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项目背景及需求:
最近公司有一个项目:
我们在一个arm主机上实现了一些客户需求,有一个web端和一个后台服务,这个主机放在客户的家里,连接上互联网。
arm主机的后台服务负责与我们公司的linux服务器进行通信,例如发送接收web请求等等。
现实总是残酷的,arm主机上总会出现各种问题,我们需要通过telnet对arm主机进行维护。
这通常有2个方案:
方案1.直接去客户家里用telnet进去查看。
方案2.通过端口映射,把arm主机的端口映射到公网上。
但上面2个方案都是有很大的缺点:
方案1:路途遥远,我们总不能出一点问题就跑到客户家,打扰到客户吧。
方案2:端口映射,只能针对简单网络实现。通常网络环境都十分复杂,很多都是经过好几级路由才到达arm主机,这时映射困难重重。
而且,如果我们需要维护的不仅仅是几个arm主机,而是很多很多,那端口映射就太麻烦了,简直是吃力不讨好。
通常的解决方案是:
在arm主机的服务里,定时检查服务器的状态,如果服务器有命令发过来,则在客户端执行该命令。
这个方案也是麻烦多多,要分别在客户端及服务端就行命令编程,统一协议命令,所支持的命令数量和定义的一致。这个模式是十分繁琐而且可维护性也十分有限。
最终解决方案:
就是在arm主机里,定时查询web服务器是否有维护请求,如果有维护请求,则服务器会把该服务器的ip和监听的端口返回给客户端,从而arm主机用获得ip和端口,先连接本机telnet端口23,然后主动发起一个连接到服务器,如果服务器端用一个经过改造的telnet客户端监听该端口,就能建立起一个连接,从而telnet连接建立成功。接着的事情,就是你想怎样就怎样了,哈哈,太坏了。
下面开始代码部分:
首先要实现的是arm主机端的端口转发程序:
代码中用到的线程池,请参考如下文章:传送门
<span style="font-size:14px;">/* ============================================================================ Name : TelnetService.c Author : xr.lee Version : Description : Ansi-style ============================================================================ */ #include <sys/types.h> #include <sys/socket.h> #include <sys/time.h> #include <sys/file.h> #include <netinet/in.h> #include <arpa/inet.h> #include <net/if.h> #include <string.h> #include <stdio.h> #include <stdlib.h> #include <netdb.h> #include <fcntl.h> #include <time.h> #include <ctype.h> #include <unistd.h> #include <signal.h> #include <errno.h> #include <sys/wait.h> #include <sys/ipc.h> #include <sys/shm.h> #include <sys/ioctl.h> #include <malloc.h> #include <getopt.h> #include <termios.h> // local echo off/on; #include "thread_pool.h" typedef struct NetConf { char ip[20]; int port; } NetConf; int getLocalIp(char *in_name, char *buf) { int socket_fd; struct ifreq ifr; if ((socket_fd = socket(AF_INET, SOCK_DGRAM, 0)) == -1) { return -1; } strcpy(ifr.ifr_name, in_name); if (ioctl(socket_fd, SIOCGIFADDR, &ifr) < 0) { return -1; } strcpy(buf, inet_ntoa(((struct sockaddr_in *) &(ifr.ifr_addr))->sin_addr)); return 0; } //-------------------------------------------------------------------------------- // Set echo mode OFF/ON like stty proc; //-------------------------------------------------------------------------------- static struct termios stored; static int n_term_change = 0; void echo_off(void) { struct termios new; tcgetattr(0, &stored); memcpy(&new, &stored, sizeof(struct termios)); new.c_lflag &= (~ECHO); // echo off ; new.c_lflag &= (~ICANON); // set buffer to 1, new.c_cc[VTIME] = 0; // no time-out ; new.c_cc[VMIN] = 1; tcsetattr(0, TCSANOW, &new); n_term_change = 1; return; } void echo_on(void) { if (n_term_change) tcsetattr(0, TCSANOW, &stored); // restore terminal seeting ; n_term_change = 0; return; } int transfer(int fromfd, int tofd) { int readSize = -1; char buf[1024]; while ((readSize = read(fromfd, buf, sizeof buf)) > 0) { if (write(tofd, buf, readSize) < 0) { return -1; } } printf("errno:%d\n", errno); if (readSize < 0 && errno != EAGAIN) { return -1; } if (readSize < 0 && errno == EAGAIN) { return 1; } return readSize; } int createSocketToServer(const char *dstIp, int dstPort) { struct sockaddr_in client_addr; bzero(&client_addr, sizeof(client_addr)); //把一段内存区的内容全部设置为0 client_addr.sin_family = AF_INET; //internet协议族 client_addr.sin_addr.s_addr = htons(INADDR_ANY); //INADDR_ANY表示自动获取本机地址 client_addr.sin_port = htons(0); //0表示让系统自动分配一个空闲端口 //创建用于internet的流协议(TCP)socket,用client_socket代表客户机 int client_socket = socket(AF_INET, SOCK_STREAM, 0); if (client_socket < 0) { printf("Create Socket Failed!\n"); return -1; } //把客户机的socket和客户机的socket地址结构联系起来 int fdflags = fcntl(client_socket, F_GETFL, 0); if (fcntl(client_socket, F_SETFL, fdflags | O_NONBLOCK) < 0) { printf("set O_NONBLOCK Error!\n"); close(client_socket); return -1; } if (bind(client_socket, (struct sockaddr*) &client_addr, sizeof(client_addr))) { printf("Client Bind Port Failed!\n"); close(client_socket); return -1; } //设置一个socket地址结构server_addr,代表服务器的internet地址, 端口 struct sockaddr_in server_addr; bzero(&server_addr, sizeof(server_addr)); server_addr.sin_family = AF_INET; if (inet_aton(dstIp, &server_addr.sin_addr) == 0) //服务器的IP地址来自程序的参数 { printf("Server IP Address Error!\n"); close(client_socket); return -1; } server_addr.sin_port = htons(dstPort); printf("Connecting To %s,%d!