码的字符集 ‘ 如果扩充了下边的字母矢量库,则可以相应扩充这个字符集 Dim Buf(), DigtalStr Dim Lines(), LineCount Dim CursorX, CursorY, DirX, DirY Randomize Call CreatValidCode("GetCode") Sub CDGen_Reset() ‘ 复位矢量笔和环境变量 LineCount = 0 CursorX = 0 CursorY = 0 ‘ 初始的光笔方向是垂直向下 DirX = 0 DirY = 1 End Sub Sub CDGen_Clear() ‘ 清空位图阵列 Dim i, j ReDim Buf(nPixelHeight - 1, nCharCount * nPixelWidth - 1) For j = 0 To nPixelHeight - 1 For i = 0 To nCharCount * nPixelWidth - 1 Buf(j, i) = 0 Next Next End Sub Sub CDGen_PSet(X, Y) ‘ 在位图阵列上画点 Buf(Y, X) = 1 End Sub Sub CDGen_Line(X1, Y1, X2, Y2) ‘ 在位图阵列上画线 Dim DX, DY, DeltaT, i DX = X2 - X1 DY = Y2 - Y1 If Abs(DX) > Abs(DY) Then DeltaT = Abs(DX) Else DeltaT = Abs(DY) For i = 0 To DeltaT CDGen_PSet X1 + DX * i / DeltaT, Y1 + DY * i / DeltaT Next End Sub Sub CDGen_FowardDraw(nLength) ‘ 按当前光笔方向绘制指定长度并移动光笔,正数表示从左向右/从上向下绘制,负数表示从右向左/从下向上绘制 nLength = Sgn(nLength) * Abs(nLength) * (1 - nLengthRandom / 100 + Rnd * nLenghtRandom * 2 / 100) ReDim Preserve Lines(3, LineCount) Lines(0, LineCount) = CursorX Lines(1, LineCount) = CursorY CursorX = CursorX + DirX * nLength CursorY = CursorY + DirY * nLength Lines(2, LineCount) = CursorX Lines(3, LineCount) = CursorY LineCount = LineCount + 1 End Sub Sub CDGen_SetDirection(nAngle) ‘ 按指定角度设定画笔方向, 正数表示相对当前方向顺时针改变方向,负数表示相对当前方向逆时针改变方向 Dim DX, DY nAngle = Sgn(nAngle) * (Abs(nAngle) - nAngleRandom + Rnd * nAngleRandom * 2) / 180 * 3.1415926 DX = DirX DY = DirY DirX = DX * Cos(nAngle) - DY * Sin(nAngle) DirY = DX * Sin(nAngle) + DY * Cos(nAngle) End Sub Sub CDGen_MoveToMiddle(nActionIndex, nPercent) ‘ 将画笔光标移动到指定动作的中间点上,nPercent为中间位置的百分比 Dim DeltaX, DeltaY DeltaX = Lines(2, nActionIndex) - Lines(0, nActionIndex) DeltaY = Lines(3, nActionIndex) - Lines(1, nActionIndex) CursorX = Lines(0, nActionIndex) + Sgn(DeltaX) * Abs(DeltaX) * nPercent / 100 CursorY = Lines(1, nActionIndex) + Sgn(DeltaY) * Abs(DeltaY) * nPercent / 100 End Sub Sub CDGen_MoveCursor(nActionIndex) ‘ 将画笔光标移动到指定动作的起始点上 CursorX = Lines(0, nActionIndex) CursorY = Lines(1, nActionIndex) End Sub Sub CDGen_Close(nActionIndex) ‘ 将当前光笔位置与指定动作的起始点闭合并移动光笔 ReDim Preserve Lines(3, LineCount) Lines(0, LineCount) = CursorX Lines(1, LineCount) = CursorY CursorX = Lines(0, nActionIndex) CursorY = Lines(1, nActionIndex) Lines(2, LineCount) = CursorX Lines(3, LineCount) = CursorY LineCount = LineCount + 1 End Sub Sub CDGen_CloseToMiddle(nActionIndex, nPercent) ‘ 将当前光笔位置与指定动作的中间点闭合并移动光笔,nPercent为中间位置的百分比 Dim DeltaX, DeltaY ReDim Preserve Lines(3, LineCount) Lines(0, LineCount) = CursorX Lines(1, LineCount) = CursorY DeltaX = Lines(2, nActionIndex) - Lines(0, nActionIndex) DeltaY = Lines(3, nActionIndex) - Lines(1, nActionIndex) CursorX = Lines(0, nActionIndex) + Sgn(DeltaX) * Abs(DeltaX) * nPercent / 100 CursorY = Lines(1, nActionIndex) + Sgn(DeltaY) * Abs(DeltaY) * nPercent / 100 Lines(2, LineCount) = CursorX Lines(3, LineCount) = CursorY LineCount = LineCount + 1 End Sub Sub CDGen_Flush(X0, Y0) ‘ 按照当前的画笔动作序列绘制位图点阵 Dim MaxX, MinX, MaxY, MinY Dim DeltaX, DeltaY, StepX, StepY, OffsetX, OffsetY Dim i MaxX = MinX = MaxY = MinY = 0 For i = 0 To LineCount - 1 If MaxX < Lines(0, i) Then MaxX = Lines(0, i) If MaxX < Lines(2, i) Then MaxX = Lines(2, i) If MinX > Lines(0, i) Then MinX = Lines(0, i) If MinX > Lines(2, i) Then MinX = Lines(2, i) If MaxY < Lines(1, i) Then MaxY = Lines(1, i) If MaxY < Lines(3, i) Then MaxY = Lines(3, i) If MinY > Lines(1, i) Then MinY = Lines(1, i) If MinY > Lines(3, i) Then MinY = Lines(3, i) Next DeltaX = MaxX - MinX DeltaY = MaxY - MinY If DeltaX = 0 Then DeltaX = 1 If DeltaY = 0 Then DeltaY = 1 MaxX = MinX MaxY = MinY If DeltaX > DeltaY Then StepX = (nPixelWidth - 2) / DeltaX StepY = (nPixelHeight - 2) / DeltaX OffsetX = 0 OffsetY = (DeltaX - DeltaY) / 2 Else StepX = (nPixelWidth - 2) / DeltaY StepY = (nPixelHeight - 2) / DeltaY OffsetX = (DeltaY - DeltaX) / 2 OffsetY = 0 End If For i = 0 To LineCount - 1 Lines(0, i) = Round((Lines(0, i) - MaxX + OffsetX) * StepX, 0) If Lines(0, i) < 0 Then Lines(0, i) = 0 If Lines(0, i) >= nPixelWidth - 2 Then Lines(0, i) = nPixelWidth - 3 Lines(1, i) = Round((Lines(1, i) - MaxY + OffsetY) * StepY, 0) If Lines(1, i) < 0 Then Lines(1, i) = 0 If Lines(1, i) >= nPixelHeight - 2 Then Lines(1, i) = nPixelHeight - 3 Lines(2, i) = Round((Lines(2, i) - MinX + OffsetX) * StepX, 0) If Lines(2, i) < 0 Then Lines(2, i) = 0 If Lines(2, i) >= nPixelWidth - 2 Then Lines(2, i) = nPixelWidth - 3 Lines(3, i) = Round((Lines(3, i) - MinY + OffsetY) * StepY, 0) If Lines(3, i) < 0 Then Lines(3, i) = 0 If Lines(3, i) >= nPixelHeight - 2 Then Lines(3, i) = nPixelHeight - 3 CDGen_Line Lines(0, i) + X0 + 1, Lines(1, i) + Y0 + 1, Lines(2, i) + X0 + 1, Lines(3, i) + Y0 + 1 Next End Sub Sub CDGen_Char(cChar, X0, Y0) ‘ 在指定坐标处生成指定字符的位图阵列 CDGen_Reset Select Case cChar Case "0" CDGen_SetDirection -60 ‘ 逆时针60度(相对于垂直线) CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 逆时针60度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 1.5 ‘ 绘制1.5个单位 CDGen_SetDirection -60 ‘ 逆时针60度 CDGen_FowardDraw 0.7 ‘ 绘制0.7个单位 CDGen_SetDirection -60 ‘ 顺时针120度 CDGen_FowardDraw 0.7 ‘ 绘制0.7个单位 CDGen_Close 0 ‘ 封闭当前笔与第0笔(0开始) Case "1" CDGen_SetDirection -90 ‘ 逆时针90度(相对于垂直线) CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 CDGen_MoveToMiddle 0, 50 ‘ 移动画笔的位置到第0笔(0开始)的50%处 CDGen_SetDirection 90 ‘ 逆时针90度 CDGen_FowardDraw -1.4 ‘ 反方向绘制1.4个单位 CDGen_SetDirection 30 ‘ 逆时针30度 CDGen_FowardDraw 0.4 ‘ 绘制0.4个单位 Case "2" CDGen_SetDirection 45 ‘ 顺时针45度(相对于垂直线) CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -120 ‘ 逆时针120度 