标签:unity3 obj upd alt mono use engine ini 技术
NGUI下给Sprite/image添加collider后能自适应大小,但是在UGUI下Collider是默认在(0,0)位置,size为0
因此写了个简单的脚本,效果如下(最后附代码)
1.如下图添加Box Collider 2D后的默认位置与大小
2.给需要的物体添加Script并运行后的效果:
代码:
1 using System.Collections; 2 using System.Collections.Generic; 3 using UnityEngine; 4 5 public class BoxColliderAdjust : MonoBehaviour { 6 7 public bool AdjustBoxCollider = false; 8 private BoxCollider2D boxCollider2D; 9 private RectTransform gameObject; 10 // Use this for initialization 11 void Start () { 12 gameObject = this.GetComponent<RectTransform>(); 13 boxCollider2D = this.GetComponent<BoxCollider2D>(); 14 } 15 16 // Update is called once per frame 17 void Update () { 18 if (boxCollider2D == null) 19 { 20 Debug.Log("can‘t find collider"); 21 return; 22 } 23 else 24 { 25 26 if (AdjustBoxCollider == true) 27 { 28 boxCollider2D.offset = gameObject.rect.center; //把box collider设置到物体的中心 29 boxCollider2D.size = new Vector2(gameObject.rect.width, gameObject.rect.height); //改变collider大小 30 } 31 } 32 } 33 }
Unity3d — — UGUI之Box Collider自适应大小
标签:unity3 obj upd alt mono use engine ini 技术
原文地址:https://www.cnblogs.com/QQW123/p/9657154.html