标签:link oid 存在 elements override ast 保存 state span
和创建stack相同的线程回收对象时存储在elements数组(pushNow方法回收),如果不是同一个线程则放入WeakOrderQueue队列中,等到需要get对象时且stack为空,会将WeakOrderQueue集合的所有元素根据一定的规则转移到stack的elements数组中。
2. 对象的获取

public final T get() {
if (maxCapacityPerThread == 0) {
return newObject((Handle<T>) NOOP_HANDLE);
}
Stack<T> stack = threadLocal.get();
DefaultHandle<T> handle = stack.pop();//首先判断池中是否存在对象,如果由则优先从本地线程stack中获取Object,如果stack为空时,再将其他线程queue集合的所有对象根据一定的规则转移到本地线程stack中(1/7规则),然后再从stack获取Object并返回.
if (handle == null) {//如果池中不存在对象,创建对象并返回。
handle = stack.newHandle();
handle.value = newObject(handle);
}
// System.out.println(threadLocal.getClass() + "=" + stack + "=" + handle);
return (T) handle.value;
}
DefaultHandle<T> pop() {
int size = this.size;
if (size == 0) {首先判断池中是否存在对象//
if (!scavenge()) {//如果stack为空时,再将其他线程queue集合的所有对象根据一定的规则转移到本地线程stack中(1/7规则)
return null;
}
size = this.size;
}
size--;
DefaultHandle ret = elements[size];
elements[size] = null;
if (ret.lastRecycledId != ret.recycleId) {
throw new IllegalStateException("recycled multiple times");
}
ret.recycleId = 0;
ret.lastRecycledId = 0;
this.size = size;
return ret;
}
boolean scavenge() {
// continue an existing scavenge, if any
if (scavengeSome()) {
return true;
}
// reset our scavenge cursor
prev = null;
cursor = head;
return false;
}
boolean scavengeSome() {
WeakOrderQueue prev;
WeakOrderQueue cursor = this.cursor;
if (cursor == null) {
prev = null;
cursor = head;
if (cursor == null) {
return false;
}
} else {
prev = this.prev;
}
boolean success = false;
do {
if (cursor.transfer(this)) {//将其他线程queue集合的所有对象根据一定的规则转移到本地线程stack中(1/7规则)
success = true;
break;
}
WeakOrderQueue next = cursor.next;
if (cursor.owner.get() == null) {
// If the thread associated with the queue is gone, unlink it, after
// performing a volatile read to confirm there is no data left to collect.
// We never unlink the first queue, as we don‘t want to synchronize on updating the head.
if (cursor.hasFinalData()) {
for (;;) {
if (cursor.transfer(this)) {
success = true;
} else {
break;
}
}
}
if (prev != null) {
prev.setNext(next);
}
} else {
prev = cursor;
}
cursor = next;
} while (cursor != null && !success);//遍历所有的WeakOrderQueue
this.prev = prev;
this.cursor = cursor;
return success;
}
boolean transfer(Stack<?> dst) {
Link head = this.head.link;
if (head == null) {
return false;
}
if (head.readIndex == LINK_CAPACITY) {
if (head.next == null) {
return false;
}
this.head.link = head = head.next;
}
final int srcStart = head.readIndex;
int srcEnd = head.get();
final int srcSize = srcEnd - srcStart;
if (srcSize == 0) {
return false;
}
final int dstSize = dst.size;
final int expectedCapacity = dstSize + srcSize;
if (expectedCapacity > dst.elements.length) {
final int actualCapacity = dst.increaseCapacity(expectedCapacity);
srcEnd = min(srcStart + actualCapacity - dstSize, srcEnd);
}
if (srcStart != srcEnd) {
final DefaultHandle[] srcElems = head.elements;
final DefaultHandle[] dstElems = dst.elements;
int newDstSize = dstSize;
for (int i = srcStart; i < srcEnd; i++) {//将queue中所有元素按照(1/7规则)保存到stack中
DefaultHandle element = srcElems[i];
if (element.recycleId == 0) {
element.recycleId = element.lastRecycledId;
} else if (element.recycleId != element.lastRecycledId) {
throw new IllegalStateException("recycled already");
}
srcElems[i] = null;
if (dst.dropHandle(element)) {
// Drop the object.
