标签:kinect
1, 打开骨骼帧的方式
对于V1,
方法NuiSkeletonTrackingEnable实现 m_hNextSkeletonEvent = CreateEvent(NULL, TRUE, FALSE, NULL ); hr =m_PNuiSensor->NuiSkeletonTrackingEnable( m_hNextSkeletonEvent, NUI_SKELETON_TRACKING_FLAG_ENABLE_IN_NEAR_RANGE//| ); if( FAILED( hr ) ) { cout<<"Couldnot open skeleton stream video"<<endl; return hr; }
对于V2
// Initialize the Kinect andget coordinate mapper and the body reader IBodyFrameSource* pBodyFrameSource = NULL; hr = m_pKinectSensor->Open(); if (SUCCEEDED(hr)) { hr = m_pKinectSensor->get_CoordinateMapper(&m_pCoordinateMapper); } 方法get_CoordinateMapper得到坐标映射 if (SUCCEEDED(hr)) { hr =m_pKinectSensor->get_BodyFrameSource(&pBodyFrameSource); } 方法get_BodyFrameSource得到骨骼帧源 if (SUCCEEDED(hr)) { hr =pBodyFrameSource->OpenReader(&m_pBodyFrameReader); } 方法get_BodyFrameSource打开骨骼帧读取器 SafeRelease(pBodyFrameSource); }
2,更新骨骼帧方式
对于V1,方法NuiSkeletonGetNextFrame实现
NUI_SKELETON_FRAMESkeletonFrame;//骨骼帧的定义 bool bFoundSkeleton = false; if(SUCCEEDED(NuiSkeletonGetNextFrame( 0, &SkeletonFrame )) )//Get the next frameof skeleton data.直接从kinect中提取骨骼帧
对于V2,
竟然木有发现如何更新的哎,再慢慢看吧。。。
3,画骨架方式:
对于V1,主要用opencv辅助来画,用到cvLine方法
例如左上肢的实现为:
//左上肢 if((pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].x!=0 ||pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER].y!=0) && (pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].y!=0)) cvLine(SkeletonImage, pointSet[NUI_SKELETON_POSITION_SHOULDER_CENTER],pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT], color, 2); if((pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT].y!=0) && (pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].x!=0|| pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].y!=0)) cvLine(SkeletonImage,pointSet[NUI_SKELETON_POSITION_SHOULDER_LEFT],pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT], color, 2); if((pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT].y!=0) && (pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].y!=0)) cvLine(SkeletonImage,pointSet[NUI_SKELETON_POSITION_ELBOW_LEFT],pointSet[NUI_SKELETON_POSITION_WRIST_LEFT], color, 2); if((pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_WRIST_LEFT].y!=0) && (pointSet[NUI_SKELETON_POSITION_HAND_LEFT].x!=0 ||pointSet[NUI_SKELETON_POSITION_HAND_LEFT].y!=0)) cvLine(SkeletonImage,pointSet[NUI_SKELETON_POSITION_WRIST_LEFT],pointSet[NUI_SKELETON_POSITION_HAND_LEFT], color, 2);
对于V2,主要借助Direct2D微软的图形图像API,具体详细可以查阅资料。。当然也可以转换为用opencv来画。
Kinect for Windows V2和V1对比开发___骨骼数据获取
标签:kinect
原文地址:http://blog.csdn.net/glb562000520/article/details/40022409