一个简单的程序引发了一块让人纠结的领域,或许强调编程规范的重要性也在这把,规范了就容易避免一些问题。
程序是这样的
int Change(int& a)
{
a = 4;
return a;
}
int main()
{
int a = 10;
cout << Change(a) << a;
}
In C-Free : the output : 4 4
In VS2008 : the output : 4 10
区别出来了,按我的理解,应该C-free输出的对,但是还是探究了下,以下是我别人给我的回复:
Simply put, there is no rule that guarantees that "4 4" is right. Same goes for "4 10".
As others have mentioned in the comments you have a case of undefined behaviour here. Even if this would be defined behaviour, code like this is difficult to understand. So I recommend to do
cout << Change(a);
cout << a;
or
int b = a;
cout << Change(a);
cout << b;
whatever you really want to do.
另外,找到了C++不确定行为的一片天,有兴趣的可以在这里继续探究很多C++出现不确定行为的情况。
http://en.cppreference.com/w/cpp/language/eval_order
原文地址:http://blog.csdn.net/u013016027/article/details/39992287