CDGen_FowardDraw 0.4 ‘ 绘制0.4个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.6 ‘ 绘制0.6个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 1.6 ‘ 绘制1.6个单位 CDGen_SetDirection -135 ‘ 逆时针135度 CDGen_FowardDraw 1.0 ‘ 绘制1.0个单位 Case "3" CDGen_SetDirection -90 ‘ 逆时针90度(相对于垂直线) CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection 135 ‘ 顺时针135度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection -120 ‘ 逆时针120度 CDGen_FowardDraw 0.6 ‘ 绘制0.6个单位 CDGen_SetDirection 80 ‘ 顺时针80度 CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 Case "4" CDGen_SetDirection 20 ‘ 顺时针20度(相对于垂直线) CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection -110 ‘ 逆时针110度 CDGen_FowardDraw 1.2 ‘ 绘制1.2个单位 CDGen_MoveToMiddle 1, 60 ‘ 移动画笔的位置到第1笔(0开始)的60%处 CDGen_SetDirection 90 ‘ 顺时针90度 CDGen_FowardDraw 0.7 ‘ 绘制0.7个单位 CDGen_MoveCursor 2 ‘ 移动画笔到第2笔(0开始)的开始处 CDGen_FowardDraw -1.5 ‘ 反方向绘制1.5个单位 Case "5" CDGen_SetDirection 90 ‘ 顺时针90度(相对于垂直线) CDGen_FowardDraw 1.0 ‘ 绘制1.0个单位 CDGen_SetDirection -90 ‘ 逆时针90度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection -90 ‘ 逆时针90度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection 30 ‘ 顺时针30度 CDGen_FowardDraw 0.4 ‘ 绘制0.4个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.4 ‘ 绘制0.4个单位 CDGen_SetDirection 30 ‘ 顺时针30度 CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 Case "6" CDGen_SetDirection -60 ‘ 逆时针60度(相对于垂直线) CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 逆时针60度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 1.5 ‘ 绘制1.5个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 0.7 ‘ 绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 CDGen_CloseToMiddle 2, 50 ‘ 将当前画笔位置与第2笔(0开始)的50%处封闭 Case "7" CDGen_SetDirection 180 ‘ 顺时针180度(相对于垂直线) CDGen_FowardDraw 0.3 ‘ 绘制0.3个单位 CDGen_SetDirection 90 ‘ 顺时针90度 CDGen_FowardDraw 0.9 ‘ 绘制0.9个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 1.3 ‘ 绘制1.3个单位 Case "8" CDGen_SetDirection -60 ‘ 逆时针60度(相对于垂直线) CDGen_FowardDraw -0.8 ‘ 反方向绘制0.8个单位 CDGen_SetDirection -60 ‘ 逆时针60度 CDGen_FowardDraw -0.8 ‘ 反方向绘制0.8个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection 110 ‘ 顺时针110度 CDGen_FowardDraw -1.5 ‘ 反方向绘制1.5个单位 CDGen_SetDirection -110 ‘ 逆时针110度 CDGen_FowardDraw 0.9 ‘ 绘制0.9个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.8 ‘ 绘制0.8个单位 CDGen_SetDirection 60 ‘ 顺时针60度 CDGen_FowardDraw 0.9 ‘ 绘制0.9个单位 CDGen_SetDirection 70 ‘ 顺时针70度 CDGen_FowardDraw 1.5 ‘ 绘制1.5个单位 CDGen_Close 0 ‘ 封闭当前笔与第0笔(0开始) Case "9" CDGen_SetDirection 120 ‘ 逆时针60度(相对于垂直线) CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 逆时针60度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 顺时针120度 CDGen_FowardDraw -1.5 ‘ 绘制1.5个单位 CDGen_SetDirection -60 ‘ 顺时针120度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 顺时针120度 CDGen_FowardDraw -0.7 ‘ 绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 顺时针120度 CDGen_FowardDraw 0.5 ‘ 绘制0.5个单位 CDGen_CloseToMiddle 2, 50 ‘ 将当前画笔位置与第2笔(0开始)的50%处封闭 ‘ 以下为字母的矢量动作,有兴趣的可以继续 Case "A" CDGen_SetDirection -(Rnd * 20 + 150) ‘ 逆时针150-170度(相对于垂直线) CDGen_FowardDraw Rnd * 0.2 + 1.1 ‘ 绘制1.1-1.3个单位 CDGen_SetDirection Rnd * 20 + 140 ‘ 顺时针140-160度 CDGen_FowardDraw Rnd * 0.2 + 1.1 ‘ 绘制1.1-1.3个单位 CDGen_MoveToMiddle 0, 30 ‘ 移动画笔的位置到第1笔(0开始)的30%处 CDGen_CloseToMiddle 1, 70 ‘ 将当前画笔位置与第1笔(0开始)的70%处封闭 Case "B" CDGen_SetDirection -(Rnd * 20 + 50) ‘ 逆时针50-70度(相对于垂直线) CDGen_FowardDraw Rnd * 0.4 + 0.8 ‘ 绘制0.8-1.2个单位 CDGen_SetDirection Rnd * 20 + 110 ‘ 顺时针110-130度 CDGen_FowardDraw Rnd * 0.2 + 0.6 ‘ 绘制0.6-0.8个单位 CDGen_SetDirection -(Rnd * 20 + 110) ‘ 逆时针110-130度 CDGen_FowardDraw Rnd * 0.2 + 0.6 ‘ 绘制0.6-0.8个单位 CDGen_SetDirection Rnd * 20 + 110 ‘ 顺时针110-130度 CDGen_FowardDraw Rnd * 0.4 + 0.8 ‘ 绘制0.8-1.2个单位 CDGen_Close 0 ‘ 封闭当前笔与第1笔(0开始) Case "C" CDGen_SetDirection -60 ‘ 逆时针60度(相对于垂直线) CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection -60 ‘ 逆时针60度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 1.5 ‘ 绘制1.5个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw -0.7 ‘ 反方向绘制0.7个单位 CDGen_SetDirection 120 ‘ 顺时针120度 CDGen_FowardDraw 0.7 ‘ 绘制0.7个单位 End Select CDGen_Flush X0, Y0 End Sub Sub CDGen_Blur() ‘ 对产生的位图进行柔化处理 Dim i, j For j = 1 To nPixelHeight - 2 For i = 1 To nCharCount * nPixelWidth - 2 If Buf(j, i) = 0 Then If ((Buf(j, i - 1) Or Buf(j + 1, i)) And 1) <> 0 Then ‘ 如果当前点是空白点,且上下左右四个点中有一个点是有色点,则该点做柔化处理 Buf(j, i) = 2 End If End If Next Next End Sub Sub CDGen_NoisyDot() ‘ 对产生的位图进行噪点处理 Dim i, j, NoisyDot, CurDot For j = 0 To nPixelHeight - 1 For i = 0 To nCharCount * nPixelWidth - 1 If Buf(j, i) <> 0 Then NoisyDot = Int(Rnd * Rnd * nMaxSaturation) Select Case nColorNoisyDotOdds Case 0 CurDot = nMaxSaturation Case 1 CurDot = 0 Case Else CurDot = NoisyDot End Select If Rnd < nColorNoisyDotOdds Then Buf(j, i) = CurDot Else Buf(j, i) = nMaxSaturation Else NoisyDot = Int(Rnd * nMaxSaturation) Select Case nBlankNoisyDotOdds Case 0 CurDot = 0 Case 1 CurDot = nMaxSaturation Case Else CurDot = NoisyDot End Select If Rnd < nBlankNoisyDotOdds Then Buf(j, i) = CurDot Else Buf(j, i) = 0 End If Next Next End Sub Sub CDGen() ‘ 生成位图阵列 Dim i, Ch DigtalStr = "" CDGen_Clear For i = 0 To nCharCount - 1 Ch = Mid(cCharSet, Int(Rnd * Len(cCharSet)) + 1, 1) DigtalStr = DigtalStr + Ch CDGen_Char Ch, i * nPixelWidth, 0 Next CDGen_Blur CDGen_NoisyDot End Sub Function HSBToRGB(vH, vS, vB) ‘ 将颜色值由HSB转换为RGB Dim aRGB(3), RGB1st, RGB2nd, RGB3rd Dim nH, nS, nB Dim lH, nF, nP, nQ, nT vH = (vH Mod 360) If vS > 100 Then vS = 100 ElseIf vS < 0 Then vS = 0 End If If vB > 100 Then vB = 100 ElseIf vB < 0 Then vB = 0 End If If vS > 0 Then nH = vH / 60 