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原生小程序翻页效果轮播图

时间:2019-01-29 21:19:57      阅读:148      评论:0      收藏:0      [点我收藏+]

标签:inf   小程序   onload   触摸   程序   on()   aci   clear   htm   

技术分享图片

废话不多说,直接上代码:

    <view class=‘video-box‘>
    <view class="box" bindtouchstart="touchstart" bindtouchmove="touchmove" bindtouchend="touchend"
    >
    <view class="item item0 club" animation="{{animation1}}" style=‘z-index:{{zindex[0]}};opacity:{{opacities[0]}};‘>
            <image style=‘width:{{imgWidth}}‘ src=‘{{movies[0].url}}‘></image>
            <view class=‘sty_1‘>
              <view class=‘sty_2‘>{{movies[0].title}}</view>
              <view class=‘sty_3‘>{{movies[0].str_1}}</view>
              <view class=‘sty_3‘>{{movies[0].str_2}}</view>
            </view>
          </view>
          <view class=" item item1 club" animation="{{animation2}}" style=‘z-index:{{zindex[1]}};opacity:{{opacities[1]}};‘>
            <image style=‘width:{{imgWidth}}‘ src=‘{{movies[1].url}}‘></image>
            <view class=‘sty_1‘>
              <view class=‘sty_2‘>{{movies[1].title}}</view>
              <view class=‘sty_3‘>{{movies[1].str_1}}</view>
              <view class=‘sty_3‘>{{movies[1].str_2}}</view>
            </view>
          </view>
          <view class="item item2 club" animation="{{animation3}}" style=‘z-index:{{zindex[2]}};opacity:{{opacities[2]}};‘>
            <image style=‘width:{{imgWidth}}‘ src=‘{{movies[2].url}}‘></image>
            <view class=‘sty_1‘>
              <view class=‘sty_2‘>{{movies[2].title}}</view>
              <view class=‘sty_3‘>{{movies[2].str_1}}</view>
              <view class=‘sty_3‘>{{movies[2].str_2}}</view>
            </view>
          </view>
          <view class="item item3 club" animation="{{animation4}}" style=‘z-index:{{zindex[3]}};opacity:{{opacities[3]}};‘>
            <image style=‘width:{{imgWidth}}‘ src=‘{{movies[3].url}}‘></image>
            <view class=‘sty_1‘>
              <view class=‘sty_2‘>{{movies[3].title}}</view>
              <view class=‘sty_3‘>{{movies[3].str_1}}</view>
              <view class=‘sty_3‘>{{movies[3].str_2}}</view>
            </view>
          </view>
          <view class=‘btn_l‘>
            <view class=‘btnz‘ bindtap="goPre">
              <image src=‘../../images/zuoluanbo@3x.png‘></image>  
            </view>
          </view>
          <view class=‘btn_r‘>
            <view class=‘btny‘  bindtap="goNext">
              <image src=‘../../images/youluobo@3x.png‘></image>
            </view>
          </view>
    </view>

    movies:[
      {
        url:‘http:***.png‘,
        title: ‘title1‘,
        str_1: ‘string1‘,
        str_2: ‘‘
      },
      {
      url:‘http:***.png‘,
        title: ‘title2‘,
        str_1: ‘string1‘,
        str_2: ‘string2‘
      },
      {
        url:‘http:***.png‘,
        title: ‘title3‘,
        str_1: ‘string1‘,
        str_2: ‘string2‘
      },
      {
        url:‘http:***.png‘,
        title: ‘title4‘,
        str_1: ‘string1‘,
        str_2: ‘string2‘
      }
    ],
    animation1:‘‘,
    animation2:‘‘,
    animation3:‘‘,
    animation4:‘‘,
    animations: [],
    touchDot: ‘‘,
    done: false,
    time: 0,
    container: [], //记录当前5个位置为哪5个item,理解为5个容器
    curPos: 2, //记录当前显示位置是第几个容器(从0开始)
    zindex: [0, 10, 100, 10], //与container中的对应
    curIndex: 1,//从显示位置的item在clubs中的index
    postions: [0, 1, 2, 3],//container中4个容器所在位置
    opacities: [0, 0.8, 1, 0.8],