continue;
}
element.stack = dst;
dstElems[newDstSize++] = element;
}
if (srcEnd == LINK_CAPACITY && head.next != null) {
// Add capacity back as the Link is GCed.
this.head.reclaimSpace(LINK_CAPACITY);
this.head.link = head.next;
}
head.readIndex = srcEnd;
if (dst.size == newDstSize) {
return false;
}
dst.size = newDstSize;
return true;
} else {
// The destination stack is full already.
return false;
}
}
3. 回收对象

(1)DefaultHandle类
@Override
public void recycle(Object object) {
if (object != value) {
throw new IllegalArgumentException("object does not belong to handle");
}
stack.push(this);
}
(2)Stack类
void push(DefaultHandle<?> item) {
Thread currentThread = Thread.currentThread();
if (threadRef.get() == currentThread) {
// The current Thread is the thread that belongs to the Stack, we can try to push the object now.
pushNow(item);
} else {
// The current Thread is not the one that belongs to the Stack
// (or the Thread that belonged to the Stack was collected already), we need to signal that the push
// happens later.
pushLater(item, currentThread);
}
(3)private void pushNow(DefaultHandle<?> item) {
if ((item.recycleId | item.lastRecycledId) != 0) {
throw new IllegalStateException("recycled already");
}
item.recycleId = item.lastRecycledId = OWN_THREAD_ID;
int size = this.size;
if (size >= maxCapacity || dropHandle(item)) {//为了避免回收对象数量太多,占用太多内存,采取了1/8规则措施,参数可调
// Hit the maximum capacity or should drop - drop the possibly youngest object.
return;
}
if (size == elements.length) {
elements = Arrays.copyOf(elements, min(size << 1, maxCapacity));
}
elements[size] = item;
this.size = size + 1;
}
(4)private void pushLater(DefaultHandle<?> item, Thread thread) {
// we don‘t want to have a ref to the queue as the value in our weak map
// so we null it out; to ensure there are no races with restoring it later
// we impose a memory ordering here (no-op on x86)
Map<Stack<?>, WeakOrderQueue> delayedRecycled = DELAYED_RECYCLED.get();
WeakOrderQueue queue = delayedRecycled.get(this);
if (queue == null) {
if (delayedRecycled.size() >= maxDelayedQueues) {回收池的异地队列个数有限制,每个队列的容量也有限制
// Add a dummy queue so we know we should drop the object
delayedRecycled.put(this, WeakOrderQueue.DUMMY);
return;
}
// Check if we already reached the maximum number of delayed queues and if we can allocate at all.
if ((queue = WeakOrderQueue.allocate(this, thread)) == null) {
// drop object
return;
}
delayedRecycled.put(this, queue);
} else if (queue == WeakOrderQueue.DUMMY) {
// drop object
return;
}
queue.add(item);
}
(5)WeakOrderQueue类
void add(DefaultHandle<?> handle) {
handle.lastRecycledId = id;
Link tail = this.tail;
int writeIndex;
if ((writeIndex = tail.get()) == LINK_CAPACITY) {
if (!head.reserveSpace(LINK_CAPACITY)) {
// Drop it.
return;
}
// We allocate a Link so reserve the space
this.tail = tail = tail.next = new Link();
writeIndex = tail.get();
}
tail.elements[writeIndex] = handle;
handle.stack = null;
// we lazy set to ensure that setting stack to null appears before we unnull it in the owning thread;
// this also means we guarantee visibility of an element in the queue if we see the index updated
tail.lazySet(writeIndex + 1);
}
标签:link oid 存在 elements override ast 保存 state span
原文地址:https://www.cnblogs.com/wangshifa666/p/9565237.html