标签:goto cursor OLE hand 元素 else width 数据 tput
使用的工具是 CodeBlock
#include<stdio.h> #include<stdlib.h> #include<windows.h> #define High 20 //游戏画面尺寸 #define Width 30 //全局变量 int canvas[High][Width] = {0}; void gotoxy(int x, int y) { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); COORD pos; pos.X = x; pos.Y = y; SetConsoleCursorPosition(handle,pos); } void startup() //数据初始化 { int i,j; //初始化边框 for(i = 0; i < High; i++) { canvas[i][0] = -1; canvas[i][Width-1] = -1; } for(j = 0; j < Width; j++) { canvas[0][j] = -1; canvas[High-1][j] = -1; } //初始化蛇头的位置 canvas[High/2][Width/2] = 1; //初始化蛇身,画布中的元素值分别为2,3,4,5等 for(i = 1; i <= 4; i++) canvas[High/2][Width/2-i] = i+1; } void show() //显示画面 { gotoxy(0,0); int i,j; for(i = 0; i < High; i++) { for(j = 0; j < Width; j++) { if(canvas[i][j] == 0) printf(" "); else if(canvas[i][j] == -1) printf("#"); else if(canvas[i][j] == 1) printf("@"); //蛇头 else if(canvas[i][j] > 1) printf("*"); //蛇身 } printf("\n"); } } void updateWithoutInput() //与用户输入无关的更新 { } void updateWithInput() //与用户输入有关的更新 { } int main() { startup(); while(1) { show(); updateWithoutInput(); updateWithInput(); } return 0; }
标签:goto cursor OLE hand 元素 else width 数据 tput
原文地址:https://www.cnblogs.com/JAYPARK/p/10295586.html