//function:
  onLoad: function (options) {
  //test----------
  this.setPos(2,1)
    //初始化到正确的位置
    var animation1 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation2 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation3 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation4 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })

    this.animation1 = animation1;
    this.animation2 = animation2;
    this.animation3 = animation3;
    this.animation4 = animation4;

    this.animation1.translateX(‘0%‘).opacity(0).scale(0).step();
    this.animation2.translateX(‘-125%‘).opacity(0.4).scale(0.8).step();
    this.animation3.translateX(‘-200%‘).opacity(1).scale(1).step();
    this.animation4.translateX(‘-275%‘).opacity(0.4).scale(0.8).step();


    this.setData({
      animation1: animation1.export(),
      animation2: animation2.export(),
      animation3: animation3.export(),
      animation4: animation4.export(),
    })

  },

setPos: function (pos, index) {
    // POS CONTAINER AREA;INDEX movies INDEX
    let container = [];
    let p2 = pos;
    let p1 = this.findPrePos(p2);
    let p0 = this.findPrePos(p1);
    let p3 = this.findNextPos(p2);
    let i2 = index;
    let i1 = this.findPreIndex(i2);
    let i0 = this.findPreIndex(i1);
    let i3 = this.findNextIndex(i2);
    
    container[p0] = this.data.movies[i0];
    container[p1] = this.data.movies[i1];
    container[p2] = this.data.movies[i2];
    container[p3] = this.data.movies[i3];
   
    this.setData({
      container: container
    })
  },
  /**
   * container中的位置
   */
  findNextPos: function (pos) {
    if (pos != 3) {
      return pos + 1;
    }
    return 0;

  },
  findPrePos: function (pos) {
    if (pos != 0) {
      return pos - 1;
    }
    return 3;
  },
  findNextIndex(index) {
    if (index != this.data.movies.length - 1) {
      return index + 1;
    }
    return 0;
  },
  findPreIndex(index) {
    if (index != 0) {
      return index - 1;
    }
    return this.data.movies.length - 1;
  },
  findNewDistance(newPos, index) {
    let newDistances = [];
    switch (newPos) {
      case 0:
        newDistances = [0 - 100 * index + ‘%‘, 0, 0];
        break;
      case 1:
        newDistances = [-25 - 100 * index + ‘%‘, 0.4, 0.8];
        break;
      case 2:
        newDistances = [0 - 100 * index + ‘%‘, 1, 1];
        break;
      case 3:
        newDistances = [25 - 100 * index + ‘%‘, 0.4, 0.8];
        break;
    }
    return newDistances;
  },
  setNewZindex(newPos) {
    let zindexes = [];
    zindexes[newPos] = 100;
    let nextPos = this.findNextPos(newPos);
    zindexes[nextPos] = 10;
    let nnextPos = this.findNextPos(nextPos);
    zindexes[nnextPos] = 0;
    let prePos = this.findPrePos(newPos);
    zindexes[prePos] = 10;
    let pprePos = this.findPrePos(prePos);
    zindexes[pprePos] = 0;
    this.setData({
      zindex: zindexes
    })
  },
  goPre:function(){
    let container = this.data.container;
    let oldPos = this.data.curPos;
    let newPos = oldPos == 0 ? 3 : oldPos - 1;
    let newIndex = this.findPreIndex(this.data.curIndex);
    //先滑动,再赋值
    var animation1 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation2 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation3 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation4 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })

    this.animation1 = animation1;
    this.animation2 = animation2;
    this.animation3 = animation3;
    this.animation4 = animation4;