nS = vS / 100 nB = vB / 100 lH = Int(nH) nF = nH - lH nP = nB * (1 - nS) nQ = nB * (1 - nS * nF) nT = nB * (1 - nS * (1 - nF)) Select Case lH Case 0 aRGB(0) = nB * 255 aRGB(1) = nT * 255 aRGB(2) = nP * 255 Case 1 aRGB(0) = nQ * 255 aRGB(1) = nB * 255 aRGB(2) = nP * 255 Case 2 aRGB(0) = nP * 255 aRGB(1) = nB * 255 aRGB(2) = nT * 255 Case 3 aRGB(0) = nP * 255 aRGB(1) = nQ * 255 aRGB(2) = nB * 255 Case 4 aRGB(0) = nT * 255 aRGB(1) = nP * 255 aRGB(2) = nB * 255 Case 5 aRGB(0) = nB * 255 aRGB(1) = nP * 255 aRGB(2) = nQ * 255 End Select Else aRGB(0) = (vB * 255) / 100 aRGB(1) = aRGB(0) aRGB(2) = aRGB(0) End If HSBToRGB = ChrB(Round(aRGB(2), 0)) & ChrB(Round(aRGB(1), 0)) & ChrB(Round(aRGB(0), 0)) End Function Sub CreatValidCode(pSN) Dim i, j, CurColorHue ‘ 禁止缓存 Response.Expires = -9999 Response.AddHeader "pragma", "no-cache" Response.AddHeader "cache-ctrol", "no-cache" Response.ContentType = "image/bmp" Call CDGen Session(pSN) = DigtalStr ‘记录入Session Dim PicWidth, PicHeight, FileSize, PicDataSize PicWidth = nCharCount * nPixelWidth PicHeight = nPixelHeight PicDataSize = PicWidth * PicHeight * 3 FileSize = PicDataSize + 54 ‘ 输出BMP文件信息头 Response.BinaryWrite ChrB(66) & ChrB(77) & _ ChrB(FileSize Mod 256) & ChrB((FileSize \ 256) Mod 256) & ChrB((FileSize \ 256 \ 256) Mod 256) & ChrB(FileSize \ 256 \ 256 \ 256) & _ ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) & _ ChrB(54) & ChrB(0) & ChrB(0) & ChrB(0) ‘ 输出BMP位图信息头 Response.BinaryWrite ChrB(40) & ChrB(0) & ChrB(0) & ChrB(0) & _ ChrB(PicWidth Mod 256) & ChrB((PicWidth \ 256) Mod 256) & ChrB((PicWidth \ 256 \ 256) Mod 256) & ChrB(PicWidth \ 256 \ 256 \ 256) & _ ChrB(PicHeight Mod 256) & ChrB((PicHeight \ 256) Mod 256) & ChrB((PicHeight \ 256 \ 256) Mod 256) & ChrB(PicHeight \ 256 \ 256 \ 256) & _ ChrB(1) & ChrB(0) & _ ChrB(24) & ChrB(0) & _ ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) & _ ChrB(PicDataSize Mod 256) & ChrB((PicDataSize \ 256) Mod 256) & ChrB((PicDataSize \ 256 \ 256) Mod 256) & ChrB(PicDataSize \ 256 \ 256 \ 256) & _ ChrB(18) & ChrB(11) & ChrB(0) & ChrB(0) & _ ChrB(18) & ChrB(11) & ChrB(0) & ChrB(0) & _ ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) & _ ChrB(0) & ChrB(0) & ChrB(0) & ChrB(0) ‘ 逐点输出位图阵列 If nColorHue = -1 Then CurColorHue = Int(Rnd * 360) ElseIf nColorHue = -2 Then CurColorHue = 0 Else CurColorHue = nColorHue End If For j = 0 To nPixelHeight - 1 For i = 0 To Len(DigtalStr) * nPixelWidth - 1 If nColorHue = -2 Then Response.BinaryWrite HSBToRGB(CurColorHue, 0, 100 - Buf(nPixelHeight - 1 - j, i)) Else Response.BinaryWrite HSBToRGB(CurColorHue, Buf(nPixelHeight - 1 - j, i), 100) End If Next Next End Sub %>
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原文地址:http://www.cnblogs.com/SHI520/p/4003455.html