标签:kinect
V1深度分辨率:320x240
V2深度分辨率:512x424
1, 打开深度图像帧的方式
对于V1:
hr = m_PNuiSensor->NuiImageStreamOpen(
NUI_IMAGE_TYPE_DEPTH,NUI_IMAGE_RESOLUTION_320x240,0, 2,
m_hNextDepthFrameEvent, &m_hDepthStreamHandle);
if( FAILED( hr ) )
{
cout<<"Could notopen image stream video"<<endl;
return hr;
}
这种方式可以设置分辨率
对于V2:
// Initialize the Kinect and get the depth reader
IDepthFrameSource* pDepthFrameSource =NULL;
首先使用 hr = m_pKinectSensor->Open();//打开Kinect
if (SUCCEEDED(hr))
{
hr =m_pKinectSensor->get_DepthFrameSource(&pDepthFrameSource);
}
方法get_DepthFrameSource打开彩色帧的源。
然后使用 if (SUCCEEDED(hr))
{
hr =pDepthFrameSource->OpenReader(&m_pDepthFrameReader);
}
SafeRelease(pDepthFrameSource);
方法OpenReader打开彩色帧读取器。
2, 更新深度帧的方式
对于V1:使用NuiImageStreamGetNextFrame方法
NuiImageStreamGetNextFrame(m_hDepthStreamHandle,0, &pImageFrame);;//得到该帧数据</span>
对于V2:使用AcquireLatestFrame方法
if (!m_pDepthFrameReader)
{
return;
}
IDepthFrame* pDepthFrame = NULL;
HRESULT hr =m_pDepthFrameReader->AcquireLatestFrame(&pDepthFrame);3, 数据的处理方式
对于V1:这种数据获取方式比较明朗看到数据内部结构,
INuiFrameTexture *pTexture =pImageFrame->pFrameTexture;
NUI_LOCKED_RECT LockedRect;
pTexture->LockRect(0, &LockedRect,NULL, 0);
RGBQUAD q;
if( LockedRect.Pitch != 0 )
{
//BYTE * pBuffer = (BYTE*)(LockedRect.pBits);
//INT size = LockedRect.size;
//memcpy_s(m_pDepthBuffer,size, pBuffer, size);
//USHORT* pBufferRun =reinterpret_cast<USHORT*>(m_pDepthBuffer);
for (int i=0; i<image.rows; i++)
{
//USHORT* ptr = (USHORT*)depthIndexImage->height;
//USHORT* pDepthRow =(USHORT*)(i);
//BYTE * pBuffer = (BYTE*)(LockedRect.pBits);
uchar *ptr =image.ptr<uchar>(i); //第i行的指针
uchar * pBuffer =(uchar*)(LockedRect.pBits)+i*LockedRect.Pitch;
USHORT* pBufferRun =(USHORT*) pBuffer;//注意这里需要转换,因为每个数据是2个字节,存储的同上面的颜色信息不一样,这里是2个字节一个信息,不能再用BYTE,转化为USHORT
for (int j=0; j<image.cols; j++)
{
//ptr[j] = 255 -(BYTE)(256*pBufferRun[j]/0x0fff);//直接将数据归一化处理
//ptr[j] = pBufferRun[i * 640 + j];
// ptr[j] = 255 -(uchar)(256 * pBufferRun[j]/0x0fff); //直接将数据归一化处理
int player =pBufferRun[j]&7;
int data =(pBufferRun[j]&0xfff8) >> 3;
uchar imageData = 255-(uchar)(256*data/0x0fff);
q.rgbBlue = q.rgbGreen =q.rgbRed = 0;
switch(player)
{
case 0:
q.rgbRed = imageData /2;
q.rgbBlue = imageData / 2;
q.rgbGreen = imageData/ 2;
break;
case 1:
q.rgbRed =imageData;
break;
case 2:
q.rgbGreen =imageData;
break;
case 3:
q.rgbRed = imageData /4;
q.rgbGreen = q.rgbRed*4; //这里利用乘的方法,而不用原来的方法可以避免不整除的情况
q.rgbBlue =q.rgbRed*4; //可以在后面的getTheContour()中配合使用,避免遗漏一些情况
break;
case 4:
q.rgbBlue = imageData /4;
q.rgbRed = q.rgbBlue*4;
q.rgbGreen =q.rgbBlue*4;
break;
case 5:
q.rgbGreen = imageData/ 4;
q.rgbRed =q.rgbGreen*4;
q.rgbBlue =q.rgbGreen*4;
break;
case 6:
q.rgbRed = imageData /2;
q.rgbGreen = imageData/ 2;
q.rgbBlue =q.rgbGreen*2;
break;
case 7:
q.rgbRed = 255 - (imageData / 2 );
q.rgbGreen = 255 - (imageData / 2 );
q.rgbBlue = 255 - (imageData / 2 );
}
ptr[3*j] = q.rgbBlue;
ptr[3*j+1] = q.rgbGreen;
ptr[3*j+2] = q.rgbRed;
}
}
imshow("depthImage",image); //显示图像
得到的最终形式可以用OpenCV显示。对于V2:
RGBQUAD* m_pDepthRGBX;;//深度数据存储位置
m_pDepthRGBX(NULL)//构造函数初始化
// create heap storage for color pixel data in RGBXformat
m_pDepthRGBX = new RGBQUAD[cDepthWidth *cDepthHeight];
//下边就是AcquireLatestFrame之后处理数据
INT64 nTime = 0;
IFrameDescription* pFrameDescription =NULL;
int nWidth = 0;
int nHeight = 0;
USHORTnDepthMinReliableDistance = 0;
USHORT nDepthMaxDistance =0;
UINT nBufferSize = 0;
UINT16 *pBuffer = NULL;
if (SUCCEEDED(hr))
{
hr =pDepthFrame->AccessUnderlyingBuffer(&nBufferSize, &pBuffer);
}
if (SUCCEEDED(hr))
{
ProcessDepth(nTime, pBuffer,nWidth, nHeight, nDepthMinReliableDistance, nDepthMaxDistance);
}感觉目前得到的pBuffer就是存储的深度数据,问题是如何用OpenCV来显示呢? 这种数据的内部结构是神马样子呢?然后如何用OpenCV显示出图像数据呢?待查…
Kinect for Windows V2和V1对比开发___深度数据获取
标签:kinect
原文地址:http://blog.csdn.net/glb562000520/article/details/39989995