\n", dstIp, dstPort); socklen_t server_addr_length = sizeof(server_addr); //向服务器发起连接,连接成功后client_socket代表了客户机和服务器的一个socket连接 int ret = 0; if ((ret = connect(client_socket, (struct sockaddr*) &server_addr, server_addr_length)) < 0) { if (errno != EINPROGRESS) { printf("Can Not Connect To %s,%d!\n", dstIp, dstPort); return -1; } } if (ret == 0) goto done; struct timeval tval; tval.tv_sec = 10; tval.tv_usec = 0; fd_set rset; FD_ZERO(&rset); FD_SET(client_socket, &rset); if ((ret = select(client_socket + 1, NULL, &rset, NULL, &tval)) < 0) { printf("Connect To %s,%d EINTR!\n", dstIp, dstPort); close(client_socket); return -1; } if (ret == 0) { printf("Connect To %s,%d timeout!\n", dstIp, dstPort); close(client_socket); return -1; } int error = 0; int len = sizeof(error); getsockopt(client_socket, SOL_SOCKET, SO_ERROR, (void *) &error, &len); if (error) { fprintf(stderr, "Error in connection() %d - %s/n", error, strerror(error)); return -1; } done: return client_socket; } void closeSocket(int socketFd) { if (socketFd != -1) { close(socketFd); } } void *spawnNewConnect(void *arg) { NetConf *conf = (NetConf *) arg; char localip[20]; memset(localip, 0, 20); getLocalIp("eth0", localip); if (strlen(localip) > 0 && strlen(conf->ip) > 0) { int socket_server = createSocketToServer("192.168.1.101", 23); int socket_client = createSocketToServer(conf->ip, conf->port); if (socket_server != -1 && socket_client != -1) { int n_select = 0; fd_set n_read_fds; int ret = -1; while (1) { FD_ZERO(&n_read_fds); FD_SET(socket_server, &n_read_fds); FD_SET(socket_client, &n_read_fds); n_select = socket_server > socket_client ? socket_server : socket_client; ret = select(n_select + 1, &n_read_fds, NULL, NULL, NULL); perror("SELECT END\n"); if (ret < 0) { perror("Select() error. \n"); break; } if (ret == 0) { perror("Select() time out. \n"); break; } if (FD_ISSET(socket_server, &n_read_fds)) { perror("FD_ISSET(socket_server, &n_read_fds)"); ret = transfer(socket_server, socket_client); if (ret <= 0) { printf( "transfer(socket_server,socket_client)%s0 err.\n", ret < 0 ? "<" : "=="); break; } } if (FD_ISSET(socket_client, &n_read_fds)) { perror("FD_ISSET(socket_client, &n_read_fds)"); ret = transfer(socket_client, socket_server); if (ret <= 0) { printf( "transfer(socket_client,socket_server)%s0 err.\n", ret < 0 ? "<" : "=="); break; } } } } closeSocket(socket_server); closeSocket(socket_client); socket_server = -1; socket_client = -1; } free(conf); } int main(void) { echo_off(); if (tpool_create(3) != 0) { printf("tpool_create failed\n"); exit(1); } int sockfd; char ack; struct sockaddr_in server_addr; struct sockaddr_in client_addr; struct GuardDev *dev = NULL; if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) { fprintf(stderr, "Socket Error\n"); exit(1); } bzero(&server_addr, sizeof(struct sockaddr_in)); server_addr.sin_family = AF_INET; server_addr.sin_addr.s_addr = htonl(INADDR_ANY); server_addr.sin_port = htons(10109); if (bind(sockfd, (struct sockaddr *) (&server_addr), sizeof(struct sockaddr)) == -1) { fprintf(stderr, "Bind error\n"); exit(1); } if (listen(sockfd, 1) == -1) { fprintf(stderr, "listen error\n"); exit(1); } char receive[100]; while (1) { int sin_size = sizeof(struct sockaddr_in); sleep(1); int client_fd = -1; if ((client_fd = accept(sockfd, (struct sockaddr *) (&client_addr), &sin_size)) == -1) { fprintf(stderr, "Accrpt error\n"); exit(1); } printf("Server get connection from %s,clientfd=%d\n", (unsigned char *) inet_ntoa(client_addr.sin_addr), client_fd); memset(receive, 0, 100); int ret = recv(client_fd, receive, 64, 0); if (ret < 0) { printf("receive error: %s", strerror(errno)); close(client_fd); continue; } if (strlen(receive) > 0) { char ip[20], port[6]; memset(ip, 0, 20); memset(port, 0, 6); sscanf(receive, "ip=%[^&]&port=%[^&]", ip, port); NetConf *conf = (NetConf *) malloc(sizeof(NetConf)); memset(conf, 0, sizeof(NetConf)); strcpy(conf->ip, ip); conf->port = atoi(port); tpool_add_work(spawnNewConnect, (void*) conf); } close(client_fd); } tpool_destroy(); echo_on(); return EXIT_SUCCESS; }</span>
编译后,做为开机启动项,添加到arm主机上。
下一篇文章将提供服务端实现及使用方法,源码也一起附上
http://blog.csdn.net/mikulee/article/details/40150791
被动式Telnet研究及实现(解决内外网远程维护的困难)-part A
原文地址:http://blog.csdn.net/mikulee/article/details/40149779