    let distances = [];
    let newPostions = [];
    let newOpacities = [];
    //用新位置找位移量
    for (let i = 0; i < container.length; i++) {
      let newPos = this.findNextPos(this.data.postions[i]);
      let distance = this.findNewDistance(newPos, i);
      distances.push(distance);
      newPostions.push(newPos);
      newOpacities.push(distance[1]);
    }

    this.animation1.translateX(distances[0][0]).opacity(distances[0][1]).scale(distances[0][2]).step();
    this.animation2.translateX(distances[1][0]).opacity(distances[1][1]).scale(distances[1][2]).step();
    this.animation3.translateX(distances[2][0]).opacity(distances[2][1]).scale(distances[2][2]).step();
    this.animation4.translateX(distances[3][0]).opacity(distances[3][1]).scale(distances[3][2]).step();

    this.setData({
      opacities: newOpacities,
      postions: newPostions,
      animation1: animation1.export(),
      animation2: animation2.export(),
      animation3: animation3.export(),
      animation4: animation4.export(),
    })
    //赋值

    this.setPos(newPos, newIndex)
    this.setNewZindex(newPos)
    this.setData({
      curPos: newPos,
      curIndex: newIndex,
    })
  },
  goNext:function(){
    let container = this.data.container;
    let oldPos = this.data.curPos;
    let newPos = oldPos==3?0:oldPos+1;
    let newIndex = this.findNextIndex(this.data.curIndex);

    var animation1 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation2 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation3 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })
    var animation4 = wx.createAnimation({
      duration: 500,
      timingFunction: "ease",
      delay: 0
    })

    this.animation1 = animation1;
    this.animation2 = animation2;
    this.animation3 = animation3;
    this.animation4 = animation4;

    let distances = [];
    let newPostions = [];
    let newOpacities = [];
    //用新位置找位移量
    for (let i = 0; i < container.length; i++) {
      let newPos = this.findPrePos(this.data.postions[i]);
      let distance = this.findNewDistance(newPos, i);
      distances.push(distance);
      newPostions.push(newPos);
      newOpacities.push(distance[1]);
    }
    this.animation1.translateX(distances[0][0]).opacity(distances[0][1]).scale(distances[0][2]).step();
    this.animation2.translateX(distances[1][0]).opacity(distances[1][1]).scale(distances[1][2]).step();
    this.animation3.translateX(distances[2][0]).opacity(distances[2][1]).scale(distances[2][2]).step();
    this.animation4.translateX(distances[3][0]).opacity(distances[3][1]).scale(distances[3][2]).step();
    
    this.setData({
      opacities: newOpacities,
      postions: newPostions,
      animation1: animation1.export(),
      animation2: animation2.export(),
      animation3: animation3.export(),
      animation4: animation4.export(),
    })
    //赋值

    this.setPos(newPos, newIndex)
    this.setNewZindex(newPos)
    this.setData({
      curPos: newPos,
      curIndex: newIndex,
    })

  },
  //触摸开始事件
  touchstart: function (e) {
    this.data.touchDot = e.touches[0].pageX;
    var that = this;
    this.data.interval = setInterval(function () {
      that.data.time += 1;
    }, 100);
  },
  //触摸移动事件
  touchmove: function (e) {
    let touchMove = e.touches[0].pageX;
    let touchDot = this.data.touchDot;
    let time = this.data.time;

    //向左滑动
    if (touchMove - touchDot <= -40 && time < 10 && !this.data.done) {
      this.data.done = true;
      this.goNext();
    }
    //向右滑动
    if (touchMove - touchDot >= 40 && time < 10 && !this.data.done) {
      this.data.done = true;
      this.goPre();
    }
  },
  //触摸结束事件
  touchend: function (e) {
    clearInterval(this.data.interval);
    this.data.time = 0;
    this.data.done = false;
  },

  

  

 

原生小程序翻页效果轮播图

标签:inf   小程序   onload   触摸   程序   on()   aci   clear   htm   

原文地址:https://www.cnblogs.com/zfyan-1992/p/10335791.html

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